mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 03:16:54 +01:00
1017 lines
26 KiB
C++
1017 lines
26 KiB
C++
/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "terrain_library_merger_pcm.h"
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#include "../../texture_packer/texture_packer.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/texture.h"
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#ifdef PROPS_PRESENT
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#include "../../props/props/prop_data.h"
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#include "../../props/props/prop_data_prop.h"
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#if MESH_DATA_RESOURCE_PRESENT
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#include "../../mesh_data_resource/props/prop_data_mesh_data.h"
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#endif
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#endif
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#include "../defines.h"
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#include "../world/default/terrain_chunk_default.h"
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#include "core/containers/hashfuncs.h"
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#include "core/object/message_queue.h"
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#include "terrain_material_cache_pcm.h"
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bool TerrainLibraryMergerPCM::_supports_caching() {
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return true;
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}
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void TerrainLibraryMergerPCM::_material_cache_get_key(Ref<TerrainChunk> chunk) {
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uint8_t *ch = chunk->channel_get(TerrainChunkDefault::DEFAULT_CHANNEL_TYPE);
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if (!ch) {
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chunk->material_cache_key_set(0);
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chunk->material_cache_key_has_set(false);
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return;
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}
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Vector<uint8_t> surfaces;
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uint32_t size = chunk->get_data_size();
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for (uint32_t i = 0; i < size; ++i) {
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uint8_t v = ch[i];
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if (v == 0) {
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continue;
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}
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int ssize = surfaces.size();
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bool found = false;
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for (uint8_t j = 0; j < ssize; ++j) {
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if (surfaces[j] == v) {
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found = true;
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break;
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}
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}
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if (!found) {
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surfaces.push_back(v);
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}
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}
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if (surfaces.size() == 0) {
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chunk->material_cache_key_set(0);
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chunk->material_cache_key_has_set(false);
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return;
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}
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surfaces.sort();
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String hstr;
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for (int i = 0; i < surfaces.size(); ++i) {
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hstr += String::num(surfaces[i]) + "|";
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}
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int hash = static_cast<int>(hstr.hash());
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chunk->material_cache_key_set(hash);
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chunk->material_cache_key_has_set(true);
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_material_cache_mutex.lock();
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if (_material_cache.has(hash)) {
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Ref<TerrainMaterialCachePCM> cc = _material_cache[hash];
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if (cc.is_valid()) {
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cc->inc_ref_count();
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}
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_material_cache_mutex.unlock();
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return;
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}
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//print_error("New cache: " + hstr);
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Ref<TerrainMaterialCachePCM> cache;
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cache.instance();
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cache->inc_ref_count();
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cache->set_texture_flags(get_texture_flags());
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cache->set_max_atlas_size(get_max_atlas_size());
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cache->set_keep_original_atlases(get_keep_original_atlases());
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cache->set_background_color(get_background_color());
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cache->set_margin(get_margin());
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for (int i = 0; i < surfaces.size(); ++i) {
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int s = surfaces[i] - 1;
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if (_terra_surfaces.size() <= s) {
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continue;
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}
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Ref<TerrainSurfaceMerger> ms = _terra_surfaces[s];
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if (!ms.is_valid()) {
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continue;
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}
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Ref<TerrainSurfaceMerger> nms = ms->duplicate();
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nms->set_library(Ref<TerrainLibraryMergerPCM>(this));
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nms->set_id(s);
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cache->surface_add(nms);
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}
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for (int i = 0; i < _materials.size(); ++i) {
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Ref<Material> m = _materials[i];
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if (!m.is_valid()) {
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continue;
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}
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Ref<Material> nm = m->duplicate();
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cache->material_add(nm);
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}
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_material_cache[hash] = cache;
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//unlock here, so if a different thread need the cache it will be able to immediately access the materials and surfaces when it gets it.
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_material_cache_mutex.unlock();
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//this will generate the atlases
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cache->refresh_rects();
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}
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Ref<TerrainMaterialCache> TerrainLibraryMergerPCM::_material_cache_get(const int key) {
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Ref<TerrainMaterialCache> c;
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_material_cache_mutex.lock();
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c = _material_cache[key];
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_material_cache_mutex.unlock();
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ERR_FAIL_COND_V(!c.is_valid(), Ref<TerrainMaterialCache>());
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return c;
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}
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void TerrainLibraryMergerPCM::_material_cache_unref(const int key) {
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if (_material_cache_mutex.try_lock() != OK) {
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// If we don't get the lock try again later
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// This is needed, because when duplicating materials the VisualServer apparently
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// needs synchronization with the main thread. So if _material_cache_unref holds the mutex
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// and is duplicating the materials, trying to get the lock from the main thread will deadlock
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// the game. This can happen when chungs are spawned and despawned really fast.
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// E.g. when flying around in the editor.
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MessageQueue::get_singleton()->push_call(this, "_material_cache_unref", key, 1);
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return;
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}
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//_material_cache_mutex.lock();
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if (!_material_cache.has(key)) {
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return;
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}
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Ref<TerrainMaterialCachePCM> cc = _material_cache[key];
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if (!cc.is_valid()) {
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_material_cache_mutex.unlock();
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return;
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}
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cc->dec_ref_count();
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if (cc->get_ref_count() <= 0) {
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_material_cache.erase(key);
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}
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_material_cache_mutex.unlock();
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}
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//Liquids
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void TerrainLibraryMergerPCM::_liquid_material_cache_get_key(Ref<TerrainChunk> chunk) {
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uint8_t *ch = chunk->channel_get(TerrainChunkDefault::DEFAULT_CHANNEL_LIQUID_TYPE);
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if (!ch) {
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chunk->liquid_material_cache_key_set(0);
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chunk->liquid_material_cache_key_has_set(false);
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return;
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}
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Vector<uint8_t> surfaces;
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uint32_t size = chunk->get_data_size();
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for (uint32_t i = 0; i < size; ++i) {
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uint8_t v = ch[i];
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if (v == 0) {
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continue;
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}
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int ssize = surfaces.size();
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bool found = false;
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for (uint8_t j = 0; j < ssize; ++j) {
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if (surfaces[j] == v) {
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found = true;
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break;
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}
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}
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if (!found) {
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surfaces.push_back(v);
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}
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}
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if (surfaces.size() == 0) {
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chunk->liquid_material_cache_key_set(0);
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chunk->liquid_material_cache_key_has_set(false);
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return;
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}
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surfaces.sort();
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String hstr;
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for (int i = 0; i < surfaces.size(); ++i) {
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hstr += String::num(surfaces[i]) + "|";
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}
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int hash = static_cast<int>(hstr.hash());
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chunk->liquid_material_cache_key_set(hash);
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chunk->liquid_material_cache_key_has_set(true);
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_liquid_material_cache_mutex.lock();
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if (_liquid_material_cache.has(hash)) {
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Ref<TerrainMaterialCachePCM> cc = _liquid_material_cache[hash];
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if (cc.is_valid()) {
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cc->inc_ref_count();
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}
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_liquid_material_cache_mutex.unlock();
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return;
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}
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//print_error("New cache: " + hstr);
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Ref<TerrainMaterialCachePCM> cache;
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cache.instance();
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cache->inc_ref_count();
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cache->set_texture_flags(get_texture_flags());
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cache->set_max_atlas_size(get_max_atlas_size());
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cache->set_keep_original_atlases(get_keep_original_atlases());
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cache->set_background_color(get_background_color());
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cache->set_margin(get_margin());
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for (int i = 0; i < surfaces.size(); ++i) {
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int s = surfaces[i] - 1;
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if (_terra_surfaces.size() <= s) {
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continue;
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}
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Ref<TerrainSurfaceMerger> ms = _terra_surfaces[s];
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if (!ms.is_valid()) {
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continue;
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}
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Ref<TerrainSurfaceMerger> nms = ms->duplicate();
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nms->set_library(Ref<TerrainLibraryMergerPCM>(this));
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nms->set_id(s);
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cache->surface_add(nms);
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}
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for (int i = 0; i < _liquid_materials.size(); ++i) {
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Ref<Material> m = _liquid_materials[i];
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if (!m.is_valid()) {
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continue;
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}
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Ref<Material> nm = m->duplicate();
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cache->material_add(nm);
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}
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_liquid_material_cache[hash] = cache;
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//unlock here, so if a different thread need the cache it will be able to immediately access the materials and surfaces when it gets it.
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_liquid_material_cache_mutex.unlock();
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//this will generate the atlases
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cache->refresh_rects();
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}
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Ref<TerrainMaterialCache> TerrainLibraryMergerPCM::_liquid_material_cache_get(const int key) {
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Ref<TerrainMaterialCache> c;
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_liquid_material_cache_mutex.lock();
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c = _liquid_material_cache[key];
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_liquid_material_cache_mutex.unlock();
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ERR_FAIL_COND_V(!c.is_valid(), Ref<TerrainMaterialCache>());
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return c;
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}
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void TerrainLibraryMergerPCM::_liquid_material_cache_unref(const int key) {
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if (_liquid_material_cache_mutex.try_lock() != OK) {
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// If we don't get the lock try again later
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// This is needed, because when duplicating materials the VisualServer apparently
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// needs synchronization with the main thread. So if _material_cache_unref holds the mutex
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// and is duplicating the materials, trying to get the lock from the main thread will deadlock
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// the game. This can happen when chungs are spawned and despawned really fast.
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// E.g. when flying around in the editor.
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MessageQueue::get_singleton()->push_call(this, "_liquid_material_cache_unref", key, 1);
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return;
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}
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//_material_cache_mutex.lock();
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if (!_liquid_material_cache.has(key)) {
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return;
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}
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Ref<TerrainMaterialCachePCM> cc = _liquid_material_cache[key];
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if (!cc.is_valid()) {
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_liquid_material_cache_mutex.unlock();
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return;
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}
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cc->dec_ref_count();
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if (cc->get_ref_count() <= 0) {
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_liquid_material_cache.erase(key);
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}
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_liquid_material_cache_mutex.unlock();
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}
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//Props
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void TerrainLibraryMergerPCM::_prop_material_cache_get_key(Ref<TerrainChunk> chunk) {
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Vector<uint64_t> props;
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/*
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#ifdef PROPS_PRESENT
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for (int i = 0; i < chunk->prop_get_count(); ++i) {
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Ref<PropData> prop = chunk->prop_get(i);
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ERR_CONTINUE(!prop.is_valid());
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//get pointer's value as uint64
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uint64_t v = make_uint64_t<PropData *>(*prop);
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int psize = props.size();
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bool found = false;
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for (int j = 0; j < psize; ++j) {
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if (props[j] == v) {
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found = true;
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break;
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}
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}
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if (!found) {
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props.push_back(v);
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}
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}
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#endif
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*/
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#if MESH_DATA_RESOURCE_PRESENT
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for (int i = 0; i < chunk->mesh_data_resource_get_count(); ++i) {
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Ref<Texture> tex = chunk->mesh_data_resource_get_texture(i);
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if (!tex.is_valid())
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continue;
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//get pointer's value as uint64
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uint64_t v = make_uint64_t<Texture *>(*tex);
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int psize = props.size();
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bool found = false;
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for (int j = 0; j < psize; ++j) {
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if (props[j] == v) {
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found = true;
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break;
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}
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}
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if (!found) {
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props.push_back(v);
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}
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}
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#endif
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if (props.size() == 0) {
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chunk->prop_material_cache_key_set(0);
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chunk->prop_material_cache_key_has_set(false);
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return;
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}
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props.sort();
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String hstr;
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for (int i = 0; i < props.size(); ++i) {
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hstr += String::num_uint64(props[i]) + "|";
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}
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int hash = static_cast<int>(hstr.hash());
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chunk->prop_material_cache_key_set(hash);
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chunk->prop_material_cache_key_has_set(true);
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_prop_material_cache_mutex.lock();
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if (_prop_material_cache.has(hash)) {
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Ref<TerrainMaterialCachePCM> cc = _prop_material_cache[hash];
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if (cc.is_valid()) {
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cc->inc_ref_count();
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}
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_prop_material_cache_mutex.unlock();
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return;
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}
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//print_error("New prop cache: " + hstr);
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Ref<TerrainMaterialCachePCM> cache;
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cache.instance();
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cache->inc_ref_count();
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cache->set_texture_flags(get_texture_flags());
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cache->set_max_atlas_size(get_max_atlas_size());
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cache->set_keep_original_atlases(get_keep_original_atlases());
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cache->set_background_color(get_background_color());
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cache->set_margin(get_margin());
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for (int i = 0; i < _prop_materials.size(); ++i) {
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Ref<Material> m = _prop_materials[i];
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if (!m.is_valid()) {
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continue;
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}
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Ref<Material> nm = m->duplicate();
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cache->material_add(nm);
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}
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/*
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#ifdef PROPS_PRESENT
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for (int i = 0; i < chunk->prop_get_count(); ++i) {
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Ref<PropData> prop = chunk->prop_get(i);
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ERR_CONTINUE(!prop.is_valid());
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cache->prop_add_textures(prop);
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}
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#endif
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*/
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#if MESH_DATA_RESOURCE_PRESENT
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for (int i = 0; i < chunk->mesh_data_resource_get_count(); ++i) {
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Ref<Texture> tex = chunk->mesh_data_resource_get_texture(i);
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if (!tex.is_valid())
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continue;
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cache->additional_texture_add(tex);
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}
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#endif
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_prop_material_cache[hash] = cache;
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//unlock here, so if a different thread need the cache it will be able to immediately access the materials and surfaces when it gets it.
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_prop_material_cache_mutex.unlock();
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//this will generate the atlases
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cache->refresh_rects();
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}
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Ref<TerrainMaterialCache> TerrainLibraryMergerPCM::_prop_material_cache_get(const int key) {
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Ref<TerrainMaterialCache> c;
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_prop_material_cache_mutex.lock();
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c = _prop_material_cache[key];
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_prop_material_cache_mutex.unlock();
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ERR_FAIL_COND_V(!c.is_valid(), Ref<TerrainMaterialCache>());
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return c;
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}
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void TerrainLibraryMergerPCM::_prop_material_cache_unref(const int key) {
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if (_prop_material_cache_mutex.try_lock() != OK) {
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// If we don't get the lock try again later
|
|
// This is needed, because when duplicating materials the VisualServer apparently
|
|
// needs synchronization with the main thread. So if _prop_material_cache_get_key holds the mutex
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|
// and is duplicating the materials, trying to get the lock from the main thread will deadlock
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|
// the game. This can happen when chungs are spawned and despawned really fast.
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// E.g. when flying around in the editor.
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MessageQueue::get_singleton()->push_call(this, "_prop_material_cache_unref", key, 1);
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return;
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}
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//_prop_material_cache_mutex.lock();
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|
|
if (!_prop_material_cache.has(key)) {
|
|
return;
|
|
}
|
|
|
|
Ref<TerrainMaterialCachePCM> cc = _prop_material_cache[key];
|
|
|
|
if (!cc.is_valid()) {
|
|
_prop_material_cache_mutex.unlock();
|
|
return;
|
|
}
|
|
|
|
cc->dec_ref_count();
|
|
|
|
if (cc->get_ref_count() <= 0) {
|
|
_prop_material_cache.erase(key);
|
|
}
|
|
|
|
_prop_material_cache_mutex.unlock();
|
|
}
|
|
|
|
int TerrainLibraryMergerPCM::get_texture_flags() const {
|
|
return _packer->get_texture_flags();
|
|
}
|
|
void TerrainLibraryMergerPCM::set_texture_flags(const int flags) {
|
|
_packer->set_texture_flags(flags);
|
|
_prop_packer->set_texture_flags(flags);
|
|
}
|
|
|
|
int TerrainLibraryMergerPCM::get_max_atlas_size() const {
|
|
return _packer->get_max_atlas_size();
|
|
}
|
|
void TerrainLibraryMergerPCM::set_max_atlas_size(const int size) {
|
|
_packer->set_max_atlas_size(size);
|
|
_prop_packer->set_max_atlas_size(size);
|
|
}
|
|
|
|
bool TerrainLibraryMergerPCM::get_keep_original_atlases() const {
|
|
return _packer->get_keep_original_atlases();
|
|
}
|
|
void TerrainLibraryMergerPCM::set_keep_original_atlases(const bool value) {
|
|
_packer->set_keep_original_atlases(value);
|
|
_prop_packer->set_keep_original_atlases(value);
|
|
}
|
|
|
|
Color TerrainLibraryMergerPCM::get_background_color() const {
|
|
return _packer->get_background_color();
|
|
}
|
|
void TerrainLibraryMergerPCM::set_background_color(const Color &color) {
|
|
_packer->set_background_color(color);
|
|
_prop_packer->set_background_color(color);
|
|
}
|
|
|
|
int TerrainLibraryMergerPCM::get_margin() const {
|
|
return _packer->get_margin();
|
|
}
|
|
void TerrainLibraryMergerPCM::set_margin(const int margin) {
|
|
_packer->set_margin(margin);
|
|
_prop_packer->set_margin(margin);
|
|
}
|
|
|
|
//Surfaces
|
|
Ref<TerrainSurface> TerrainLibraryMergerPCM::terra_surface_get(const int index) {
|
|
ERR_FAIL_INDEX_V(index, _terra_surfaces.size(), Ref<TerrainSurface>(NULL));
|
|
|
|
return _terra_surfaces[index];
|
|
}
|
|
|
|
void TerrainLibraryMergerPCM::terra_surface_add(Ref<TerrainSurface> value) {
|
|
ERR_FAIL_COND(!value.is_valid());
|
|
|
|
value->set_library(Ref<TerrainLibraryMergerPCM>(this));
|
|
value->set_id(_terra_surfaces.size());
|
|
|
|
_terra_surfaces.push_back(value);
|
|
}
|
|
|
|
void TerrainLibraryMergerPCM::terra_surface_set(const int index, Ref<TerrainSurface> value) {
|
|
ERR_FAIL_COND(index < 0);
|
|
|
|
if (_terra_surfaces.size() < index) {
|
|
_terra_surfaces.resize(index + 1);
|
|
}
|
|
|
|
if (_terra_surfaces[index].is_valid()) {
|
|
_terra_surfaces.get(index)->set_library(Ref<TerrainLibraryMergerPCM>(NULL));
|
|
}
|
|
|
|
if (value.is_valid()) {
|
|
value->set_library(Ref<TerrainLibraryMergerPCM>(this));
|
|
|
|
_terra_surfaces.set(index, value);
|
|
}
|
|
}
|
|
|
|
void TerrainLibraryMergerPCM::terra_surface_remove(const int index) {
|
|
_terra_surfaces.remove(index);
|
|
}
|
|
|
|
int TerrainLibraryMergerPCM::terra_surface_get_num() const {
|
|
return _terra_surfaces.size();
|
|
}
|
|
|
|
void TerrainLibraryMergerPCM::terra_surfaces_clear() {
|
|
_packer->clear();
|
|
|
|
for (int i = 0; i < _terra_surfaces.size(); i++) {
|
|
Ref<TerrainSurfaceMerger> surface = _terra_surfaces[i];
|
|
|
|
if (surface.is_valid()) {
|
|
surface->set_library(NULL);
|
|
}
|
|
}
|
|
|
|
_terra_surfaces.clear();
|
|
}
|
|
|
|
Vector<Variant> TerrainLibraryMergerPCM::get_terra_surfaces() {
|
|
VARIANT_ARRAY_GET(_terra_surfaces);
|
|
}
|
|
|
|
void TerrainLibraryMergerPCM::set_terra_surfaces(const Vector<Variant> &surfaces) {
|
|
_terra_surfaces.clear();
|
|
|
|
for (int i = 0; i < surfaces.size(); i++) {
|
|
Ref<TerrainSurfaceMerger> surface = Ref<TerrainSurfaceMerger>(surfaces[i]);
|
|
|
|
if (surface.is_valid()) {
|
|
surface->set_library(Ref<TerrainLibraryMergerPCM>(this));
|
|
}
|
|
|
|
_terra_surfaces.push_back(surface);
|
|
}
|
|
}
|
|
|
|
#ifdef PROPS_PRESENT
|
|
Ref<PropData> TerrainLibraryMergerPCM::get_prop(const int index) {
|
|
ERR_FAIL_INDEX_V(index, _props.size(), Ref<PropData>());
|
|
|
|
return _props[index];
|
|
}
|
|
void TerrainLibraryMergerPCM::add_prop(Ref<PropData> value) {
|
|
_props.push_back(value);
|
|
}
|
|
bool TerrainLibraryMergerPCM::has_prop(const Ref<PropData> &value) const {
|
|
return _props.find(value) != -1;
|
|
}
|
|
void TerrainLibraryMergerPCM::set_prop(const int index, const Ref<PropData> &value) {
|
|
ERR_FAIL_INDEX(index, _props.size());
|
|
|
|
_props.write[index] = value;
|
|
}
|
|
void TerrainLibraryMergerPCM::remove_prop(const int index) {
|
|
ERR_FAIL_INDEX(index, _props.size());
|
|
|
|
_props.remove(index);
|
|
}
|
|
int TerrainLibraryMergerPCM::get_num_props() const {
|
|
return _props.size();
|
|
}
|
|
void TerrainLibraryMergerPCM::clear_props() {
|
|
_props.clear();
|
|
}
|
|
|
|
Vector<Variant> TerrainLibraryMergerPCM::get_props() {
|
|
VARIANT_ARRAY_GET(_props);
|
|
}
|
|
|
|
void TerrainLibraryMergerPCM::set_props(const Vector<Variant> &props) {
|
|
VARIANT_ARRAY_SET(props, _props, PropData);
|
|
}
|
|
|
|
Rect2 TerrainLibraryMergerPCM::get_prop_uv_rect(const Ref<Texture> &texture) {
|
|
if (!texture.is_valid()) {
|
|
return Rect2(0, 0, 1, 1);
|
|
}
|
|
|
|
Ref<AtlasTexture> at = _prop_packer->get_texture(texture);
|
|
|
|
if (!at.is_valid()) {
|
|
return Rect2(0, 0, 1, 1);
|
|
}
|
|
|
|
Rect2 region = at->get_region();
|
|
|
|
Ref<Texture> tex = at->get_atlas();
|
|
|
|
if (!tex.is_valid()) {
|
|
return Rect2(0, 0, 1, 1);
|
|
}
|
|
|
|
Ref<Image> image = tex->get_data();
|
|
|
|
if (!image.is_valid()) {
|
|
return Rect2(0, 0, 1, 1);
|
|
}
|
|
|
|
float w = tex->get_width();
|
|
float h = tex->get_height();
|
|
|
|
region.position = Size2(region.position.x / w, region.position.y / h);
|
|
region.size = Size2(region.size.x / w, region.size.y / h);
|
|
|
|
return region;
|
|
}
|
|
|
|
Ref<TexturePacker> TerrainLibraryMergerPCM::get_prop_packer() {
|
|
return _prop_packer;
|
|
}
|
|
#endif
|
|
|
|
void TerrainLibraryMergerPCM::refresh_rects() {
|
|
/*
|
|
bool texture_added = false;
|
|
for (int i = 0; i < _terra_surfaces.size(); i++) {
|
|
Ref<TerrainSurfaceMerger> surface = Ref<TerrainSurfaceMerger>(_terra_surfaces[i]);
|
|
|
|
if (surface.is_valid()) {
|
|
for (int j = 0; j < TerrainSurface::TERRAIN_SIDES_COUNT; ++j) {
|
|
Ref<Texture> tex = surface->get_texture(static_cast<TerrainSurface::TerrainSurfaceSides>(j));
|
|
|
|
if (!tex.is_valid())
|
|
continue;
|
|
|
|
if (!_packer->contains_texture(tex)) {
|
|
texture_added = true;
|
|
surface->set_region(static_cast<TerrainSurface::TerrainSurfaceSides>(j), _packer->add_texture(tex));
|
|
} else {
|
|
surface->set_region(static_cast<TerrainSurface::TerrainSurfaceSides>(j), _packer->get_texture(tex));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (texture_added) {
|
|
_packer->merge();
|
|
|
|
ERR_FAIL_COND(_packer->get_texture_count() == 0);
|
|
|
|
Ref<Texture> tex = _packer->get_generated_texture(0);
|
|
|
|
setup_material_albedo(MATERIAL_INDEX_TERRAIN, tex);
|
|
setup_material_albedo(MATERIAL_INDEX_LIQUID, tex);
|
|
}
|
|
|
|
#ifdef PROPS_PRESENT
|
|
//todo add this back
|
|
//texture_added = false;
|
|
for (int i = 0; i < _props.size(); i++) {
|
|
Ref<PropData> prop = _props.get(i);
|
|
|
|
if (prop.is_valid()) {
|
|
if (process_prop_textures(prop))
|
|
texture_added = true;
|
|
}
|
|
}
|
|
|
|
//if (texture_added) {
|
|
if (_prop_packer->get_texture_count() > 0) {
|
|
_prop_packer->merge();
|
|
|
|
//ERR_FAIL_COND(_prop_packer->get_texture_count() == 0);
|
|
|
|
Ref<Texture> tex = _prop_packer->get_generated_texture(0);
|
|
|
|
setup_material_albedo(MATERIAL_INDEX_PROP, tex);
|
|
}
|
|
#endif
|
|
|
|
for (int i = 0; i < _terra_surfaces.size(); i++) {
|
|
Ref<TerrainSurfaceMerger> surface = _terra_surfaces[i];
|
|
|
|
if (surface.is_valid()) {
|
|
surface->refresh_rects();
|
|
}
|
|
}
|
|
*/
|
|
set_initialized(true);
|
|
}
|
|
|
|
void TerrainLibraryMergerPCM::_setup_material_albedo(const int material_index, const Ref<Texture> &texture) {
|
|
/*
|
|
Ref<SpatialMaterial> mat;
|
|
|
|
int count = 0;
|
|
|
|
switch (material_index) {
|
|
case MATERIAL_INDEX_TERRAIN:
|
|
count = material_get_num();
|
|
break;
|
|
case MATERIAL_INDEX_LIQUID:
|
|
count = liquid_material_get_num();
|
|
break;
|
|
case MATERIAL_INDEX_PROP:
|
|
count = prop_material_get_num();
|
|
break;
|
|
}
|
|
|
|
for (int i = 0; i < count; ++i) {
|
|
switch (material_index) {
|
|
case MATERIAL_INDEX_TERRAIN:
|
|
mat = material_get(i);
|
|
break;
|
|
case MATERIAL_INDEX_LIQUID:
|
|
mat = liquid_material_get(i);
|
|
break;
|
|
case MATERIAL_INDEX_PROP:
|
|
mat = prop_material_get(i);
|
|
break;
|
|
}
|
|
|
|
Ref<SpatialMaterial> spmat;
|
|
|
|
switch (material_index) {
|
|
case MATERIAL_INDEX_TERRAIN:
|
|
spmat = material_get(i);
|
|
break;
|
|
case MATERIAL_INDEX_LIQUID:
|
|
spmat = liquid_material_get(i);
|
|
break;
|
|
case MATERIAL_INDEX_PROP:
|
|
spmat = prop_material_get(i);
|
|
break;
|
|
}
|
|
|
|
if (spmat.is_valid()) {
|
|
spmat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
|
|
return;
|
|
}
|
|
|
|
Ref<ShaderMaterial> shmat;
|
|
|
|
switch (material_index) {
|
|
case MATERIAL_INDEX_TERRAIN:
|
|
shmat = material_get(i);
|
|
break;
|
|
case MATERIAL_INDEX_LIQUID:
|
|
shmat = liquid_material_get(i);
|
|
break;
|
|
case MATERIAL_INDEX_PROP:
|
|
shmat = prop_material_get(i);
|
|
break;
|
|
}
|
|
|
|
if (shmat.is_valid()) {
|
|
shmat->set_shader_param("texture_albedo", texture);
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|
|
TerrainLibraryMergerPCM::TerrainLibraryMergerPCM() {
|
|
_packer.instance();
|
|
|
|
_packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER);
|
|
|
|
_packer->set_max_atlas_size(1024);
|
|
_packer->set_keep_original_atlases(false);
|
|
_packer->set_margin(0);
|
|
|
|
_prop_packer.instance();
|
|
|
|
_prop_packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER);
|
|
|
|
_prop_packer->set_max_atlas_size(1024);
|
|
_prop_packer->set_keep_original_atlases(false);
|
|
_prop_packer->set_margin(0);
|
|
}
|
|
|
|
TerrainLibraryMergerPCM::~TerrainLibraryMergerPCM() {
|
|
for (int i = 0; i < _terra_surfaces.size(); ++i) {
|
|
Ref<TerrainSurface> surface = _terra_surfaces[i];
|
|
|
|
if (surface.is_valid()) {
|
|
surface->set_library(Ref<TerrainLibraryMergerPCM>());
|
|
}
|
|
}
|
|
|
|
_terra_surfaces.clear();
|
|
|
|
_packer->clear();
|
|
_packer.unref();
|
|
|
|
_prop_packer->clear();
|
|
_prop_packer.unref();
|
|
}
|
|
|
|
#ifdef PROPS_PRESENT
|
|
bool TerrainLibraryMergerPCM::process_prop_textures(Ref<PropData> prop) {
|
|
/*
|
|
if (!prop.is_valid()) {
|
|
return false;
|
|
}
|
|
|
|
bool texture_added = false;
|
|
|
|
for (int i = 0; i < prop->get_prop_count(); ++i) {
|
|
Ref<PropDataMeshData> pdm = prop->get_prop(i);
|
|
|
|
if (pdm.is_valid()) {
|
|
Ref<Texture> tex = pdm->get_texture();
|
|
|
|
if (!tex.is_valid())
|
|
continue;
|
|
|
|
if (!_prop_packer->contains_texture(tex)) {
|
|
_prop_packer->add_texture(tex);
|
|
texture_added = true;
|
|
}
|
|
}
|
|
|
|
Ref<PropDataProp> pdp = prop->get_prop(i);
|
|
|
|
if (pdp.is_valid()) {
|
|
if (process_prop_textures(pdp))
|
|
texture_added = true;
|
|
}
|
|
}
|
|
|
|
return texture_added;
|
|
*/
|
|
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
void TerrainLibraryMergerPCM::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_texture_flags"), &TerrainLibraryMergerPCM::get_texture_flags);
|
|
ClassDB::bind_method(D_METHOD("set_texture_flags", "flags"), &TerrainLibraryMergerPCM::set_texture_flags);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_texture_flags", "get_texture_flags");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_max_atlas_size"), &TerrainLibraryMergerPCM::get_max_atlas_size);
|
|
ClassDB::bind_method(D_METHOD("set_max_atlas_size", "size"), &TerrainLibraryMergerPCM::set_max_atlas_size);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_atlas_size"), "set_max_atlas_size", "get_max_atlas_size");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_keep_original_atlases"), &TerrainLibraryMergerPCM::get_keep_original_atlases);
|
|
ClassDB::bind_method(D_METHOD("set_keep_original_atlases", "value"), &TerrainLibraryMergerPCM::set_keep_original_atlases);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_original_atlases"), "set_keep_original_atlases", "get_keep_original_atlases");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_background_color"), &TerrainLibraryMergerPCM::get_background_color);
|
|
ClassDB::bind_method(D_METHOD("set_background_color", "color"), &TerrainLibraryMergerPCM::set_background_color);
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_background_color", "get_background_color");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_margin"), &TerrainLibraryMergerPCM::get_margin);
|
|
ClassDB::bind_method(D_METHOD("set_margin", "size"), &TerrainLibraryMergerPCM::set_margin);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "margin"), "set_margin", "get_margin");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_terra_surfaces"), &TerrainLibraryMergerPCM::get_terra_surfaces);
|
|
ClassDB::bind_method(D_METHOD("set_terra_surfaces"), &TerrainLibraryMergerPCM::set_terra_surfaces);
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "terra_surfaces", PROPERTY_HINT_NONE, "23/19:TerrainSurfaceMerger", PROPERTY_USAGE_DEFAULT, "TerrainSurfaceMerger"), "set_terra_surfaces", "get_terra_surfaces");
|
|
|
|
#ifdef PROPS_PRESENT
|
|
ClassDB::bind_method(D_METHOD("get_props"), &TerrainLibraryMergerPCM::get_props);
|
|
ClassDB::bind_method(D_METHOD("set_props"), &TerrainLibraryMergerPCM::set_props);
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "props", PROPERTY_HINT_NONE, "23/19:PropData", PROPERTY_USAGE_DEFAULT, "PropData"), "set_props", "get_props");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_prop_uv_rect", "texture"), &TerrainLibraryMergerPCM::get_prop_uv_rect);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_prop_packer"), &TerrainLibraryMergerPCM::get_prop_packer);
|
|
#endif
|
|
|
|
ClassDB::bind_method(D_METHOD("_setup_material_albedo", "material_index", "texture"), &TerrainLibraryMergerPCM::_setup_material_albedo);
|
|
}
|