pandemonium_engine/modules/entity_spell_system/data/spells
2022-08-17 13:45:14 +02:00
..
spell_cooldown_manipulation_data.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
spell_cooldown_manipulation_data.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
spell_effect_visual_simple.cpp Fix 2 runtime errors found by tools. 2022-03-19 10:23:56 +01:00
spell_effect_visual_simple.h Version include cleanups to ESS. 2022-03-18 00:38:45 +01:00
spell_effect_visual.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
spell_effect_visual.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
spell.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
spell.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00