pandemonium_engine/platform/x11
2022-08-02 17:58:15 +02:00
..
export
context_gl_x11.cpp
context_gl_x11.h
crash_handler_x11.cpp
crash_handler_x11.h
detect_prime.cpp Backported: 2022-03-16 18:18:23 +01:00
detect_prime.h
detect.py SCons: Fix X11 use_lld fallback not being applied 2022-08-02 17:58:15 +02:00
joypad_linux.cpp
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h
libudev-so_wrap.c
libudev-so_wrap.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
logo.png
os_x11.cpp Do case-insensitive search for pen inversion detection 2022-07-29 22:36:49 +02:00
os_x11.h
pandemonium_x11.cpp Ported: Fix exit code of --help and --version, and test them in CI 2022-07-29 21:45:04 +02:00
pck_embed.ld
pck_embed.legacy.ld
platform_config.h Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those. 2022-03-15 17:01:21 +01:00
platform_x11_builders.py
power_x11.cpp
power_x11.h
README.md
SCsub

Linux/X11 platform port

This folder contains the C++ code for the Linux/X11 (and *BSD/X11) platform port.

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.