mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 03:16:54 +01:00
175 lines
7.5 KiB
C++
175 lines
7.5 KiB
C++
#ifndef ESS_RESOURCE_DB_H
|
|
#define ESS_RESOURCE_DB_H
|
|
|
|
/*************************************************************************/
|
|
/* ess_resource_db.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "core/bind/core_bind.h"
|
|
#include "core/containers/hash_map.h"
|
|
#include "core/containers/vector.h"
|
|
#include "core/object/resource.h"
|
|
#include "core/string/ustring.h"
|
|
#include "core/variant/variant.h"
|
|
|
|
#include "../item_enums.h"
|
|
|
|
class Spell;
|
|
class EntityData;
|
|
class CraftRecipe;
|
|
class ItemTemplate;
|
|
class EntityResource;
|
|
class EntitySkillData;
|
|
class EntityCreateInfo;
|
|
class SpellCastInfo;
|
|
class EntitySpeciesData;
|
|
|
|
class ESSResourceDB : public Resource {
|
|
GDCLASS(ESSResourceDB, Resource);
|
|
|
|
public:
|
|
Ref<Spell> get_skill_for_armor_type(const int index);
|
|
void set_skill_for_armor_type(const int index, const Ref<Spell> &aura);
|
|
|
|
virtual Ref<EntityResource> get_entity_resource(int class_id) = 0;
|
|
virtual Ref<EntityResource> get_entity_resource_index(int index) = 0;
|
|
virtual int get_entity_resource_count() = 0;
|
|
virtual void add_entity_resource(Ref<EntityResource> cls);
|
|
virtual Vector<Variant> get_entity_resources() const = 0;
|
|
virtual void set_entity_resources(const Vector<Variant> &data) = 0;
|
|
|
|
Ref<EntityResource> get_entity_resource_path(const StringName &path);
|
|
StringName entity_resource_id_to_path(const int id) const;
|
|
int entity_resource_path_to_id(const StringName &path) const;
|
|
|
|
virtual Ref<EntitySkillData> get_entity_skill(int class_id) = 0;
|
|
virtual Ref<EntitySkillData> get_entity_skill_index(int index) = 0;
|
|
virtual int get_entity_skill_count() = 0;
|
|
virtual void add_entity_skill(Ref<EntitySkillData> cls);
|
|
virtual Vector<Variant> get_entity_skills() const = 0;
|
|
virtual void set_entity_skills(const Vector<Variant> &data) = 0;
|
|
|
|
Ref<EntitySkillData> get_entity_skill_path(const StringName &path);
|
|
StringName entity_skill_id_to_path(const int id) const;
|
|
int entity_skill_path_to_id(const StringName &path) const;
|
|
|
|
virtual Ref<EntityData> get_entity_data(int class_id) = 0;
|
|
virtual Ref<EntityData> get_entity_data_index(int index) = 0;
|
|
virtual int get_entity_data_count() = 0;
|
|
virtual void add_entity_data(Ref<EntityData> cls);
|
|
virtual Vector<Variant> get_entity_datas() const = 0;
|
|
virtual void set_entity_datas(const Vector<Variant> &data) = 0;
|
|
|
|
Ref<EntityData> get_entity_data_path(const StringName &path);
|
|
StringName entity_data_id_to_path(const int id) const;
|
|
int entity_data_path_to_id(const StringName &path) const;
|
|
|
|
virtual Ref<Spell> get_spell(int spell_id) = 0;
|
|
virtual Ref<Spell> get_spell_index(int index) = 0;
|
|
virtual int get_spell_count() = 0;
|
|
virtual void add_spell(Ref<Spell> spell);
|
|
virtual Vector<Variant> get_spells() const = 0;
|
|
virtual void set_spells(const Vector<Variant> &data) = 0;
|
|
|
|
Ref<Spell> get_spell_path(const StringName &path);
|
|
StringName spell_id_to_path(const int id) const;
|
|
int spell_path_to_id(const StringName &path) const;
|
|
|
|
virtual Ref<CraftRecipe> get_craft_recipe(int craft_id) = 0;
|
|
virtual Ref<CraftRecipe> get_craft_recipe_index(int index) = 0;
|
|
virtual int get_craft_recipe_count() = 0;
|
|
virtual void add_craft_recipe(Ref<CraftRecipe> aura);
|
|
virtual Vector<Variant> get_craft_recipes() const = 0;
|
|
virtual void set_craft_recipes(const Vector<Variant> &data) = 0;
|
|
|
|
Ref<CraftRecipe> get_craft_recipe_path(const StringName &path);
|
|
StringName craft_recipe_id_to_path(const int id) const;
|
|
int craft_recipe_path_to_id(const StringName &path) const;
|
|
|
|
virtual void add_item_template(Ref<ItemTemplate> aura);
|
|
virtual Ref<ItemTemplate> get_item_template(int item_id) = 0;
|
|
virtual Ref<ItemTemplate> get_item_template_index(int index) = 0;
|
|
virtual int get_item_template_count() = 0;
|
|
virtual Vector<Variant> get_item_templates() const = 0;
|
|
virtual void set_item_templates(const Vector<Variant> &data) = 0;
|
|
|
|
Ref<ItemTemplate> get_item_template_path(const StringName &path);
|
|
StringName item_template_id_to_path(const int id) const;
|
|
int item_template_path_to_id(const StringName &path) const;
|
|
|
|
virtual void add_entity_species_data(Ref<EntitySpeciesData> aura);
|
|
virtual Ref<EntitySpeciesData> get_entity_species_data(int item_id) = 0;
|
|
virtual Ref<EntitySpeciesData> get_entity_species_data_index(int index) = 0;
|
|
virtual int get_entity_species_data_count() = 0;
|
|
virtual Vector<Variant> get_entity_species_datas() const = 0;
|
|
virtual void set_entity_species_datas(const Vector<Variant> &data) = 0;
|
|
|
|
Ref<EntitySpeciesData> get_entity_species_data_path(const StringName &path);
|
|
StringName entity_species_id_to_path(const int id) const;
|
|
int entity_species_path_to_id(const StringName &path) const;
|
|
|
|
virtual void clear();
|
|
|
|
void add_entity_resource_db(Ref<ESSResourceDB> other);
|
|
|
|
void initialize();
|
|
|
|
ESSResourceDB();
|
|
~ESSResourceDB();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
Ref<Spell> _armor_type_skills[ItemEnums::ARMOR_TYPE_MAX];
|
|
|
|
HashMap<int, StringName> _entity_resources_id_to_path;
|
|
HashMap<StringName, int> _entity_resources_path_to_id;
|
|
|
|
HashMap<int, StringName> _entity_skill_id_to_path;
|
|
HashMap<StringName, int> _entity_skill_path_to_id;
|
|
|
|
HashMap<int, StringName> _entity_data_id_to_path;
|
|
HashMap<StringName, int> _entity_data_path_to_id;
|
|
|
|
HashMap<int, StringName> _spell_id_to_path;
|
|
HashMap<StringName, int> _spell_path_to_id;
|
|
|
|
HashMap<int, StringName> _craft_recipe_id_to_path;
|
|
HashMap<StringName, int> _craft_recipe_path_to_id;
|
|
|
|
HashMap<int, StringName> _item_template_id_to_path;
|
|
HashMap<StringName, int> _item_template_path_to_id;
|
|
|
|
HashMap<int, StringName> _entity_species_id_to_path;
|
|
HashMap<StringName, int> _entity_species_path_to_id;
|
|
};
|
|
|
|
#endif
|