mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-29 07:07:14 +01:00
316 lines
13 KiB
C++
316 lines
13 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#include "btSoftBodyConcaveCollisionAlgorithm.h"
|
|
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
|
#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
|
|
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
|
#include "BulletCollision/CollisionShapes/btConcaveShape.h"
|
|
#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
|
|
#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
|
|
#include "BulletCollision/CollisionShapes/btTriangleShape.h"
|
|
#include "BulletCollision/CollisionShapes/btSphereShape.h"
|
|
#include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
|
|
#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
|
|
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
|
|
|
|
#include "LinearMath/btIDebugDraw.h"
|
|
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
|
|
#include "BulletSoftBody/btSoftBody.h"
|
|
|
|
#define BT_SOFTBODY_TRIANGLE_EXTRUSION btScalar(0.06) //make this configurable
|
|
|
|
btSoftBodyConcaveCollisionAlgorithm::btSoftBodyConcaveCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped)
|
|
: btCollisionAlgorithm(ci),
|
|
m_isSwapped(isSwapped),
|
|
m_btSoftBodyTriangleCallback(ci.m_dispatcher1, body0Wrap, body1Wrap, isSwapped)
|
|
{
|
|
}
|
|
|
|
btSoftBodyConcaveCollisionAlgorithm::~btSoftBodyConcaveCollisionAlgorithm()
|
|
{
|
|
}
|
|
|
|
btSoftBodyTriangleCallback::btSoftBodyTriangleCallback(btDispatcher* dispatcher, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped) : m_dispatcher(dispatcher),
|
|
m_dispatchInfoPtr(0)
|
|
{
|
|
m_softBody = (isSwapped ? (btSoftBody*)body1Wrap->getCollisionObject() : (btSoftBody*)body0Wrap->getCollisionObject());
|
|
m_triBody = isSwapped ? body0Wrap->getCollisionObject() : body1Wrap->getCollisionObject();
|
|
|
|
//
|
|
// create the manifold from the dispatcher 'manifold pool'
|
|
//
|
|
// m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBody,m_triBody);
|
|
|
|
clearCache();
|
|
}
|
|
|
|
btSoftBodyTriangleCallback::~btSoftBodyTriangleCallback()
|
|
{
|
|
clearCache();
|
|
// m_dispatcher->releaseManifold( m_manifoldPtr );
|
|
}
|
|
|
|
void btSoftBodyTriangleCallback::clearCache()
|
|
{
|
|
for (int i = 0; i < m_shapeCache.size(); i++)
|
|
{
|
|
btTriIndex* tmp = m_shapeCache.getAtIndex(i);
|
|
btAssert(tmp);
|
|
btAssert(tmp->m_childShape);
|
|
m_softBody->getWorldInfo()->m_sparsesdf.RemoveReferences(tmp->m_childShape); //necessary?
|
|
delete tmp->m_childShape;
|
|
}
|
|
m_shapeCache.clear();
|
|
}
|
|
|
|
void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle, int partId, int triangleIndex)
|
|
{
|
|
//just for debugging purposes
|
|
//printf("triangle %d",m_triangleCount++);
|
|
|
|
btCollisionAlgorithmConstructionInfo ci;
|
|
ci.m_dispatcher1 = m_dispatcher;
|
|
|
|
///debug drawing of the overlapping triangles
|
|
if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawWireframe))
|
|
{
|
|
btVector3 color(1, 1, 0);
|
|
const btTransform& tr = m_triBody->getWorldTransform();
|
|
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]), tr(triangle[1]), color);
|
|
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]), tr(triangle[2]), color);
|
|
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]), tr(triangle[0]), color);
|
|
}
|
|
|
|
btTriIndex triIndex(partId, triangleIndex, 0);
|
|
btHashKey<btTriIndex> triKey(triIndex.getUid());
|
|
|
|
btTriIndex* shapeIndex = m_shapeCache[triKey];
|
|
if (shapeIndex)
|
|
{
|
|
btCollisionShape* tm = shapeIndex->m_childShape;
|
|
btAssert(tm);
|
|
|
|
//copy over user pointers to temporary shape
|
|
tm->setUserPointer(m_triBody->getCollisionShape()->getUserPointer());
|
|
|
|
btCollisionObjectWrapper softBody(0, m_softBody->getCollisionShape(), m_softBody, m_softBody->getWorldTransform(), -1, -1);
|
|
//btCollisionObjectWrapper triBody(0,tm, ob, btTransform::getIdentity());//ob->getWorldTransform());//??
|
|
btCollisionObjectWrapper triBody(0, tm, m_triBody, m_triBody->getWorldTransform(), partId, triangleIndex);
|
|
ebtDispatcherQueryType algoType = m_resultOut->m_closestPointDistanceThreshold > 0 ? BT_CLOSEST_POINT_ALGORITHMS : BT_CONTACT_POINT_ALGORITHMS;
|
|
btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody, &triBody, 0, algoType); //m_manifoldPtr);
|
|
|
|
colAlgo->processCollision(&softBody, &triBody, *m_dispatchInfoPtr, m_resultOut);
|
|
colAlgo->~btCollisionAlgorithm();
|
|
ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
|
|
|
|
return;
|
|
}
|
|
|
|
//aabb filter is already applied!
|
|
|
|
//btCollisionObject* colObj = static_cast<btCollisionObject*>(m_convexProxy->m_clientObject);
|
|
|
|
// if (m_softBody->getCollisionShape()->getShapeType()==
|
|
{
|
|
// btVector3 other;
|
|
btVector3 normal = (triangle[1] - triangle[0]).cross(triangle[2] - triangle[0]);
|
|
normal.normalize();
|
|
normal *= BT_SOFTBODY_TRIANGLE_EXTRUSION;
|
|
// other=(triangle[0]+triangle[1]+triangle[2])*0.333333f;
|
|
// other+=normal*22.f;
|
|
btVector3 pts[6] = {triangle[0] + normal,
|
|
triangle[1] + normal,
|
|
triangle[2] + normal,
|
|
triangle[0] - normal,
|
|
triangle[1] - normal,
|
|
triangle[2] - normal};
|
|
|
|
btConvexHullShape* tm = new btConvexHullShape(&pts[0].getX(), 6);
|
|
|
|
// btBU_Simplex1to4 tm(triangle[0],triangle[1],triangle[2],other);
|
|
|
|
//btTriangleShape tm(triangle[0],triangle[1],triangle[2]);
|
|
// tm.setMargin(m_collisionMarginTriangle);
|
|
|
|
//copy over user pointers to temporary shape
|
|
tm->setUserPointer(m_triBody->getCollisionShape()->getUserPointer());
|
|
|
|
btCollisionObjectWrapper softBody(0, m_softBody->getCollisionShape(), m_softBody, m_softBody->getWorldTransform(), -1, -1);
|
|
btCollisionObjectWrapper triBody(0, tm, m_triBody, m_triBody->getWorldTransform(), partId, triangleIndex); //btTransform::getIdentity());//??
|
|
|
|
ebtDispatcherQueryType algoType = m_resultOut->m_closestPointDistanceThreshold > 0 ? BT_CLOSEST_POINT_ALGORITHMS : BT_CONTACT_POINT_ALGORITHMS;
|
|
btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody, &triBody, 0, algoType); //m_manifoldPtr);
|
|
|
|
colAlgo->processCollision(&softBody, &triBody, *m_dispatchInfoPtr, m_resultOut);
|
|
colAlgo->~btCollisionAlgorithm();
|
|
ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
|
|
|
|
triIndex.m_childShape = tm;
|
|
m_shapeCache.insert(triKey, triIndex);
|
|
}
|
|
}
|
|
|
|
void btSoftBodyTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle, const btCollisionObjectWrapper* triBodyWrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
|
|
{
|
|
m_dispatchInfoPtr = &dispatchInfo;
|
|
m_collisionMarginTriangle = collisionMarginTriangle + btScalar(BT_SOFTBODY_TRIANGLE_EXTRUSION);
|
|
m_resultOut = resultOut;
|
|
|
|
btVector3 aabbWorldSpaceMin, aabbWorldSpaceMax;
|
|
m_softBody->getAabb(aabbWorldSpaceMin, aabbWorldSpaceMax);
|
|
btVector3 halfExtents = (aabbWorldSpaceMax - aabbWorldSpaceMin) * btScalar(0.5);
|
|
btVector3 softBodyCenter = (aabbWorldSpaceMax + aabbWorldSpaceMin) * btScalar(0.5);
|
|
|
|
btTransform softTransform;
|
|
softTransform.setIdentity();
|
|
softTransform.setOrigin(softBodyCenter);
|
|
|
|
btTransform convexInTriangleSpace;
|
|
convexInTriangleSpace = triBodyWrap->getWorldTransform().inverse() * softTransform;
|
|
btTransformAabb(halfExtents, m_collisionMarginTriangle, convexInTriangleSpace, m_aabbMin, m_aabbMax);
|
|
}
|
|
|
|
void btSoftBodyConcaveCollisionAlgorithm::clearCache()
|
|
{
|
|
m_btSoftBodyTriangleCallback.clearCache();
|
|
}
|
|
|
|
void btSoftBodyConcaveCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
|
|
{
|
|
//btCollisionObject* convexBody = m_isSwapped ? body1 : body0;
|
|
const btCollisionObjectWrapper* triBody = m_isSwapped ? body0Wrap : body1Wrap;
|
|
|
|
if (triBody->getCollisionShape()->isConcave())
|
|
{
|
|
const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>(triBody->getCollisionShape());
|
|
|
|
// if (convexBody->getCollisionShape()->isConvex())
|
|
{
|
|
btScalar collisionMarginTriangle = concaveShape->getMargin();
|
|
|
|
// resultOut->setPersistentManifold(m_btSoftBodyTriangleCallback.m_manifoldPtr);
|
|
m_btSoftBodyTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle, triBody, dispatchInfo, resultOut);
|
|
|
|
concaveShape->processAllTriangles(&m_btSoftBodyTriangleCallback, m_btSoftBodyTriangleCallback.getAabbMin(), m_btSoftBodyTriangleCallback.getAabbMax());
|
|
|
|
// resultOut->refreshContactPoints();
|
|
}
|
|
}
|
|
}
|
|
|
|
btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
|
|
{
|
|
(void)resultOut;
|
|
(void)dispatchInfo;
|
|
btCollisionObject* convexbody = m_isSwapped ? body1 : body0;
|
|
btCollisionObject* triBody = m_isSwapped ? body0 : body1;
|
|
|
|
//quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast)
|
|
|
|
//only perform CCD above a certain threshold, this prevents blocking on the long run
|
|
//because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame...
|
|
btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2();
|
|
if (squareMot0 < convexbody->getCcdSquareMotionThreshold())
|
|
{
|
|
return btScalar(1.);
|
|
}
|
|
|
|
//const btVector3& from = convexbody->m_worldTransform.getOrigin();
|
|
//btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin();
|
|
//todo: only do if the motion exceeds the 'radius'
|
|
|
|
btTransform triInv = triBody->getWorldTransform().inverse();
|
|
btTransform convexFromLocal = triInv * convexbody->getWorldTransform();
|
|
btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform();
|
|
|
|
struct LocalTriangleSphereCastCallback : public btTriangleCallback
|
|
{
|
|
btTransform m_ccdSphereFromTrans;
|
|
btTransform m_ccdSphereToTrans;
|
|
btTransform m_meshTransform;
|
|
|
|
btScalar m_ccdSphereRadius;
|
|
btScalar m_hitFraction;
|
|
|
|
LocalTriangleSphereCastCallback(const btTransform& from, const btTransform& to, btScalar ccdSphereRadius, btScalar hitFraction)
|
|
: m_ccdSphereFromTrans(from),
|
|
m_ccdSphereToTrans(to),
|
|
m_ccdSphereRadius(ccdSphereRadius),
|
|
m_hitFraction(hitFraction)
|
|
{
|
|
}
|
|
|
|
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
|
|
{
|
|
(void)partId;
|
|
(void)triangleIndex;
|
|
//do a swept sphere for now
|
|
btTransform ident;
|
|
ident.setIdentity();
|
|
btConvexCast::CastResult castResult;
|
|
castResult.m_fraction = m_hitFraction;
|
|
btSphereShape pointShape(m_ccdSphereRadius);
|
|
btTriangleShape triShape(triangle[0], triangle[1], triangle[2]);
|
|
btVoronoiSimplexSolver simplexSolver;
|
|
btSubsimplexConvexCast convexCaster(&pointShape, &triShape, &simplexSolver);
|
|
//GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver);
|
|
//ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
|
|
//local space?
|
|
|
|
if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans, m_ccdSphereToTrans,
|
|
ident, ident, castResult))
|
|
{
|
|
if (m_hitFraction > castResult.m_fraction)
|
|
m_hitFraction = castResult.m_fraction;
|
|
}
|
|
}
|
|
};
|
|
|
|
if (triBody->getCollisionShape()->isConcave())
|
|
{
|
|
btVector3 rayAabbMin = convexFromLocal.getOrigin();
|
|
rayAabbMin.setMin(convexToLocal.getOrigin());
|
|
btVector3 rayAabbMax = convexFromLocal.getOrigin();
|
|
rayAabbMax.setMax(convexToLocal.getOrigin());
|
|
btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius();
|
|
rayAabbMin -= btVector3(ccdRadius0, ccdRadius0, ccdRadius0);
|
|
rayAabbMax += btVector3(ccdRadius0, ccdRadius0, ccdRadius0);
|
|
|
|
btScalar curHitFraction = btScalar(1.); //is this available?
|
|
LocalTriangleSphereCastCallback raycastCallback(convexFromLocal, convexToLocal,
|
|
convexbody->getCcdSweptSphereRadius(), curHitFraction);
|
|
|
|
raycastCallback.m_hitFraction = convexbody->getHitFraction();
|
|
|
|
btCollisionObject* concavebody = triBody;
|
|
|
|
btConcaveShape* triangleMesh = (btConcaveShape*)concavebody->getCollisionShape();
|
|
|
|
if (triangleMesh)
|
|
{
|
|
triangleMesh->processAllTriangles(&raycastCallback, rayAabbMin, rayAabbMax);
|
|
}
|
|
|
|
if (raycastCallback.m_hitFraction < convexbody->getHitFraction())
|
|
{
|
|
convexbody->setHitFraction(raycastCallback.m_hitFraction);
|
|
return raycastCallback.m_hitFraction;
|
|
}
|
|
}
|
|
|
|
return btScalar(1.);
|
|
}
|