mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 03:16:54 +01:00
305 lines
7.5 KiB
C++
305 lines
7.5 KiB
C++
/*************************************************************************/
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/* user_manager_file.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "user_manager_file.h"
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#include "core/config/engine.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/os/dir_access.h"
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#include "core/os/file_access.h"
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#include "core/variant/variant.h"
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#include "../users/user.h"
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String UserManagerFile::get_save_folder_path() {
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return _save_folder_path;
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}
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void UserManagerFile::set_save_folder_path(const String &val) {
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_save_folder_path = val;
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}
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Ref<User> UserManagerFile::_get_user(const int id) {
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_rw_lock.read_lock();
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if (id < 0 || id >= _users.size()) {
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_rw_lock.read_unlock();
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ERR_PRINT("INDEX ERROR");
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return Ref<User>();
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}
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Ref<User> u = _users[id];
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_rw_lock.read_unlock();
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return u;
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}
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Ref<User> UserManagerFile::_get_user_name(const String &user_name) {
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_rw_lock.read_lock();
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for (int i = 0; i < _users.size(); ++i) {
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Ref<User> u = _users[i];
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if (u.is_valid()) {
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if (u->get_user_name() == user_name) {
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_rw_lock.read_unlock();
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return u;
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}
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}
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}
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_rw_lock.read_unlock();
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return Ref<User>();
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}
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Ref<User> UserManagerFile::_get_user_email(const String &user_email) {
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_rw_lock.read_lock();
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for (int i = 0; i < _users.size(); ++i) {
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Ref<User> u = _users[i];
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if (u.is_valid()) {
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if (u->get_email() == user_email) {
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_rw_lock.read_unlock();
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return u;
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}
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}
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}
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_rw_lock.read_unlock();
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return Ref<User>();
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}
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void UserManagerFile::_save_user(Ref<User> user) {
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_save_queued = true;
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}
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Ref<User> UserManagerFile::_create_user() {
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_rw_lock.write_lock();
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Ref<User> u;
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u.instance();
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u->set_user_id(_users.size());
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u->connect("changed", this, "_on_user_changed");
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_users.push_back(u);
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_rw_lock.write_unlock();
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_save_queued = true;
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return u;
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}
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bool UserManagerFile::_is_username_taken(const String &user_name) {
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_rw_lock.read_lock();
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for (int i = 0; i < _users.size(); ++i) {
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Ref<User> u = _users[i];
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if (u.is_valid()) {
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if (u->get_user_name() == user_name) {
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_rw_lock.read_unlock();
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return true;
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}
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}
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}
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_rw_lock.read_unlock();
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return false;
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}
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bool UserManagerFile::_is_email_taken(const String &email) {
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_rw_lock.read_lock();
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for (int i = 0; i < _users.size(); ++i) {
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Ref<User> u = _users[i];
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if (u.is_valid()) {
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if (u->get_email() == email) {
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_rw_lock.read_unlock();
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return true;
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}
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}
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}
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_rw_lock.read_unlock();
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return false;
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}
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Vector<Ref<User>> UserManagerFile::get_all() {
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return _users;
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}
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UserManagerFile::UserManagerFile() {
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set_process_internal(true);
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_save_folder_path = "users";
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}
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UserManagerFile::~UserManagerFile() {
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}
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void UserManagerFile::load() {
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if (Engine::get_singleton()->is_editor_hint()) {
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return;
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}
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String fpath = "user://" + _save_folder_path;
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DirAccess *dir = DirAccess::open(fpath);
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if (!dir) {
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return;
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}
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dir->list_dir_begin();
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_rw_lock.write_lock();
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String file = dir->get_next();
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while (file != "") {
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if (!dir->current_is_dir()) {
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if (!file.ends_with(".tres")) {
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file = dir->get_next();
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continue;
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}
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String uids = file.get_slice(".", 0);
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if (!uids.is_valid_unsigned_integer()) {
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continue;
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}
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int id = uids.to_int();
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//Overflow
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ERR_CONTINUE(id < 0);
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//TODO Users should be able to serialize themselves to json, could work similarly to Entity
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//need to think, maybe it can be done better.
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//Also this is not a super safe way to do this, this will definitely be changed, relatively soon
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Ref<User> u = ResourceLoader::load(fpath.plus_file(file), "User", true);
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//Unset script, just for good measure
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u->set_script(RefPtr());
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u->connect("changed", this, "_on_user_changed");
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if (_users.size() <= id) {
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_users.resize(id + 1);
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}
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_users.write[id] = u;
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}
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file = dir->get_next();
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}
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dir->list_dir_end();
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_rw_lock.write_unlock();
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}
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void UserManagerFile::save() {
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if (Engine::get_singleton()->is_editor_hint()) {
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return;
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}
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String fpath = "user://" + _save_folder_path;
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DirAccess *dir = DirAccess::open(fpath);
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if (!dir) {
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DirAccess *diru = DirAccess::open("user://");
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diru->make_dir_recursive(fpath);
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memdelete(diru);
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dir = DirAccess::open(fpath);
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}
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ERR_FAIL_COND(!dir);
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dir->list_dir_begin();
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String file = dir->get_next();
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while (file != "") {
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if (!dir->current_is_dir()) {
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if (!file.ends_with(".tres")) {
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file = dir->get_next();
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continue;
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}
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dir->remove(file);
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}
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file = dir->get_next();
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}
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dir->list_dir_end();
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memdelete(dir);
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_rw_lock.read_lock();
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for (int i = 0; i < _users.size(); ++i) {
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Ref<User> u = _users[i];
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if (u.is_valid()) {
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u->read_lock();
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ResourceSaver::save(fpath.plus_file(itos(i) + ".tres"), u);
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u->read_unlock();
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}
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}
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_rw_lock.read_unlock();
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}
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void UserManagerFile::_on_user_changed() {
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_save_queued = true;
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}
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void UserManagerFile::_notification(int p_what) {
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if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
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if (_save_queued) {
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_save_queued = false;
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save();
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}
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} else if (p_what == NOTIFICATION_POST_ENTER_TREE) {
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load();
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}
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}
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void UserManagerFile::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_save_folder_path"), &UserManagerFile::get_save_folder_path);
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ClassDB::bind_method(D_METHOD("set_save_folder_path", "val"), &UserManagerFile::set_save_folder_path);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "save_folder_path"), "set_save_folder_path", "get_save_folder_path");
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ClassDB::bind_method(D_METHOD("_on_user_changed"), &UserManagerFile::_on_user_changed);
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}
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