mirror of
https://github.com/Relintai/pandemonium_engine.git
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122 lines
3.6 KiB
C++
122 lines
3.6 KiB
C++
#ifndef MDI_ED_H
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#define MDI_ED_H
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/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "scene/gui/control.h"
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class MDIEd : public Control {
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GDCLASS(MDIEd, Control);
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public:
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void _enter_tree();
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void set_plugin(EditorPlugin *plugin);
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void set_mesh_data_resource(Ref<MeshDataResource> a);
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void set_mesh_data_instance(MeshDataInstance *a);
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void _unhandled_key_input(Ref<InputEventKey> event);
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//Edit modes
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void set_edit_mode_translate();
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void set_edit_mode_rotate();
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void set_edit_mode_scale();
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void on_edit_mode_translate_toggled(bool on);
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void on_edit_mode_rotate_toggled(bool on);
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void on_edit_mode_scale_toggled(bool on);
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//axis locks
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bool get_axis_x();
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bool get_axis_y();
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bool get_axis_z();
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void set_axis_x(bool on);
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void set_axis_y(bool on);
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void set_axis_z(bool on);
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void on_axis_x_toggled(bool on);
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void on_axis_y_toggled(bool on);
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void on_axis_z_toggled(bool on);
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//selection modes
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void on_selection_mode_vertex_toggled(bool on);
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void on_selection_mode_edge_toggled(bool on);
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void on_selection_mode_face_toggled(bool on);
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void set_selection_mode_vertex();
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void set_selection_mode_edge();
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void set_selection_mode_face();
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void _on_Extrude_pressed();
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void _on_AddBox_pressed();
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void _on_UnwrapButton_pressed();
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void _on_add_triangle_pressed();
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void _on_add_quad_pressed();
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void _on_split_pressed();
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void _on_connect_to_first_selected_pressed();
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void _on_connect_to_avg_pressed();
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void _on_connect_to_last_selected_pressed();
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void _on_disconnect_pressed();
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void _on_add_triangle_at_pressed();
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void _on_add_auad_at_pressed();
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void _oncreate_face_pressed();
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void _on_delete_pressed();
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void _on_GenNormals_pressed();
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void _on_RemDoubles_pressed();
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void _on_MergeOptimize_pressed();
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void _on_GenTangents_pressed();
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void _on_mark_seam_pressed();
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void _on_unmark_seam_pressed();
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void _on_apply_seams_pressed();
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void _on_uv_edit_pressed();
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void on_pivot_average_toggled(bool on);
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void on_pivot_mdi_origin_toggled(bool on);
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void on_pivot_world_origin_toggled(bool on);
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void on_visual_indicator_outline_toggled(bool on);
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void on_visual_indicator_seam_toggled(bool on);
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void on_visual_indicator_handle_toggled(bool on);
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void _on_select_all_pressed();
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void onhandle_selection_type_front_toggled(bool on);
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void onhandle_selection_type_back_toggled(bool on);
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void onhandle_selection_type_all_toggled(bool on);
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void _on_clean_mesh_pressed();
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void _on_flip_face_pressed();
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MDIEd();
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~MDIEd();
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EditorPlugin *_plugin;
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//export var uv_preview_path : NodePath
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//export var uv_editor_path : NodePath
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Node *uv_preview;
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Node *uv_editor;
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protected:
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static void _bind_methods();
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};
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#endif
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