mirror of
https://github.com/Relintai/pandemonium_engine.git
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111 lines
4.3 KiB
C++
111 lines
4.3 KiB
C++
/*************************************************************************/
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/* paint_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "paint_editor_plugin.h"
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#include "core/config/engine.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "paint_inspector_plugin.h"
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#include "../nodes/paint_node.h"
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void PaintEditorPlugin::make_visible(const bool visible) {
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}
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String PaintEditorPlugin::get_name() const {
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return "PaintNodeEditor";
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}
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void PaintEditorPlugin::edit(Object *p_object) {
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_active_node = Object::cast_to<PaintNode>(p_object);
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}
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bool PaintEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("PaintNode");
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}
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void PaintEditorPlugin::edited_scene_changed() {
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}
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bool PaintEditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
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if (!_active_node) {
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return false;
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}
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if (!ObjectDB::instance_validate(_active_node)) {
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_active_node = NULL;
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return false;
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}
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if (CanvasItemEditor::get_singleton() && CanvasItemEditor::get_singleton()->get_current_tool() != CanvasItemEditor::TOOL_SELECT) {
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return false;
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}
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return _active_node->forward_canvas_gui_input(p_event);
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}
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void PaintEditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) {
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}
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void PaintEditorPlugin::forward_canvas_force_draw_over_viewport(Control *p_overlay) {
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}
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PaintEditorPlugin::PaintEditorPlugin(EditorNode *p_node) {
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_active_node = NULL;
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editor = p_node;
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_inspector_plugin = memnew(PaintInspectorPlugin);
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add_inspector_plugin(_inspector_plugin);
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editor->get_scene_tree_dock()->add_custom_scene_root_class("Paint", "PaintProject");
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}
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PaintEditorPlugin::~PaintEditorPlugin() {
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}
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void PaintEditorPlugin::on_node_removed(Node *node) {
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if (_active_node == node) {
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_active_node = NULL;
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}
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}
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void PaintEditorPlugin::_notification(int p_what) {
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if (p_what == NOTIFICATION_READY) {
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if (!get_tree()->is_connected("node_removed", this, "on_node_removed")) {
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get_tree()->connect("node_removed", this, "on_node_removed");
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}
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}
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}
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void PaintEditorPlugin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("on_node_removed", "node"), &PaintEditorPlugin::on_node_removed);
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}
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