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451 lines
18 KiB
C++
451 lines
18 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btPersistentManifold.h"
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#include "LinearMath/btTransform.h"
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#include "LinearMath/btSerializer.h"
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#ifdef BT_USE_DOUBLE_PRECISION
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#define btCollisionObjectData btCollisionObjectDoubleData
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#else
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#define btCollisionObjectData btCollisionObjectFloatData
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#endif
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btScalar gContactBreakingThreshold = btScalar(0.02);
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ContactDestroyedCallback gContactDestroyedCallback = 0;
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ContactProcessedCallback gContactProcessedCallback = 0;
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ContactStartedCallback gContactStartedCallback = 0;
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ContactEndedCallback gContactEndedCallback = 0;
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///gContactCalcArea3Points will approximate the convex hull area using 3 points
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///when setting it to false, it will use 4 points to compute the area: it is more accurate but slower
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bool gContactCalcArea3Points = true;
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btPersistentManifold::btPersistentManifold()
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: btTypedObject(BT_PERSISTENT_MANIFOLD_TYPE),
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m_body0(0),
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m_body1(0),
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m_cachedPoints(0),
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m_companionIdA(0),
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m_companionIdB(0),
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m_index1a(0)
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{
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}
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#ifdef DEBUG_PERSISTENCY
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#include <stdio.h>
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void btPersistentManifold::DebugPersistency()
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{
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int i;
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printf("DebugPersistency : numPoints %d\n", m_cachedPoints);
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for (i = 0; i < m_cachedPoints; i++)
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{
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printf("m_pointCache[%d].m_userPersistentData = %x\n", i, m_pointCache[i].m_userPersistentData);
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}
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}
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#endif //DEBUG_PERSISTENCY
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void btPersistentManifold::clearUserCache(btManifoldPoint& pt)
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{
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void* oldPtr = pt.m_userPersistentData;
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if (oldPtr)
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{
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#ifdef DEBUG_PERSISTENCY
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int i;
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int occurance = 0;
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for (i = 0; i < m_cachedPoints; i++)
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{
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if (m_pointCache[i].m_userPersistentData == oldPtr)
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{
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occurance++;
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if (occurance > 1)
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printf("error in clearUserCache\n");
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}
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}
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btAssert(occurance <= 0);
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#endif //DEBUG_PERSISTENCY
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if (pt.m_userPersistentData && gContactDestroyedCallback)
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{
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(*gContactDestroyedCallback)(pt.m_userPersistentData);
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pt.m_userPersistentData = 0;
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}
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#ifdef DEBUG_PERSISTENCY
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DebugPersistency();
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#endif
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}
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}
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static inline btScalar calcArea4Points(const btVector3& p0, const btVector3& p1, const btVector3& p2, const btVector3& p3)
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{
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// It calculates possible 3 area constructed from random 4 points and returns the biggest one.
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btVector3 a[3], b[3];
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a[0] = p0 - p1;
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a[1] = p0 - p2;
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a[2] = p0 - p3;
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b[0] = p2 - p3;
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b[1] = p1 - p3;
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b[2] = p1 - p2;
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//todo: Following 3 cross production can be easily optimized by SIMD.
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btVector3 tmp0 = a[0].cross(b[0]);
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btVector3 tmp1 = a[1].cross(b[1]);
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btVector3 tmp2 = a[2].cross(b[2]);
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return btMax(btMax(tmp0.length2(), tmp1.length2()), tmp2.length2());
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}
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int btPersistentManifold::sortCachedPoints(const btManifoldPoint& pt)
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{
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//calculate 4 possible cases areas, and take biggest area
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//also need to keep 'deepest'
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int maxPenetrationIndex = -1;
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#define KEEP_DEEPEST_POINT 1
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#ifdef KEEP_DEEPEST_POINT
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btScalar maxPenetration = pt.getDistance();
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for (int i = 0; i < 4; i++)
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{
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if (m_pointCache[i].getDistance() < maxPenetration)
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{
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maxPenetrationIndex = i;
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maxPenetration = m_pointCache[i].getDistance();
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}
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}
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#endif //KEEP_DEEPEST_POINT
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btScalar res0(btScalar(0.)), res1(btScalar(0.)), res2(btScalar(0.)), res3(btScalar(0.));
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if (gContactCalcArea3Points)
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{
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if (maxPenetrationIndex != 0)
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{
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btVector3 a0 = pt.m_localPointA - m_pointCache[1].m_localPointA;
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btVector3 b0 = m_pointCache[3].m_localPointA - m_pointCache[2].m_localPointA;
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btVector3 cross = a0.cross(b0);
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res0 = cross.length2();
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}
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if (maxPenetrationIndex != 1)
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{
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btVector3 a1 = pt.m_localPointA - m_pointCache[0].m_localPointA;
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btVector3 b1 = m_pointCache[3].m_localPointA - m_pointCache[2].m_localPointA;
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btVector3 cross = a1.cross(b1);
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res1 = cross.length2();
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}
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if (maxPenetrationIndex != 2)
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{
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btVector3 a2 = pt.m_localPointA - m_pointCache[0].m_localPointA;
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btVector3 b2 = m_pointCache[3].m_localPointA - m_pointCache[1].m_localPointA;
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btVector3 cross = a2.cross(b2);
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res2 = cross.length2();
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}
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if (maxPenetrationIndex != 3)
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{
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btVector3 a3 = pt.m_localPointA - m_pointCache[0].m_localPointA;
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btVector3 b3 = m_pointCache[2].m_localPointA - m_pointCache[1].m_localPointA;
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btVector3 cross = a3.cross(b3);
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res3 = cross.length2();
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}
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}
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else
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{
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if (maxPenetrationIndex != 0)
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{
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res0 = calcArea4Points(pt.m_localPointA, m_pointCache[1].m_localPointA, m_pointCache[2].m_localPointA, m_pointCache[3].m_localPointA);
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}
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if (maxPenetrationIndex != 1)
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{
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res1 = calcArea4Points(pt.m_localPointA, m_pointCache[0].m_localPointA, m_pointCache[2].m_localPointA, m_pointCache[3].m_localPointA);
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}
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if (maxPenetrationIndex != 2)
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{
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res2 = calcArea4Points(pt.m_localPointA, m_pointCache[0].m_localPointA, m_pointCache[1].m_localPointA, m_pointCache[3].m_localPointA);
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}
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if (maxPenetrationIndex != 3)
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{
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res3 = calcArea4Points(pt.m_localPointA, m_pointCache[0].m_localPointA, m_pointCache[1].m_localPointA, m_pointCache[2].m_localPointA);
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}
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}
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btVector4 maxvec(res0, res1, res2, res3);
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int biggestarea = maxvec.closestAxis4();
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return biggestarea;
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}
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int btPersistentManifold::getCacheEntry(const btManifoldPoint& newPoint) const
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{
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btScalar shortestDist = getContactBreakingThreshold() * getContactBreakingThreshold();
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int size = getNumContacts();
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int nearestPoint = -1;
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for (int i = 0; i < size; i++)
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{
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const btManifoldPoint& mp = m_pointCache[i];
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btVector3 diffA = mp.m_localPointA - newPoint.m_localPointA;
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const btScalar distToManiPoint = diffA.dot(diffA);
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if (distToManiPoint < shortestDist)
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{
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shortestDist = distToManiPoint;
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nearestPoint = i;
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}
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}
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return nearestPoint;
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}
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int btPersistentManifold::addManifoldPoint(const btManifoldPoint& newPoint, bool isPredictive)
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{
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if (!isPredictive)
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{
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btAssert(validContactDistance(newPoint));
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}
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int insertIndex = getNumContacts();
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if (insertIndex == MANIFOLD_CACHE_SIZE)
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{
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#if MANIFOLD_CACHE_SIZE >= 4
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//sort cache so best points come first, based on area
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insertIndex = sortCachedPoints(newPoint);
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#else
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insertIndex = 0;
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#endif
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clearUserCache(m_pointCache[insertIndex]);
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}
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else
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{
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m_cachedPoints++;
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}
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if (insertIndex < 0)
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insertIndex = 0;
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btAssert(m_pointCache[insertIndex].m_userPersistentData == 0);
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m_pointCache[insertIndex] = newPoint;
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return insertIndex;
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}
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btScalar btPersistentManifold::getContactBreakingThreshold() const
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{
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return m_contactBreakingThreshold;
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}
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void btPersistentManifold::refreshContactPoints(const btTransform& trA, const btTransform& trB)
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{
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int i;
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#ifdef DEBUG_PERSISTENCY
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printf("refreshContactPoints posA = (%f,%f,%f) posB = (%f,%f,%f)\n",
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trA.getOrigin().getX(),
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trA.getOrigin().getY(),
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trA.getOrigin().getZ(),
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trB.getOrigin().getX(),
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trB.getOrigin().getY(),
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trB.getOrigin().getZ());
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#endif //DEBUG_PERSISTENCY
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/// first refresh worldspace positions and distance
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for (i = getNumContacts() - 1; i >= 0; i--)
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{
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btManifoldPoint& manifoldPoint = m_pointCache[i];
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manifoldPoint.m_positionWorldOnA = trA(manifoldPoint.m_localPointA);
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manifoldPoint.m_positionWorldOnB = trB(manifoldPoint.m_localPointB);
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manifoldPoint.m_distance1 = (manifoldPoint.m_positionWorldOnA - manifoldPoint.m_positionWorldOnB).dot(manifoldPoint.m_normalWorldOnB);
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manifoldPoint.m_lifeTime++;
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}
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/// then
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btScalar distance2d;
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btVector3 projectedDifference, projectedPoint;
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for (i = getNumContacts() - 1; i >= 0; i--)
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{
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btManifoldPoint& manifoldPoint = m_pointCache[i];
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//contact becomes invalid when signed distance exceeds margin (projected on contactnormal direction)
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if (!validContactDistance(manifoldPoint))
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{
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removeContactPoint(i);
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}
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else
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{
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//todo: friction anchor may require the contact to be around a bit longer
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//contact also becomes invalid when relative movement orthogonal to normal exceeds margin
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projectedPoint = manifoldPoint.m_positionWorldOnA - manifoldPoint.m_normalWorldOnB * manifoldPoint.m_distance1;
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projectedDifference = manifoldPoint.m_positionWorldOnB - projectedPoint;
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distance2d = projectedDifference.dot(projectedDifference);
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if (distance2d > getContactBreakingThreshold() * getContactBreakingThreshold())
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{
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removeContactPoint(i);
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}
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else
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{
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//contact point processed callback
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if (gContactProcessedCallback)
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(*gContactProcessedCallback)(manifoldPoint, (void*)m_body0, (void*)m_body1);
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}
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}
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}
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#ifdef DEBUG_PERSISTENCY
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DebugPersistency();
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#endif //
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}
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int btPersistentManifold::calculateSerializeBufferSize() const
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{
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return sizeof(btPersistentManifoldData);
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}
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const char* btPersistentManifold::serialize(const class btPersistentManifold* manifold, void* dataBuffer, class btSerializer* serializer) const
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{
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btPersistentManifoldData* dataOut = (btPersistentManifoldData*)dataBuffer;
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memset(dataOut, 0, sizeof(btPersistentManifoldData));
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dataOut->m_body0 = (btCollisionObjectData*)serializer->getUniquePointer((void*)manifold->getBody0());
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dataOut->m_body1 = (btCollisionObjectData*)serializer->getUniquePointer((void*)manifold->getBody1());
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dataOut->m_contactBreakingThreshold = manifold->getContactBreakingThreshold();
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dataOut->m_contactProcessingThreshold = manifold->getContactProcessingThreshold();
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dataOut->m_numCachedPoints = manifold->getNumContacts();
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dataOut->m_companionIdA = manifold->m_companionIdA;
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dataOut->m_companionIdB = manifold->m_companionIdB;
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dataOut->m_index1a = manifold->m_index1a;
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dataOut->m_objectType = manifold->m_objectType;
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for (int i = 0; i < this->getNumContacts(); i++)
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{
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const btManifoldPoint& pt = manifold->getContactPoint(i);
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dataOut->m_pointCacheAppliedImpulse[i] = pt.m_appliedImpulse;
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dataOut->m_pointCachePrevRHS[i] = pt.m_prevRHS;
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dataOut->m_pointCacheAppliedImpulseLateral1[i] = pt.m_appliedImpulseLateral1;
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dataOut->m_pointCacheAppliedImpulseLateral2[i] = pt.m_appliedImpulseLateral2;
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pt.m_localPointA.serialize(dataOut->m_pointCacheLocalPointA[i]);
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pt.m_localPointB.serialize(dataOut->m_pointCacheLocalPointB[i]);
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pt.m_normalWorldOnB.serialize(dataOut->m_pointCacheNormalWorldOnB[i]);
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dataOut->m_pointCacheDistance[i] = pt.m_distance1;
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dataOut->m_pointCacheCombinedContactDamping1[i] = pt.m_combinedContactDamping1;
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dataOut->m_pointCacheCombinedContactStiffness1[i] = pt.m_combinedContactStiffness1;
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dataOut->m_pointCacheLifeTime[i] = pt.m_lifeTime;
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dataOut->m_pointCacheFrictionCFM[i] = pt.m_frictionCFM;
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dataOut->m_pointCacheContactERP[i] = pt.m_contactERP;
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dataOut->m_pointCacheContactCFM[i] = pt.m_contactCFM;
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dataOut->m_pointCacheContactPointFlags[i] = pt.m_contactPointFlags;
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dataOut->m_pointCacheIndex0[i] = pt.m_index0;
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dataOut->m_pointCacheIndex1[i] = pt.m_index1;
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dataOut->m_pointCachePartId0[i] = pt.m_partId0;
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dataOut->m_pointCachePartId1[i] = pt.m_partId1;
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pt.m_positionWorldOnA.serialize(dataOut->m_pointCachePositionWorldOnA[i]);
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pt.m_positionWorldOnB.serialize(dataOut->m_pointCachePositionWorldOnB[i]);
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dataOut->m_pointCacheCombinedFriction[i] = pt.m_combinedFriction;
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pt.m_lateralFrictionDir1.serialize(dataOut->m_pointCacheLateralFrictionDir1[i]);
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pt.m_lateralFrictionDir2.serialize(dataOut->m_pointCacheLateralFrictionDir2[i]);
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dataOut->m_pointCacheCombinedRollingFriction[i] = pt.m_combinedRollingFriction;
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dataOut->m_pointCacheCombinedSpinningFriction[i] = pt.m_combinedSpinningFriction;
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dataOut->m_pointCacheCombinedRestitution[i] = pt.m_combinedRestitution;
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dataOut->m_pointCacheContactMotion1[i] = pt.m_contactMotion1;
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dataOut->m_pointCacheContactMotion2[i] = pt.m_contactMotion2;
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}
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return btPersistentManifoldDataName;
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}
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void btPersistentManifold::deSerialize(const struct btPersistentManifoldDoubleData* manifoldDataPtr)
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{
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m_contactBreakingThreshold = manifoldDataPtr->m_contactBreakingThreshold;
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m_contactProcessingThreshold = manifoldDataPtr->m_contactProcessingThreshold;
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m_cachedPoints = manifoldDataPtr->m_numCachedPoints;
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m_companionIdA = manifoldDataPtr->m_companionIdA;
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m_companionIdB = manifoldDataPtr->m_companionIdB;
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//m_index1a = manifoldDataPtr->m_index1a;
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m_objectType = manifoldDataPtr->m_objectType;
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for (int i = 0; i < this->getNumContacts(); i++)
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{
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btManifoldPoint& pt = m_pointCache[i];
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pt.m_appliedImpulse = manifoldDataPtr->m_pointCacheAppliedImpulse[i];
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pt.m_prevRHS = manifoldDataPtr->m_pointCachePrevRHS[i];
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pt.m_appliedImpulseLateral1 = manifoldDataPtr->m_pointCacheAppliedImpulseLateral1[i];
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pt.m_appliedImpulseLateral2 = manifoldDataPtr->m_pointCacheAppliedImpulseLateral2[i];
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pt.m_localPointA.deSerializeDouble(manifoldDataPtr->m_pointCacheLocalPointA[i]);
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pt.m_localPointB.deSerializeDouble(manifoldDataPtr->m_pointCacheLocalPointB[i]);
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pt.m_normalWorldOnB.deSerializeDouble(manifoldDataPtr->m_pointCacheNormalWorldOnB[i]);
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pt.m_distance1 = manifoldDataPtr->m_pointCacheDistance[i];
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pt.m_combinedContactDamping1 = manifoldDataPtr->m_pointCacheCombinedContactDamping1[i];
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pt.m_combinedContactStiffness1 = manifoldDataPtr->m_pointCacheCombinedContactStiffness1[i];
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pt.m_lifeTime = manifoldDataPtr->m_pointCacheLifeTime[i];
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pt.m_frictionCFM = manifoldDataPtr->m_pointCacheFrictionCFM[i];
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pt.m_contactERP = manifoldDataPtr->m_pointCacheContactERP[i];
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pt.m_contactCFM = manifoldDataPtr->m_pointCacheContactCFM[i];
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pt.m_contactPointFlags = manifoldDataPtr->m_pointCacheContactPointFlags[i];
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pt.m_index0 = manifoldDataPtr->m_pointCacheIndex0[i];
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pt.m_index1 = manifoldDataPtr->m_pointCacheIndex1[i];
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pt.m_partId0 = manifoldDataPtr->m_pointCachePartId0[i];
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pt.m_partId1 = manifoldDataPtr->m_pointCachePartId1[i];
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pt.m_positionWorldOnA.deSerializeDouble(manifoldDataPtr->m_pointCachePositionWorldOnA[i]);
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pt.m_positionWorldOnB.deSerializeDouble(manifoldDataPtr->m_pointCachePositionWorldOnB[i]);
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pt.m_combinedFriction = manifoldDataPtr->m_pointCacheCombinedFriction[i];
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pt.m_lateralFrictionDir1.deSerializeDouble(manifoldDataPtr->m_pointCacheLateralFrictionDir1[i]);
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pt.m_lateralFrictionDir2.deSerializeDouble(manifoldDataPtr->m_pointCacheLateralFrictionDir2[i]);
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pt.m_combinedRollingFriction = manifoldDataPtr->m_pointCacheCombinedRollingFriction[i];
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pt.m_combinedSpinningFriction = manifoldDataPtr->m_pointCacheCombinedSpinningFriction[i];
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pt.m_combinedRestitution = manifoldDataPtr->m_pointCacheCombinedRestitution[i];
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pt.m_contactMotion1 = manifoldDataPtr->m_pointCacheContactMotion1[i];
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pt.m_contactMotion2 = manifoldDataPtr->m_pointCacheContactMotion2[i];
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}
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}
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void btPersistentManifold::deSerialize(const struct btPersistentManifoldFloatData* manifoldDataPtr)
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{
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m_contactBreakingThreshold = manifoldDataPtr->m_contactBreakingThreshold;
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m_contactProcessingThreshold = manifoldDataPtr->m_contactProcessingThreshold;
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m_cachedPoints = manifoldDataPtr->m_numCachedPoints;
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m_companionIdA = manifoldDataPtr->m_companionIdA;
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m_companionIdB = manifoldDataPtr->m_companionIdB;
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//m_index1a = manifoldDataPtr->m_index1a;
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m_objectType = manifoldDataPtr->m_objectType;
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for (int i = 0; i < this->getNumContacts(); i++)
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{
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btManifoldPoint& pt = m_pointCache[i];
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pt.m_appliedImpulse = manifoldDataPtr->m_pointCacheAppliedImpulse[i];
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pt.m_prevRHS = manifoldDataPtr->m_pointCachePrevRHS[i];
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pt.m_appliedImpulseLateral1 = manifoldDataPtr->m_pointCacheAppliedImpulseLateral1[i];
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pt.m_appliedImpulseLateral2 = manifoldDataPtr->m_pointCacheAppliedImpulseLateral2[i];
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pt.m_localPointA.deSerialize(manifoldDataPtr->m_pointCacheLocalPointA[i]);
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pt.m_localPointB.deSerialize(manifoldDataPtr->m_pointCacheLocalPointB[i]);
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pt.m_normalWorldOnB.deSerialize(manifoldDataPtr->m_pointCacheNormalWorldOnB[i]);
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pt.m_distance1 = manifoldDataPtr->m_pointCacheDistance[i];
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pt.m_combinedContactDamping1 = manifoldDataPtr->m_pointCacheCombinedContactDamping1[i];
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pt.m_combinedContactStiffness1 = manifoldDataPtr->m_pointCacheCombinedContactStiffness1[i];
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pt.m_lifeTime = manifoldDataPtr->m_pointCacheLifeTime[i];
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pt.m_frictionCFM = manifoldDataPtr->m_pointCacheFrictionCFM[i];
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pt.m_contactERP = manifoldDataPtr->m_pointCacheContactERP[i];
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pt.m_contactCFM = manifoldDataPtr->m_pointCacheContactCFM[i];
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pt.m_contactPointFlags = manifoldDataPtr->m_pointCacheContactPointFlags[i];
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pt.m_index0 = manifoldDataPtr->m_pointCacheIndex0[i];
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pt.m_index1 = manifoldDataPtr->m_pointCacheIndex1[i];
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pt.m_partId0 = manifoldDataPtr->m_pointCachePartId0[i];
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pt.m_partId1 = manifoldDataPtr->m_pointCachePartId1[i];
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pt.m_positionWorldOnA.deSerialize(manifoldDataPtr->m_pointCachePositionWorldOnA[i]);
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pt.m_positionWorldOnB.deSerialize(manifoldDataPtr->m_pointCachePositionWorldOnB[i]);
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pt.m_combinedFriction = manifoldDataPtr->m_pointCacheCombinedFriction[i];
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pt.m_lateralFrictionDir1.deSerialize(manifoldDataPtr->m_pointCacheLateralFrictionDir1[i]);
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pt.m_lateralFrictionDir2.deSerialize(manifoldDataPtr->m_pointCacheLateralFrictionDir2[i]);
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pt.m_combinedRollingFriction = manifoldDataPtr->m_pointCacheCombinedRollingFriction[i];
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pt.m_combinedSpinningFriction = manifoldDataPtr->m_pointCacheCombinedSpinningFriction[i];
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pt.m_combinedRestitution = manifoldDataPtr->m_pointCacheCombinedRestitution[i];
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pt.m_contactMotion1 = manifoldDataPtr->m_pointCacheContactMotion1[i];
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pt.m_contactMotion2 = manifoldDataPtr->m_pointCacheContactMotion2[i];
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}
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}
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