mirror of
https://github.com/Relintai/pandemonium_engine.git
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146 lines
6.2 KiB
C++
146 lines
6.2 KiB
C++
/*
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Convection Texture Tools
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Copyright (c) 2018 Eric Lasota
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject
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to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#ifndef __CVTT_CONVECTION_KERNELS__
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#define __CVTT_CONVECTION_KERNELS__
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#include <stdint.h>
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namespace cvtt
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{
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namespace Flags
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{
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// Enable partitioned modes in BC7 encoding (slower, better quality)
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const uint32_t BC7_EnablePartitioning = 0x001;
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// Enable 3-partition modes in BC7 encoding (slower, better quality, requires BC7_EnablePartitioning)
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const uint32_t BC7_Enable3Subsets = 0x002;
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// Enable dual-plane modes in BC7 encoding (slower, better quality)
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const uint32_t BC7_EnableDualPlane = 0x004;
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// Use fast indexing in BC7 encoding (about 2x faster, slightly worse quality)
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const uint32_t BC7_FastIndexing = 0x008;
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// Try precomputed single-color lookups where applicable (slightly slower, small quality increase on specific blocks)
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const uint32_t BC7_TrySingleColor = 0x010;
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// Don't allow non-zero or non-max alpha values in blocks that only contain one or the other
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const uint32_t BC7_RespectPunchThrough = 0x020;
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// Use fast indexing in HDR formats (faster, worse quality)
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const uint32_t BC6H_FastIndexing = 0x040;
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// Exhaustive search RGB orderings when encoding BC1-BC3 (much slower, better quality)
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const uint32_t S3TC_Exhaustive = 0x080;
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// Penalize distant endpoints, improving quality on inaccurate GPU decoders
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const uint32_t S3TC_Paranoid = 0x100;
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// Uniform color channel importance
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const uint32_t Uniform = 0x200;
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// Misc useful default flag combinations
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const uint32_t Fastest = (BC6H_FastIndexing | S3TC_Paranoid);
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const uint32_t Faster = (BC7_EnableDualPlane | BC6H_FastIndexing | S3TC_Paranoid);
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const uint32_t Fast = (BC7_EnablePartitioning | BC7_EnableDualPlane | BC7_FastIndexing | S3TC_Paranoid);
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const uint32_t Default = (BC7_EnablePartitioning | BC7_EnableDualPlane | BC7_Enable3Subsets | BC7_FastIndexing | S3TC_Paranoid);
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const uint32_t Better = (BC7_EnablePartitioning | BC7_EnableDualPlane | BC7_Enable3Subsets | S3TC_Paranoid | S3TC_Exhaustive);
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const uint32_t Ultra = (BC7_EnablePartitioning | BC7_EnableDualPlane | BC7_Enable3Subsets | BC7_TrySingleColor | S3TC_Paranoid | S3TC_Exhaustive);
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}
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const unsigned int NumParallelBlocks = 8;
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struct Options
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{
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uint32_t flags; // Bitmask of cvtt::Flags values
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float threshold; // Alpha test threshold for BC1
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float redWeight; // Red channel importance
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float greenWeight; // Green channel importance
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float blueWeight; // Blue channel importance
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float alphaWeight; // Alpha channel importance
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int refineRoundsBC7; // Number of refine rounds for BC7
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int refineRoundsBC6H; // Number of refine rounds for BC6H (max 3)
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int refineRoundsIIC; // Number of refine rounds for independent interpolated channels (BC3 alpha, BC4, BC5)
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int refineRoundsS3TC; // Number of refine rounds for S3TC RGB
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int seedPoints; // Number of seed points (min 1, max 4)
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Options()
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: flags(Flags::Default)
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, threshold(0.5f)
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, redWeight(0.2125f / 0.7154f)
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, greenWeight(1.0f)
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, blueWeight(0.0721f / 0.7154f)
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, alphaWeight(1.0f)
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, refineRoundsBC7(2)
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, refineRoundsBC6H(3)
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, refineRoundsIIC(8)
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, refineRoundsS3TC(2)
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, seedPoints(4)
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{
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}
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};
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// RGBA input block for unsigned 8-bit formats
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struct PixelBlockU8
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{
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uint8_t m_pixels[16][4];
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};
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// RGBA input block for signed 8-bit formats
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struct PixelBlockS8
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{
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int8_t m_pixels[16][4];
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};
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// RGBA input block for half-precision float formats (bit-cast to int16_t)
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struct PixelBlockF16
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{
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int16_t m_pixels[16][4];
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};
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namespace Kernels
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{
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// NOTE: All functions accept and output NumParallelBlocks blocks at once
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void EncodeBC1(uint8_t *pBC, const PixelBlockU8 *pBlocks, const Options &options);
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void EncodeBC2(uint8_t *pBC, const PixelBlockU8 *pBlocks, const Options &options);
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void EncodeBC3(uint8_t *pBC, const PixelBlockU8 *pBlocks, const Options &options);
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void EncodeBC4U(uint8_t *pBC, const PixelBlockU8 *pBlocks, const Options &options);
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void EncodeBC4S(uint8_t *pBC, const PixelBlockS8 *pBlocks, const Options &options);
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void EncodeBC5U(uint8_t *pBC, const PixelBlockU8 *pBlocks, const Options &options);
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void EncodeBC5S(uint8_t *pBC, const PixelBlockS8 *pBlocks, const Options &options);
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void EncodeBC6HU(uint8_t *pBC, const PixelBlockF16 *pBlocks, const Options &options);
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void EncodeBC6HS(uint8_t *pBC, const PixelBlockF16 *pBlocks, const Options &options);
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void EncodeBC7(uint8_t *pBC, const PixelBlockU8 *pBlocks, const Options &options);
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void DecodeBC6HU(PixelBlockF16 *pBlocks, const uint8_t *pBC);
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void DecodeBC6HS(PixelBlockF16 *pBlocks, const uint8_t *pBC);
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void DecodeBC7(PixelBlockU8 *pBlocks, const uint8_t *pBC);
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}
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}
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#endif
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