pandemonium_engine/modules/entity_spell_system/doc_classes/EntitySkill.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EntitySkill" inherits="Resource" version="4.4">
<brief_description>
Contains runtime skill data for an [Entity].
</brief_description>
<description>
Skills can be things like axes. You can change values for these using scripts.
</description>
<tutorials>
</tutorials>
<methods>
<method name="_from_dict" qualifiers="virtual">
<return type="void" />
<argument index="0" name="dict" type="Dictionary" />
<description>
</description>
</method>
<method name="_to_dict" qualifiers="virtual">
<return type="Dictionary" />
<description>
</description>
</method>
<method name="from_dict">
<return type="void" />
<argument index="0" name="dict" type="Dictionary" />
<description>
</description>
</method>
<method name="to_dict">
<return type="Dictionary" />
<description>
</description>
</method>
</methods>
<members>
<member name="current" type="int" setter="set_current" getter="get_current" default="0">
</member>
<member name="disabled" type="bool" setter="set_disabled" getter="get_disabled" default="false">
</member>
<member name="max" type="int" setter="set_max" getter="get_max" default="0">
</member>
<member name="skill" type="EntitySkillData" setter="set_skill" getter="get_skill">
</member>
<member name="skill_id" type="int" setter="set_skill_id" getter="get_skill_id" default="0">
</member>
</members>
<signals>
<signal name="current_changed">
<argument index="0" name="skill" type="EntitySkill" />
<description>
</description>
</signal>
<signal name="max_changed">
<argument index="0" name="skill" type="EntitySkill" />
<description>
</description>
</signal>
<signal name="skill_changed">
<argument index="0" name="skill" type="EntitySkill" />
<description>
</description>
</signal>
</signals>
<constants>
</constants>
</class>