mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-29 07:07:14 +01:00
100 lines
3.2 KiB
C++
100 lines
3.2 KiB
C++
|
|
#include "sdf3d_op_revolution.h"
|
|
|
|
#include "../../algos/mm_algos.h"
|
|
#include "../../editor/mm_graph_node.h"
|
|
#include "../mm_material.h"
|
|
|
|
Ref<MMNodeUniversalProperty> MMSdf3dOpRevolution::get_input() {
|
|
return input;
|
|
}
|
|
|
|
void MMSdf3dOpRevolution::set_input(const Ref<MMNodeUniversalProperty> &val) {
|
|
input = val;
|
|
}
|
|
|
|
Ref<MMNodeUniversalProperty> MMSdf3dOpRevolution::get_output() {
|
|
return output;
|
|
}
|
|
|
|
void MMSdf3dOpRevolution::set_output(const Ref<MMNodeUniversalProperty> &val) {
|
|
output = val;
|
|
}
|
|
|
|
float MMSdf3dOpRevolution::get_offset() const {
|
|
return offset;
|
|
}
|
|
|
|
void MMSdf3dOpRevolution::set_offset(const float val) {
|
|
offset = val;
|
|
emit_changed();
|
|
output->do_emit_changed();
|
|
}
|
|
|
|
void MMSdf3dOpRevolution::_init_properties() {
|
|
if (!input.is_valid()) {
|
|
input.instance();
|
|
input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_FLOAT);
|
|
}
|
|
|
|
input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
|
|
// input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
|
|
input->set_slot_name(">>> Input ");
|
|
|
|
if (!input->is_connected("changed", this, "on_input_changed")) {
|
|
input->connect("changed", this, "on_input_changed");
|
|
}
|
|
|
|
if (!output.is_valid()) {
|
|
output.instance();
|
|
output->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_VECTOR2);
|
|
}
|
|
|
|
output->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_FLOAT);
|
|
output->set_slot_name(">>> Output >>>");
|
|
output->set_get_value_from_owner(true);
|
|
register_input_property(input);
|
|
register_output_property(output);
|
|
}
|
|
|
|
void MMSdf3dOpRevolution::_register_methods(MMGraphNode *mm_graph_node) {
|
|
mm_graph_node->add_slot_label_universal(input);
|
|
mm_graph_node->add_slot_label_universal(output);
|
|
mm_graph_node->add_slot_float("get_offset", "set_offset", "Offset", 0.01);
|
|
}
|
|
|
|
Vector2 MMSdf3dOpRevolution::_get_property_value_sdf3d(const Vector3 &uv3) {
|
|
//vec2 $(name_uv)_q = vec2(length($uv.xy) - $d + 0.5, $uv.z + 0.5);
|
|
Vector2 uv = Vector2(Vector2(uv3.x, uv3.y).length() - offset + 0.5, uv3.z + 0.5);
|
|
float f = input->get_value(uv);
|
|
return Vector2(f, 0);
|
|
}
|
|
|
|
void MMSdf3dOpRevolution::on_input_changed() {
|
|
emit_changed();
|
|
output->do_emit_changed();
|
|
}
|
|
|
|
MMSdf3dOpRevolution::MMSdf3dOpRevolution() {
|
|
offset = 0.25;
|
|
}
|
|
|
|
MMSdf3dOpRevolution::~MMSdf3dOpRevolution() {
|
|
}
|
|
|
|
void MMSdf3dOpRevolution::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_input"), &MMSdf3dOpRevolution::get_input);
|
|
ClassDB::bind_method(D_METHOD("set_input", "value"), &MMSdf3dOpRevolution::set_input);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_input", "get_input");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_output"), &MMSdf3dOpRevolution::get_output);
|
|
ClassDB::bind_method(D_METHOD("set_output", "value"), &MMSdf3dOpRevolution::set_output);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_output", "get_output");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_offset"), &MMSdf3dOpRevolution::get_offset);
|
|
ClassDB::bind_method(D_METHOD("set_offset", "value"), &MMSdf3dOpRevolution::set_offset);
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset"), "set_offset", "get_offset");
|
|
|
|
ClassDB::bind_method(D_METHOD("on_input_changed"), &MMSdf3dOpRevolution::on_input_changed);
|
|
}
|