mirror of
https://github.com/Relintai/pandemonium_engine.git
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475 lines
14 KiB
C++
475 lines
14 KiB
C++
/*************************************************************************/
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/* aura_data.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "aura_data.h"
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#include "../../data/spells/spell.h"
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#include "../../database/ess_resource_db.h"
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#include "../../singletons/ess.h"
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#include "../entity.h"
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#include "../../defines.h"
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int AuraData::damage_get_count() {
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return _damage_already_taken;
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}
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void AuraData::damage_set_count(int damageTaken) {
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_damage_already_taken = damageTaken;
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}
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int AuraData::get_aura_id() {
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return _aura_id;
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}
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void AuraData::set_aura_id(int value) {
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_aura_id = value;
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}
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bool AuraData::get_is_timed() {
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return _is_timed;
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}
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void AuraData::set_is_timed(bool value) {
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_is_timed = value;
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}
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float AuraData::get_remaining_time() {
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return _remaining_time;
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}
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void AuraData::set_remaining_time(float value) {
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_remaining_time = value;
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}
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bool AuraData::update(float delta) {
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if (_tick > 0.01) {
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_time_since_last_tick += delta;
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while (_time_since_last_tick >= _tick) {
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_time_since_last_tick -= _tick;
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++_unhandled_ticks;
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}
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}
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if (_is_timed) {
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_remaining_time -= delta;
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if (_remaining_time <= 0) {
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_remaining_time = 0;
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return true;
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}
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}
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return false;
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}
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Entity *AuraData::get_owner() {
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return _owner;
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}
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void AuraData::set_owner(Entity *value) {
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_owner = value;
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}
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void AuraData::set_owner_bind(Node *value) {
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if (!value) {
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return;
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}
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Entity *e = cast_to<Entity>(value);
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if (!e) {
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return;
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}
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_owner = e;
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}
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Entity *AuraData::caster_get() {
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return _caster;
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}
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void AuraData::caster_set(Entity *value) {
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_caster = value;
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if (_caster == _owner) {
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_caster_path = NodePath(".");
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return;
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}
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if (!value) {
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_caster_path = NodePath();
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return;
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}
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if (_caster->is_inside_tree()) {
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_caster_path = _caster->get_path();
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}
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}
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void AuraData::caster_set_bind(Node *value) {
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if (!value) {
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caster_set(NULL);
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return;
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}
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Entity *e = cast_to<Entity>(value);
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if (!e) {
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return;
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}
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caster_set(e);
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}
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NodePath AuraData::caster_get_path() {
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return _caster_path;
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}
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void AuraData::caster_set_path(NodePath value) {
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_caster_path = value;
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}
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float AuraData::spell_scale_get() {
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return _spell_scale;
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}
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void AuraData::spell_scale_set(float value) {
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_spell_scale = value;
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}
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Ref<Spell> AuraData::get_aura() {
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//if (_aura == NULL) {
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//TODO fix!
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//_aura = Auras::getInstance()->GetData(get_aura_id());
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//}
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return _aura;
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}
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void AuraData::set_aura(Ref<Spell> aura) {
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_aura = aura;
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if (aura.is_valid())
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_aura_path = aura->get_path();
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else
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_aura_path = "";
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}
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int AuraData::damage_get() {
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return _damage;
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}
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void AuraData::damage_set(int value) {
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_damage = value;
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}
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float AuraData::get_tick() {
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return _tick;
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}
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void AuraData::set_tick(float value) {
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_tick = value;
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}
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float AuraData::get_time_since_last_tick() {
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return _time_since_last_tick;
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}
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void AuraData::set_time_since_last_tick(float value) {
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_time_since_last_tick = value;
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}
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int AuraData::get_unhandled_ticks() {
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return _unhandled_ticks;
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}
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void AuraData::set_unhandled_ticks(int value) {
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_unhandled_ticks = value;
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}
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int AuraData::damage_get_taken() {
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return _damage_already_taken;
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}
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void AuraData::damage_set_taken(int value) {
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_damage_already_taken = value;
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}
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void AuraData::refresh(float remaining_time) {
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_remaining_time = remaining_time;
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_damage_already_taken = 0;
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_time_since_last_tick = (float)0;
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//_diminishing_level_count += 1;
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}
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/*
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void AuraData::refresh(float remaining_time) {
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_diminishing_level_count += 1;
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}
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void AuraData::refresh(float remaining_time) {
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_damage_already_taken = 0;
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}
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void AuraData::refresh(float remaining_time) {
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_remaining_time = _remaining_time;
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_time_since_last_tick = (float)0;
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}
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void AuraData::refresh(float remaining_time) {
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_time_since_last_tick = (float)0;
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}*/
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int AuraData::heal_get() {
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return _heal;
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}
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void AuraData::heal_set(int value) {
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_heal = value;
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}
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int AuraData::get_remaining_absorb() {
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return _remaining_absorb;
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}
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void AuraData::set_remaining_absorb(int value) {
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_remaining_absorb = value;
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}
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float AuraData::get_slow() {
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return _slow;
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}
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void AuraData::set_slow(float value) {
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_slow = value;
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}
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void AuraData::resolve_references(Node *owner) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(owner));
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ERR_FAIL_COND(!owner->is_inside_tree());
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_owner = Object::cast_to<Entity>(owner);
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if (owner->is_inside_tree()) {
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_caster = Object::cast_to<Entity>(owner->get_node_or_null(_caster_path));
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}
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}
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Dictionary AuraData::to_dict() {
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return call("_to_dict");
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}
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void AuraData::from_dict(const Dictionary &dict) {
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call("_from_dict", dict);
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}
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Dictionary AuraData::_to_dict() {
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Dictionary dict;
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if (_aura.is_valid()) {
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dict["aura_id"] = _aura->get_id();
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} else {
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dict["aura_id"] = _aura_id;
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}
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dict["aura_path"] = _aura_path;
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dict["remaining_time"] = _remaining_time;
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dict["caster_path"] = _caster_path;
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dict["spell_scale"] = _spell_scale;
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dict["aura_group"] = _aura_group;
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dict["is_timed"] = _is_timed;
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dict["damage"] = _damage;
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dict["heal"] = _heal;
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dict["slow"] = _slow;
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dict["remaining_absorb"] = _remaining_absorb;
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dict["tick"] = _tick;
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dict["time_since_last_tick"] = _time_since_last_tick;
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dict["damage_already_taken"] = _damage_already_taken;
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dict["unhandled_ticks"] = _unhandled_ticks;
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return dict;
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}
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void AuraData::_from_dict(const Dictionary &dict) {
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ERR_FAIL_COND(dict.empty());
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ERR_FAIL_COND(!ESS::get_singleton()->get_resource_db().is_valid());
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_aura_id = dict.get("aura_id", 0);
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_aura_path = dict.get("aura_path", "");
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_remaining_time = dict.get("remaining_time", 0);
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_caster_path = dict.get("caster_path", NodePath());
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_spell_scale = dict.get("spell_scale", 0);
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_aura_group = dict.get("aura_group", 0);
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//int aura_id = dict.get("aura_id", 0);
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_aura = ESS::get_singleton()->get_resource_db()->get_spell_path(_aura_path);
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_is_timed = dict.get("is_timed", true);
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_damage = dict.get("damage", 0);
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_heal = dict.get("heal", 0);
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_slow = dict.get("slow", 0);
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_remaining_absorb = dict.get("remaining_absorb", 0);
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_tick = dict.get("tick", 0);
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_time_since_last_tick = dict.get("time_since_last_tick", 0);
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_damage_already_taken = dict.get("damage_already_taken", 0);
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_unhandled_ticks = dict.get("unhandled_ticks", 0);
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}
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Array AuraData::to_send_array() {
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return call("_to_send_array");
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}
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void AuraData::from_send_array(const Array &arr) {
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call("_from_send_array", arr);
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}
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Array AuraData::_to_send_array() {
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Array arr;
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arr.append(_aura_id);
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arr.append(_remaining_time);
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return arr;
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}
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void AuraData::_from_send_array(const Array &arr) {
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ERR_FAIL_COND(arr.size() < 2);
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_aura_id = arr.get(0);
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_remaining_time = arr.get(1);
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}
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AuraData::AuraData() {
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_owner = NULL;
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_aura_id = 0;
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_remaining_time = 0;
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_caster = NULL;
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_spell_scale = 0;
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_aura_group = 0;
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_is_timed = false;
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_damage = 0;
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_heal = 0;
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_slow = 0;
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_remaining_absorb = 0;
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_tick = 0;
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_time_since_last_tick = 0;
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_damage_already_taken = 0;
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_unhandled_ticks = 0;
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}
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void AuraData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_aura_id"), &AuraData::get_aura_id);
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ClassDB::bind_method(D_METHOD("set_aura_id", "value"), &AuraData::set_aura_id);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "aura_id"), "set_aura_id", "get_aura_id");
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ClassDB::bind_method(D_METHOD("get_is_timed"), &AuraData::get_is_timed);
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ClassDB::bind_method(D_METHOD("set_is_timed", "value"), &AuraData::set_is_timed);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_timed"), "set_is_timed", "get_is_timed");
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ClassDB::bind_method(D_METHOD("get_remaining_time"), &AuraData::get_remaining_time);
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ClassDB::bind_method(D_METHOD("set_remaining_time", "value"), &AuraData::set_remaining_time);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "remaining_time"), "set_remaining_time", "get_remaining_time");
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ClassDB::bind_method(D_METHOD("get_owner"), &AuraData::get_owner);
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ClassDB::bind_method(D_METHOD("set_owner", "value"), &AuraData::set_owner_bind);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Entity", 0), "set_owner", "get_owner");
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ClassDB::bind_method(D_METHOD("caster_get"), &AuraData::caster_get);
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ClassDB::bind_method(D_METHOD("caster_set", "value"), &AuraData::caster_set_bind);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "caster", PROPERTY_HINT_RESOURCE_TYPE, "Entity", 0), "caster_set", "caster_get");
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ClassDB::bind_method(D_METHOD("caster_get_path"), &AuraData::caster_get_path);
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ClassDB::bind_method(D_METHOD("caster_set_path", "value"), &AuraData::caster_set_path);
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "caster_path"), "caster_set_path", "caster_get_path");
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ClassDB::bind_method(D_METHOD("get_aura"), &AuraData::get_aura);
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ClassDB::bind_method(D_METHOD("set_aura", "value"), &AuraData::set_aura);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "aura", PROPERTY_HINT_RESOURCE_TYPE, "Spell"), "set_aura", "get_aura");
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ClassDB::bind_method(D_METHOD("refresh", "remaining"), &AuraData::refresh);
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ClassDB::bind_method(D_METHOD("damage_get"), &AuraData::damage_get);
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ClassDB::bind_method(D_METHOD("damage_set", "value"), &AuraData::damage_set);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "damage"), "damage_set", "damage_get");
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ClassDB::bind_method(D_METHOD("damage_get_count"), &AuraData::damage_get_count);
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ClassDB::bind_method(D_METHOD("damage_set_count", "value"), &AuraData::damage_set_count);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "damage_count"), "damage_set_count", "damage_get_count");
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ClassDB::bind_method(D_METHOD("get_tick"), &AuraData::get_tick);
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ClassDB::bind_method(D_METHOD("set_tick", "value"), &AuraData::set_tick);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "tick"), "set_tick", "get_tick");
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ClassDB::bind_method(D_METHOD("get_time_since_last_tick"), &AuraData::get_time_since_last_tick);
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ClassDB::bind_method(D_METHOD("set_time_since_last_tick", "value"), &AuraData::set_time_since_last_tick);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "time_since_last_tick"), "set_time_since_last_tick", "get_time_since_last_tick");
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ClassDB::bind_method(D_METHOD("get_unhandled_ticks"), &AuraData::get_unhandled_ticks);
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ClassDB::bind_method(D_METHOD("set_unhandled_ticks", "value"), &AuraData::set_unhandled_ticks);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "unhandled_ticks"), "set_unhandled_ticks", "get_unhandled_ticks");
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ClassDB::bind_method(D_METHOD("damage_get_taken"), &AuraData::damage_get_taken);
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ClassDB::bind_method(D_METHOD("damage_set_taken", "value"), &AuraData::damage_set_taken);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "damage_taken"), "damage_set_taken", "damage_get_taken");
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ClassDB::bind_method(D_METHOD("heal_get"), &AuraData::heal_get);
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ClassDB::bind_method(D_METHOD("heal_set", "value"), &AuraData::heal_set);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "heal"), "heal_set", "heal_get");
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ClassDB::bind_method(D_METHOD("get_remaining_absorb"), &AuraData::get_remaining_absorb);
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ClassDB::bind_method(D_METHOD("set_remaining_absorb", "value"), &AuraData::set_remaining_absorb);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "remaining_absorb"), "heal_set", "get_remaining_absorb");
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ClassDB::bind_method(D_METHOD("get_slow"), &AuraData::get_slow);
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ClassDB::bind_method(D_METHOD("set_slow", "value"), &AuraData::set_slow);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "slow"), "set_slow", "get_slow");
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//Serialization
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BIND_VMETHOD(MethodInfo("_from_dict", PropertyInfo(Variant::DICTIONARY, "dict")));
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::DICTIONARY, "dict"), "_to_dict"));
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ClassDB::bind_method(D_METHOD("from_dict", "dict"), &AuraData::from_dict);
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ClassDB::bind_method(D_METHOD("to_dict"), &AuraData::to_dict);
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ClassDB::bind_method(D_METHOD("_from_dict", "dict"), &AuraData::_from_dict);
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ClassDB::bind_method(D_METHOD("_to_dict"), &AuraData::_to_dict);
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//Networking
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::ARRAY, "arr"), "_to_send_array"));
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BIND_VMETHOD(MethodInfo("_from_send_array", PropertyInfo(Variant::ARRAY, "arr")));
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ClassDB::bind_method(D_METHOD("to_send_array"), &AuraData::to_send_array);
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ClassDB::bind_method(D_METHOD("from_send_array", "arr"), &AuraData::from_send_array);
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ClassDB::bind_method(D_METHOD("_to_send_array"), &AuraData::_to_send_array);
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ClassDB::bind_method(D_METHOD("_from_send_array", "arr"), &AuraData::_from_send_array);
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}
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