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https://github.com/Relintai/pandemonium_engine.git
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678 lines
23 KiB
C++
678 lines
23 KiB
C++
/*
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Copyright (c) 2013 Advanced Micro Devices, Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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//Originally written by Erwin Coumans
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#include "b3GpuRigidBodyPipeline.h"
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#include "b3GpuRigidBodyPipelineInternalData.h"
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#include "kernels/integrateKernel.h"
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#include "kernels/updateAabbsKernel.h"
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#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
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#include "b3GpuNarrowPhase.h"
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#include "Bullet3Geometry/b3AabbUtil.h"
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#include "Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h"
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#include "Bullet3OpenCL/BroadphaseCollision/b3GpuBroadphaseInterface.h"
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#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
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#include "Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.h"
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#include "Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h"
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#include "Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h"
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//#define TEST_OTHER_GPU_SOLVER
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#define B3_RIGIDBODY_INTEGRATE_PATH "src/Bullet3OpenCL/RigidBody/kernels/integrateKernel.cl"
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#define B3_RIGIDBODY_UPDATEAABB_PATH "src/Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.cl"
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bool useBullet2CpuSolver = true;
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//choice of contact solver
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bool gUseJacobi = false;
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bool gUseDbvt = false;
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bool gDumpContactStats = false;
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bool gCalcWorldSpaceAabbOnCpu = false;
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bool gUseCalculateOverlappingPairsHost = false;
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bool gIntegrateOnCpu = false;
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bool gClearPairsOnGpu = true;
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#define TEST_OTHER_GPU_SOLVER 1
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#ifdef TEST_OTHER_GPU_SOLVER
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#include "b3GpuJacobiContactSolver.h"
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#endif //TEST_OTHER_GPU_SOLVER
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#include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3Contact4.h"
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#include "Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.h"
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#include "b3GpuPgsContactSolver.h"
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#include "b3Solver.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
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#include "Bullet3OpenCL/Raycast/b3GpuRaycast.h"
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#include "Bullet3Dynamics/shared/b3IntegrateTransforms.h"
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#include "Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h"
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b3GpuRigidBodyPipeline::b3GpuRigidBodyPipeline(cl_context ctx, cl_device_id device, cl_command_queue q, class b3GpuNarrowPhase* narrowphase, class b3GpuBroadphaseInterface* broadphaseSap, struct b3DynamicBvhBroadphase* broadphaseDbvt, const b3Config& config)
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{
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m_data = new b3GpuRigidBodyPipelineInternalData;
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m_data->m_constraintUid = 0;
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m_data->m_config = config;
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m_data->m_context = ctx;
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m_data->m_device = device;
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m_data->m_queue = q;
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m_data->m_solver = new b3PgsJacobiSolver(true); //new b3PgsJacobiSolver(true);
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m_data->m_gpuSolver = new b3GpuPgsConstraintSolver(ctx, device, q, true); //new b3PgsJacobiSolver(true);
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m_data->m_allAabbsGPU = new b3OpenCLArray<b3SapAabb>(ctx, q, config.m_maxConvexBodies);
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m_data->m_overlappingPairsGPU = new b3OpenCLArray<b3BroadphasePair>(ctx, q, config.m_maxBroadphasePairs);
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m_data->m_gpuConstraints = new b3OpenCLArray<b3GpuGenericConstraint>(ctx, q);
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#ifdef TEST_OTHER_GPU_SOLVER
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m_data->m_solver3 = new b3GpuJacobiContactSolver(ctx, device, q, config.m_maxBroadphasePairs);
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#endif // TEST_OTHER_GPU_SOLVER
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m_data->m_solver2 = new b3GpuPgsContactSolver(ctx, device, q, config.m_maxBroadphasePairs);
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m_data->m_raycaster = new b3GpuRaycast(ctx, device, q);
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m_data->m_broadphaseDbvt = broadphaseDbvt;
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m_data->m_broadphaseSap = broadphaseSap;
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m_data->m_narrowphase = narrowphase;
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m_data->m_gravity.setValue(0.f, -9.8f, 0.f);
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cl_int errNum = 0;
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{
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cl_program prog = b3OpenCLUtils::compileCLProgramFromString(m_data->m_context, m_data->m_device, integrateKernelCL, &errNum, "", B3_RIGIDBODY_INTEGRATE_PATH);
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b3Assert(errNum == CL_SUCCESS);
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m_data->m_integrateTransformsKernel = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device, integrateKernelCL, "integrateTransformsKernel", &errNum, prog);
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b3Assert(errNum == CL_SUCCESS);
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clReleaseProgram(prog);
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}
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{
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cl_program prog = b3OpenCLUtils::compileCLProgramFromString(m_data->m_context, m_data->m_device, updateAabbsKernelCL, &errNum, "", B3_RIGIDBODY_UPDATEAABB_PATH);
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b3Assert(errNum == CL_SUCCESS);
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m_data->m_updateAabbsKernel = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device, updateAabbsKernelCL, "initializeGpuAabbsFull", &errNum, prog);
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b3Assert(errNum == CL_SUCCESS);
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m_data->m_clearOverlappingPairsKernel = b3OpenCLUtils::compileCLKernelFromString(m_data->m_context, m_data->m_device, updateAabbsKernelCL, "clearOverlappingPairsKernel", &errNum, prog);
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b3Assert(errNum == CL_SUCCESS);
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clReleaseProgram(prog);
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}
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}
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b3GpuRigidBodyPipeline::~b3GpuRigidBodyPipeline()
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{
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if (m_data->m_integrateTransformsKernel)
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clReleaseKernel(m_data->m_integrateTransformsKernel);
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if (m_data->m_updateAabbsKernel)
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clReleaseKernel(m_data->m_updateAabbsKernel);
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if (m_data->m_clearOverlappingPairsKernel)
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clReleaseKernel(m_data->m_clearOverlappingPairsKernel);
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delete m_data->m_raycaster;
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delete m_data->m_solver;
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delete m_data->m_allAabbsGPU;
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delete m_data->m_gpuConstraints;
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delete m_data->m_overlappingPairsGPU;
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#ifdef TEST_OTHER_GPU_SOLVER
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delete m_data->m_solver3;
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#endif //TEST_OTHER_GPU_SOLVER
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delete m_data->m_solver2;
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delete m_data;
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}
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void b3GpuRigidBodyPipeline::reset()
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{
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m_data->m_gpuConstraints->resize(0);
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m_data->m_cpuConstraints.resize(0);
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m_data->m_allAabbsGPU->resize(0);
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m_data->m_allAabbsCPU.resize(0);
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}
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void b3GpuRigidBodyPipeline::addConstraint(b3TypedConstraint* constraint)
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{
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m_data->m_joints.push_back(constraint);
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}
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void b3GpuRigidBodyPipeline::removeConstraint(b3TypedConstraint* constraint)
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{
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m_data->m_joints.remove(constraint);
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}
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void b3GpuRigidBodyPipeline::removeConstraintByUid(int uid)
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{
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m_data->m_gpuSolver->recomputeBatches();
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//slow linear search
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m_data->m_gpuConstraints->copyToHost(m_data->m_cpuConstraints);
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//remove
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for (int i = 0; i < m_data->m_cpuConstraints.size(); i++)
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{
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if (m_data->m_cpuConstraints[i].m_uid == uid)
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{
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//m_data->m_cpuConstraints.remove(m_data->m_cpuConstraints[i]);
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m_data->m_cpuConstraints.swap(i, m_data->m_cpuConstraints.size() - 1);
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m_data->m_cpuConstraints.pop_back();
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break;
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}
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}
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if (m_data->m_cpuConstraints.size())
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{
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m_data->m_gpuConstraints->copyFromHost(m_data->m_cpuConstraints);
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}
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else
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{
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m_data->m_gpuConstraints->resize(0);
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}
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}
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int b3GpuRigidBodyPipeline::createPoint2PointConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB, float breakingThreshold)
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{
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m_data->m_gpuSolver->recomputeBatches();
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b3GpuGenericConstraint c;
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c.m_uid = m_data->m_constraintUid;
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m_data->m_constraintUid++;
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c.m_flags = B3_CONSTRAINT_FLAG_ENABLED;
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c.m_rbA = bodyA;
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c.m_rbB = bodyB;
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c.m_pivotInA.setValue(pivotInA[0], pivotInA[1], pivotInA[2]);
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c.m_pivotInB.setValue(pivotInB[0], pivotInB[1], pivotInB[2]);
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c.m_breakingImpulseThreshold = breakingThreshold;
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c.m_constraintType = B3_GPU_POINT2POINT_CONSTRAINT_TYPE;
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m_data->m_cpuConstraints.push_back(c);
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return c.m_uid;
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}
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int b3GpuRigidBodyPipeline::createFixedConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB, const float* relTargetAB, float breakingThreshold)
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{
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m_data->m_gpuSolver->recomputeBatches();
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b3GpuGenericConstraint c;
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c.m_uid = m_data->m_constraintUid;
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m_data->m_constraintUid++;
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c.m_flags = B3_CONSTRAINT_FLAG_ENABLED;
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c.m_rbA = bodyA;
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c.m_rbB = bodyB;
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c.m_pivotInA.setValue(pivotInA[0], pivotInA[1], pivotInA[2]);
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c.m_pivotInB.setValue(pivotInB[0], pivotInB[1], pivotInB[2]);
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c.m_relTargetAB.setValue(relTargetAB[0], relTargetAB[1], relTargetAB[2], relTargetAB[3]);
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c.m_breakingImpulseThreshold = breakingThreshold;
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c.m_constraintType = B3_GPU_FIXED_CONSTRAINT_TYPE;
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m_data->m_cpuConstraints.push_back(c);
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return c.m_uid;
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}
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void b3GpuRigidBodyPipeline::stepSimulation(float deltaTime)
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{
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//update worldspace AABBs from local AABB/worldtransform
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{
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B3_PROFILE("setupGpuAabbs");
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setupGpuAabbsFull();
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}
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int numPairs = 0;
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//compute overlapping pairs
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{
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if (gUseDbvt)
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{
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{
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B3_PROFILE("setAabb");
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m_data->m_allAabbsGPU->copyToHost(m_data->m_allAabbsCPU);
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for (int i = 0; i < m_data->m_allAabbsCPU.size(); i++)
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{
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b3Vector3 aabbMin = b3MakeVector3(m_data->m_allAabbsCPU[i].m_min[0], m_data->m_allAabbsCPU[i].m_min[1], m_data->m_allAabbsCPU[i].m_min[2]);
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b3Vector3 aabbMax = b3MakeVector3(m_data->m_allAabbsCPU[i].m_max[0], m_data->m_allAabbsCPU[i].m_max[1], m_data->m_allAabbsCPU[i].m_max[2]);
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m_data->m_broadphaseDbvt->setAabb(i, aabbMin, aabbMax, 0);
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}
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}
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{
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B3_PROFILE("calculateOverlappingPairs");
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m_data->m_broadphaseDbvt->calculateOverlappingPairs();
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}
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numPairs = m_data->m_broadphaseDbvt->getOverlappingPairCache()->getNumOverlappingPairs();
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}
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else
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{
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if (gUseCalculateOverlappingPairsHost)
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{
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m_data->m_broadphaseSap->calculateOverlappingPairsHost(m_data->m_config.m_maxBroadphasePairs);
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}
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else
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{
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m_data->m_broadphaseSap->calculateOverlappingPairs(m_data->m_config.m_maxBroadphasePairs);
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}
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numPairs = m_data->m_broadphaseSap->getNumOverlap();
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}
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}
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//compute contact points
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// printf("numPairs=%d\n",numPairs);
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int numContacts = 0;
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int numBodies = m_data->m_narrowphase->getNumRigidBodies();
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if (numPairs)
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{
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cl_mem pairs = 0;
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cl_mem aabbsWS = 0;
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if (gUseDbvt)
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{
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B3_PROFILE("m_overlappingPairsGPU->copyFromHost");
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m_data->m_overlappingPairsGPU->copyFromHost(m_data->m_broadphaseDbvt->getOverlappingPairCache()->getOverlappingPairArray());
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pairs = m_data->m_overlappingPairsGPU->getBufferCL();
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aabbsWS = m_data->m_allAabbsGPU->getBufferCL();
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}
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else
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{
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pairs = m_data->m_broadphaseSap->getOverlappingPairBuffer();
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aabbsWS = m_data->m_broadphaseSap->getAabbBufferWS();
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}
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m_data->m_overlappingPairsGPU->resize(numPairs);
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//mark the contacts for each pair as 'unused'
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if (numPairs)
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{
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b3OpenCLArray<b3BroadphasePair> gpuPairs(this->m_data->m_context, m_data->m_queue);
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gpuPairs.setFromOpenCLBuffer(pairs, numPairs);
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if (gClearPairsOnGpu)
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{
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//b3AlignedObjectArray<b3BroadphasePair> hostPairs;//just for debugging
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//gpuPairs.copyToHost(hostPairs);
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b3LauncherCL launcher(m_data->m_queue, m_data->m_clearOverlappingPairsKernel, "clearOverlappingPairsKernel");
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launcher.setBuffer(pairs);
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launcher.setConst(numPairs);
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launcher.launch1D(numPairs);
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//gpuPairs.copyToHost(hostPairs);
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}
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else
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{
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b3AlignedObjectArray<b3BroadphasePair> hostPairs;
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gpuPairs.copyToHost(hostPairs);
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for (int i = 0; i < hostPairs.size(); i++)
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{
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hostPairs[i].z = 0xffffffff;
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}
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gpuPairs.copyFromHost(hostPairs);
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}
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}
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m_data->m_narrowphase->computeContacts(pairs, numPairs, aabbsWS, numBodies);
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numContacts = m_data->m_narrowphase->getNumContactsGpu();
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if (gUseDbvt)
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{
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///store the cached information (contact locations in the 'z' component)
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B3_PROFILE("m_overlappingPairsGPU->copyToHost");
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m_data->m_overlappingPairsGPU->copyToHost(m_data->m_broadphaseDbvt->getOverlappingPairCache()->getOverlappingPairArray());
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}
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if (gDumpContactStats && numContacts)
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{
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m_data->m_narrowphase->getContactsGpu();
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printf("numContacts = %d\n", numContacts);
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int totalPoints = 0;
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const b3Contact4* contacts = m_data->m_narrowphase->getContactsCPU();
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for (int i = 0; i < numContacts; i++)
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{
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totalPoints += contacts->getNPoints();
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}
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printf("totalPoints=%d\n", totalPoints);
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}
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}
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//convert contact points to contact constraints
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//solve constraints
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b3OpenCLArray<b3RigidBodyData> gpuBodies(m_data->m_context, m_data->m_queue, 0, true);
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gpuBodies.setFromOpenCLBuffer(m_data->m_narrowphase->getBodiesGpu(), m_data->m_narrowphase->getNumRigidBodies());
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b3OpenCLArray<b3InertiaData> gpuInertias(m_data->m_context, m_data->m_queue, 0, true);
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gpuInertias.setFromOpenCLBuffer(m_data->m_narrowphase->getBodyInertiasGpu(), m_data->m_narrowphase->getNumRigidBodies());
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b3OpenCLArray<b3Contact4> gpuContacts(m_data->m_context, m_data->m_queue, 0, true);
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gpuContacts.setFromOpenCLBuffer(m_data->m_narrowphase->getContactsGpu(), m_data->m_narrowphase->getNumContactsGpu());
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int numJoints = m_data->m_joints.size() ? m_data->m_joints.size() : m_data->m_cpuConstraints.size();
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if (useBullet2CpuSolver && numJoints)
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{
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// b3AlignedObjectArray<b3Contact4> hostContacts;
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//gpuContacts.copyToHost(hostContacts);
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{
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bool useGpu = m_data->m_joints.size() == 0;
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// b3Contact4* contacts = numContacts? &hostContacts[0]: 0;
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//m_data->m_solver->solveContacts(m_data->m_narrowphase->getNumBodiesGpu(),&hostBodies[0],&hostInertias[0],numContacts,contacts,numJoints, joints);
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if (useGpu)
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{
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m_data->m_gpuSolver->solveJoints(m_data->m_narrowphase->getNumRigidBodies(), &gpuBodies, &gpuInertias, numJoints, m_data->m_gpuConstraints);
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}
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else
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{
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b3AlignedObjectArray<b3RigidBodyData> hostBodies;
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gpuBodies.copyToHost(hostBodies);
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b3AlignedObjectArray<b3InertiaData> hostInertias;
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gpuInertias.copyToHost(hostInertias);
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b3TypedConstraint** joints = numJoints ? &m_data->m_joints[0] : 0;
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m_data->m_solver->solveContacts(m_data->m_narrowphase->getNumRigidBodies(), &hostBodies[0], &hostInertias[0], 0, 0, numJoints, joints);
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gpuBodies.copyFromHost(hostBodies);
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}
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}
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}
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if (numContacts)
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{
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#ifdef TEST_OTHER_GPU_SOLVER
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if (gUseJacobi)
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{
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bool useGpu = true;
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if (useGpu)
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{
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bool forceHost = false;
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if (forceHost)
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{
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b3AlignedObjectArray<b3RigidBodyData> hostBodies;
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b3AlignedObjectArray<b3InertiaData> hostInertias;
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b3AlignedObjectArray<b3Contact4> hostContacts;
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{
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B3_PROFILE("copyToHost");
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gpuBodies.copyToHost(hostBodies);
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gpuInertias.copyToHost(hostInertias);
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gpuContacts.copyToHost(hostContacts);
|
|
}
|
|
|
|
{
|
|
b3JacobiSolverInfo solverInfo;
|
|
m_data->m_solver3->solveGroupHost(&hostBodies[0], &hostInertias[0], hostBodies.size(), &hostContacts[0], hostContacts.size(), solverInfo);
|
|
}
|
|
{
|
|
B3_PROFILE("copyFromHost");
|
|
gpuBodies.copyFromHost(hostBodies);
|
|
}
|
|
}
|
|
else
|
|
|
|
{
|
|
int static0Index = m_data->m_narrowphase->getStatic0Index();
|
|
b3JacobiSolverInfo solverInfo;
|
|
//m_data->m_solver3->solveContacts( >solveGroup(&gpuBodies, &gpuInertias, &gpuContacts,solverInfo);
|
|
//m_data->m_solver3->solveContacts(m_data->m_narrowphase->getNumBodiesGpu(),&hostBodies[0],&hostInertias[0],numContacts,&hostContacts[0]);
|
|
m_data->m_solver3->solveContacts(numBodies, gpuBodies.getBufferCL(), gpuInertias.getBufferCL(), numContacts, gpuContacts.getBufferCL(), m_data->m_config, static0Index);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
b3AlignedObjectArray<b3RigidBodyData> hostBodies;
|
|
gpuBodies.copyToHost(hostBodies);
|
|
b3AlignedObjectArray<b3InertiaData> hostInertias;
|
|
gpuInertias.copyToHost(hostInertias);
|
|
b3AlignedObjectArray<b3Contact4> hostContacts;
|
|
gpuContacts.copyToHost(hostContacts);
|
|
{
|
|
//m_data->m_solver->solveContacts(m_data->m_narrowphase->getNumBodiesGpu(),&hostBodies[0],&hostInertias[0],numContacts,&hostContacts[0]);
|
|
}
|
|
gpuBodies.copyFromHost(hostBodies);
|
|
}
|
|
}
|
|
else
|
|
#endif //TEST_OTHER_GPU_SOLVER
|
|
{
|
|
int static0Index = m_data->m_narrowphase->getStatic0Index();
|
|
m_data->m_solver2->solveContacts(numBodies, gpuBodies.getBufferCL(), gpuInertias.getBufferCL(), numContacts, gpuContacts.getBufferCL(), m_data->m_config, static0Index);
|
|
|
|
//m_data->m_solver4->solveContacts(m_data->m_narrowphase->getNumBodiesGpu(), gpuBodies.getBufferCL(), gpuInertias.getBufferCL(), numContacts, gpuContacts.getBufferCL());
|
|
|
|
/*m_data->m_solver3->solveContactConstraintHost(
|
|
(b3OpenCLArray<RigidBodyBase::Body>*)&gpuBodies,
|
|
(b3OpenCLArray<RigidBodyBase::Inertia>*)&gpuInertias,
|
|
(b3OpenCLArray<Constraint4>*) &gpuContacts,
|
|
0,numContacts,256);
|
|
*/
|
|
}
|
|
}
|
|
|
|
integrate(deltaTime);
|
|
}
|
|
|
|
void b3GpuRigidBodyPipeline::integrate(float timeStep)
|
|
{
|
|
//integrate
|
|
int numBodies = m_data->m_narrowphase->getNumRigidBodies();
|
|
float angularDamp = 0.99f;
|
|
|
|
if (gIntegrateOnCpu)
|
|
{
|
|
if (numBodies)
|
|
{
|
|
b3GpuNarrowPhaseInternalData* npData = m_data->m_narrowphase->getInternalData();
|
|
npData->m_bodyBufferGPU->copyToHost(*npData->m_bodyBufferCPU);
|
|
|
|
b3RigidBodyData_t* bodies = &npData->m_bodyBufferCPU->at(0);
|
|
|
|
for (int nodeID = 0; nodeID < numBodies; nodeID++)
|
|
{
|
|
integrateSingleTransform(bodies, nodeID, timeStep, angularDamp, m_data->m_gravity);
|
|
}
|
|
npData->m_bodyBufferGPU->copyFromHost(*npData->m_bodyBufferCPU);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
b3LauncherCL launcher(m_data->m_queue, m_data->m_integrateTransformsKernel, "m_integrateTransformsKernel");
|
|
launcher.setBuffer(m_data->m_narrowphase->getBodiesGpu());
|
|
|
|
launcher.setConst(numBodies);
|
|
launcher.setConst(timeStep);
|
|
launcher.setConst(angularDamp);
|
|
launcher.setConst(m_data->m_gravity);
|
|
launcher.launch1D(numBodies);
|
|
}
|
|
}
|
|
|
|
void b3GpuRigidBodyPipeline::setupGpuAabbsFull()
|
|
{
|
|
cl_int ciErrNum = 0;
|
|
|
|
int numBodies = m_data->m_narrowphase->getNumRigidBodies();
|
|
if (!numBodies)
|
|
return;
|
|
|
|
if (gCalcWorldSpaceAabbOnCpu)
|
|
{
|
|
if (numBodies)
|
|
{
|
|
if (gUseDbvt)
|
|
{
|
|
m_data->m_allAabbsCPU.resize(numBodies);
|
|
m_data->m_narrowphase->readbackAllBodiesToCpu();
|
|
for (int i = 0; i < numBodies; i++)
|
|
{
|
|
b3ComputeWorldAabb(i, m_data->m_narrowphase->getBodiesCpu(), m_data->m_narrowphase->getCollidablesCpu(), m_data->m_narrowphase->getLocalSpaceAabbsCpu(), &m_data->m_allAabbsCPU[0]);
|
|
}
|
|
m_data->m_allAabbsGPU->copyFromHost(m_data->m_allAabbsCPU);
|
|
}
|
|
else
|
|
{
|
|
m_data->m_broadphaseSap->getAllAabbsCPU().resize(numBodies);
|
|
m_data->m_narrowphase->readbackAllBodiesToCpu();
|
|
for (int i = 0; i < numBodies; i++)
|
|
{
|
|
b3ComputeWorldAabb(i, m_data->m_narrowphase->getBodiesCpu(), m_data->m_narrowphase->getCollidablesCpu(), m_data->m_narrowphase->getLocalSpaceAabbsCpu(), &m_data->m_broadphaseSap->getAllAabbsCPU()[0]);
|
|
}
|
|
m_data->m_broadphaseSap->getAllAabbsGPU().copyFromHost(m_data->m_broadphaseSap->getAllAabbsCPU());
|
|
//m_data->m_broadphaseSap->writeAabbsToGpu();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//__kernel void initializeGpuAabbsFull( const int numNodes, __global Body* gBodies,__global Collidable* collidables, __global b3AABBCL* plocalShapeAABB, __global b3AABBCL* pAABB)
|
|
b3LauncherCL launcher(m_data->m_queue, m_data->m_updateAabbsKernel, "m_updateAabbsKernel");
|
|
launcher.setConst(numBodies);
|
|
cl_mem bodies = m_data->m_narrowphase->getBodiesGpu();
|
|
launcher.setBuffer(bodies);
|
|
cl_mem collidables = m_data->m_narrowphase->getCollidablesGpu();
|
|
launcher.setBuffer(collidables);
|
|
cl_mem localAabbs = m_data->m_narrowphase->getAabbLocalSpaceBufferGpu();
|
|
launcher.setBuffer(localAabbs);
|
|
|
|
cl_mem worldAabbs = 0;
|
|
if (gUseDbvt)
|
|
{
|
|
worldAabbs = m_data->m_allAabbsGPU->getBufferCL();
|
|
}
|
|
else
|
|
{
|
|
worldAabbs = m_data->m_broadphaseSap->getAabbBufferWS();
|
|
}
|
|
launcher.setBuffer(worldAabbs);
|
|
launcher.launch1D(numBodies);
|
|
|
|
oclCHECKERROR(ciErrNum, CL_SUCCESS);
|
|
}
|
|
|
|
/*
|
|
b3AlignedObjectArray<b3SapAabb> aabbs;
|
|
m_data->m_broadphaseSap->m_allAabbsGPU.copyToHost(aabbs);
|
|
|
|
printf("numAabbs = %d\n", aabbs.size());
|
|
|
|
for (int i=0;i<aabbs.size();i++)
|
|
{
|
|
printf("aabb[%d].m_min=%f,%f,%f,%d\n",i,aabbs[i].m_minVec[0],aabbs[i].m_minVec[1],aabbs[i].m_minVec[2],aabbs[i].m_minIndices[3]);
|
|
printf("aabb[%d].m_max=%f,%f,%f,%d\n",i,aabbs[i].m_maxVec[0],aabbs[i].m_maxVec[1],aabbs[i].m_maxVec[2],aabbs[i].m_signedMaxIndices[3]);
|
|
|
|
};
|
|
*/
|
|
}
|
|
|
|
cl_mem b3GpuRigidBodyPipeline::getBodyBuffer()
|
|
{
|
|
return m_data->m_narrowphase->getBodiesGpu();
|
|
}
|
|
|
|
int b3GpuRigidBodyPipeline::getNumBodies() const
|
|
{
|
|
return m_data->m_narrowphase->getNumRigidBodies();
|
|
}
|
|
|
|
void b3GpuRigidBodyPipeline::setGravity(const float* grav)
|
|
{
|
|
m_data->m_gravity.setValue(grav[0], grav[1], grav[2]);
|
|
}
|
|
|
|
void b3GpuRigidBodyPipeline::copyConstraintsToHost()
|
|
{
|
|
m_data->m_gpuConstraints->copyToHost(m_data->m_cpuConstraints);
|
|
}
|
|
|
|
void b3GpuRigidBodyPipeline::writeAllInstancesToGpu()
|
|
{
|
|
m_data->m_allAabbsGPU->copyFromHost(m_data->m_allAabbsCPU);
|
|
m_data->m_gpuConstraints->copyFromHost(m_data->m_cpuConstraints);
|
|
}
|
|
|
|
int b3GpuRigidBodyPipeline::registerPhysicsInstance(float mass, const float* position, const float* orientation, int collidableIndex, int userIndex, bool writeInstanceToGpu)
|
|
{
|
|
b3Vector3 aabbMin = b3MakeVector3(0, 0, 0), aabbMax = b3MakeVector3(0, 0, 0);
|
|
|
|
if (collidableIndex >= 0)
|
|
{
|
|
b3SapAabb localAabb = m_data->m_narrowphase->getLocalSpaceAabb(collidableIndex);
|
|
b3Vector3 localAabbMin = b3MakeVector3(localAabb.m_min[0], localAabb.m_min[1], localAabb.m_min[2]);
|
|
b3Vector3 localAabbMax = b3MakeVector3(localAabb.m_max[0], localAabb.m_max[1], localAabb.m_max[2]);
|
|
|
|
b3Scalar margin = 0.01f;
|
|
b3Transform t;
|
|
t.setIdentity();
|
|
t.setOrigin(b3MakeVector3(position[0], position[1], position[2]));
|
|
t.setRotation(b3Quaternion(orientation[0], orientation[1], orientation[2], orientation[3]));
|
|
b3TransformAabb(localAabbMin, localAabbMax, margin, t, aabbMin, aabbMax);
|
|
}
|
|
else
|
|
{
|
|
b3Error("registerPhysicsInstance using invalid collidableIndex\n");
|
|
return -1;
|
|
}
|
|
|
|
bool writeToGpu = false;
|
|
int bodyIndex = m_data->m_narrowphase->getNumRigidBodies();
|
|
bodyIndex = m_data->m_narrowphase->registerRigidBody(collidableIndex, mass, position, orientation, &aabbMin.getX(), &aabbMax.getX(), writeToGpu);
|
|
|
|
if (bodyIndex >= 0)
|
|
{
|
|
if (gUseDbvt)
|
|
{
|
|
m_data->m_broadphaseDbvt->createProxy(aabbMin, aabbMax, bodyIndex, 0, 1, 1);
|
|
b3SapAabb aabb;
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
aabb.m_min[i] = aabbMin[i];
|
|
aabb.m_max[i] = aabbMax[i];
|
|
aabb.m_minIndices[3] = bodyIndex;
|
|
}
|
|
m_data->m_allAabbsCPU.push_back(aabb);
|
|
if (writeInstanceToGpu)
|
|
{
|
|
m_data->m_allAabbsGPU->copyFromHost(m_data->m_allAabbsCPU);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (mass)
|
|
{
|
|
m_data->m_broadphaseSap->createProxy(aabbMin, aabbMax, bodyIndex, 1, 1); //m_dispatcher);
|
|
}
|
|
else
|
|
{
|
|
m_data->m_broadphaseSap->createLargeProxy(aabbMin, aabbMax, bodyIndex, 1, 1); //m_dispatcher);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
if (mass>0.f)
|
|
m_numDynamicPhysicsInstances++;
|
|
|
|
m_numPhysicsInstances++;
|
|
*/
|
|
|
|
return bodyIndex;
|
|
}
|
|
|
|
void b3GpuRigidBodyPipeline::castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults)
|
|
{
|
|
this->m_data->m_raycaster->castRays(rays, hitResults,
|
|
getNumBodies(), this->m_data->m_narrowphase->getBodiesCpu(),
|
|
m_data->m_narrowphase->getNumCollidablesGpu(), m_data->m_narrowphase->getCollidablesCpu(),
|
|
m_data->m_narrowphase->getInternalData(), m_data->m_broadphaseSap);
|
|
}
|