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api
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
export
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Ported: Refactor the export checking logic to improve separation of concerns - m4gr3d
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2022-08-19 12:08:35 +02:00 |
plugin
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Moved the error macros.
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2022-08-17 15:14:19 +02:00 |
app_delegate.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
app_delegate.mm
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
detect.py
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Increase compiler optimization when using target=release on iOS/Android
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2022-07-27 18:48:04 +02:00 |
device_metrics.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
device_metrics.m
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
display_layer.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
display_layer.mm
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
ios.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
ios.mm
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
joypad_iphone.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
joypad_iphone.mm
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
keyboard_input_view.h
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Ported: Add support for multiple virtual keyboard types - brianwinterpixel
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2022-08-19 16:18:53 +02:00 |
keyboard_input_view.mm
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Ported: Add support for multiple virtual keyboard types - brianwinterpixel
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2022-08-19 16:18:53 +02:00 |
logo.png
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
main.m
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
native_video_view.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
native_video_view.m
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
os_iphone.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
os_iphone.mm
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
pandemonium_app_delegate.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
pandemonium_app_delegate.m
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
pandemonium_iphone.mm
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
pandemonium_view_gesture_recognizer.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
pandemonium_view_gesture_recognizer.mm
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
pandemonium_view_renderer.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
pandemonium_view_renderer.mm
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
pandemonium_view.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
pandemonium_view.mm
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
platform_config.h
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Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
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2022-03-15 17:01:21 +01:00 |
power_iphone.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
power_iphone.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
SCsub
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
view_controller.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
view_controller.mm
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |