..
default_theme
Clang format all files.
2022-03-18 19:00:13 +01:00
animation.cpp
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
animation.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
audio_stream_sample.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
audio_stream_sample.h
ResourceImporterWAV: Allow configuring loop mode on import
2022-07-25 17:42:23 +02:00
bit_map.cpp
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
bit_map.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
box_shape.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
box_shape.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
capsule_shape_2d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
capsule_shape_2d.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
capsule_shape.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
capsule_shape.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
circle_shape_2d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
circle_shape_2d.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
concave_polygon_shape_2d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
concave_polygon_shape_2d.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
concave_polygon_shape.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
concave_polygon_shape.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
convex_polygon_shape_2d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
convex_polygon_shape_2d.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
convex_polygon_shape.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
convex_polygon_shape.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
curve.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
curve.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
cylinder_shape.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
cylinder_shape.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
dynamic_font.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
dynamic_font.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
environment.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
environment.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
font.cpp
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
font.h
Clang format all files.
2022-03-18 19:00:13 +01:00
gradient.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
gradient.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
height_map_shape.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
height_map_shape.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
line_shape_2d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
line_shape_2d.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
material.cpp
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
material.h
Clang format all files.
2022-03-18 19:00:13 +01:00
mesh_data_tool.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
mesh_data_tool.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
mesh.cpp
Removed the xatlas_unwrap module.
2022-03-15 20:25:05 +01:00
mesh.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
multimesh.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
multimesh.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
navigation_mesh.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
navigation_mesh.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
occluder_shape_polygon.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
occluder_shape_polygon.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
occluder_shape.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
occluder_shape.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
packed_scene.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
packed_scene.h
Clang format all files.
2022-03-18 19:00:13 +01:00
particles_material.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
particles_material.h
Clang format all files.
2022-03-18 19:00:13 +01:00
physics_material.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
physics_material.h
Clang format all files.
2022-03-18 19:00:13 +01:00
plane_shape.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
plane_shape.h
Clang format all files.
2022-03-18 19:00:13 +01:00
polygon_path_finder.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
polygon_path_finder.h
Clang format all files.
2022-03-18 19:00:13 +01:00
primitive_meshes.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
primitive_meshes.h
Clang format all files.
2022-03-18 19:00:13 +01:00
ray_shape.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
ray_shape.h
Clang format all files.
2022-03-18 19:00:13 +01:00
rectangle_shape_2d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
rectangle_shape_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
resource_format_text.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
resource_format_text.h
Clang format all files.
2022-03-18 19:00:13 +01:00
SCsub
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
segment_shape_2d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
segment_shape_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
shader.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
shader.h
Clang format all files.
2022-03-18 19:00:13 +01:00
shape_2d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
shape_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
shape.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
shape.h
Clang format all files.
2022-03-18 19:00:13 +01:00
skin.cpp
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
skin.h
Clang format all files.
2022-03-18 19:00:13 +01:00
sky.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
sky.h
Clang format all files.
2022-03-18 19:00:13 +01:00
sphere_shape.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
sphere_shape.h
Clang format all files.
2022-03-18 19:00:13 +01:00
style_box.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
style_box.h
Clang format all files.
2022-03-18 19:00:13 +01:00
surface_tool.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
surface_tool.h
Clang format all files.
2022-03-18 19:00:13 +01:00
text_file.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
text_file.h
Clang format all files.
2022-03-18 19:00:13 +01:00
texture.cpp
Removed the camera server.
2022-03-16 02:16:15 +01:00
texture.h
Clang format all files.
2022-03-18 19:00:13 +01:00
theme.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
theme.h
Clang format all files.
2022-03-18 19:00:13 +01:00
video_stream.h
Clang format all files.
2022-03-18 19:00:13 +01:00
world_2d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
world_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
world.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
world.h
Clang format all files.
2022-03-18 19:00:13 +01:00