mirror of
https://github.com/Relintai/pandemonium_engine.git
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1255 lines
46 KiB
C++
1255 lines
46 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "b3QuantizedBvh.h"
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#include "Bullet3Geometry/b3AabbUtil.h"
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#define RAYAABB2
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b3QuantizedBvh::b3QuantizedBvh() : m_bulletVersion(B3_BULLET_VERSION),
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m_useQuantization(false),
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m_traversalMode(TRAVERSAL_STACKLESS_CACHE_FRIENDLY)
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//m_traversalMode(TRAVERSAL_STACKLESS)
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//m_traversalMode(TRAVERSAL_RECURSIVE)
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,
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m_subtreeHeaderCount(0) //PCK: add this line
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{
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m_bvhAabbMin.setValue(-B3_INFINITY, -B3_INFINITY, -B3_INFINITY);
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m_bvhAabbMax.setValue(B3_INFINITY, B3_INFINITY, B3_INFINITY);
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}
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void b3QuantizedBvh::buildInternal()
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{
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///assumes that caller filled in the m_quantizedLeafNodes
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m_useQuantization = true;
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int numLeafNodes = 0;
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if (m_useQuantization)
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{
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//now we have an array of leafnodes in m_leafNodes
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numLeafNodes = m_quantizedLeafNodes.size();
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m_quantizedContiguousNodes.resize(2 * numLeafNodes);
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}
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m_curNodeIndex = 0;
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buildTree(0, numLeafNodes);
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///if the entire tree is small then subtree size, we need to create a header info for the tree
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if (m_useQuantization && !m_SubtreeHeaders.size())
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{
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b3BvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
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subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[0]);
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subtree.m_rootNodeIndex = 0;
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subtree.m_subtreeSize = m_quantizedContiguousNodes[0].isLeafNode() ? 1 : m_quantizedContiguousNodes[0].getEscapeIndex();
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}
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//PCK: update the copy of the size
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m_subtreeHeaderCount = m_SubtreeHeaders.size();
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//PCK: clear m_quantizedLeafNodes and m_leafNodes, they are temporary
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m_quantizedLeafNodes.clear();
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m_leafNodes.clear();
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}
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///just for debugging, to visualize the individual patches/subtrees
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#ifdef DEBUG_PATCH_COLORS
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b3Vector3 color[4] =
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{
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b3Vector3(1, 0, 0),
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b3Vector3(0, 1, 0),
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b3Vector3(0, 0, 1),
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b3Vector3(0, 1, 1)};
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#endif //DEBUG_PATCH_COLORS
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void b3QuantizedBvh::setQuantizationValues(const b3Vector3& bvhAabbMin, const b3Vector3& bvhAabbMax, b3Scalar quantizationMargin)
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{
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//enlarge the AABB to avoid division by zero when initializing the quantization values
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b3Vector3 clampValue = b3MakeVector3(quantizationMargin, quantizationMargin, quantizationMargin);
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m_bvhAabbMin = bvhAabbMin - clampValue;
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m_bvhAabbMax = bvhAabbMax + clampValue;
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b3Vector3 aabbSize = m_bvhAabbMax - m_bvhAabbMin;
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m_bvhQuantization = b3MakeVector3(b3Scalar(65533.0), b3Scalar(65533.0), b3Scalar(65533.0)) / aabbSize;
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m_useQuantization = true;
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}
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b3QuantizedBvh::~b3QuantizedBvh()
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{
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}
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#ifdef DEBUG_TREE_BUILDING
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int gStackDepth = 0;
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int gMaxStackDepth = 0;
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#endif //DEBUG_TREE_BUILDING
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void b3QuantizedBvh::buildTree(int startIndex, int endIndex)
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{
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#ifdef DEBUG_TREE_BUILDING
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gStackDepth++;
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if (gStackDepth > gMaxStackDepth)
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gMaxStackDepth = gStackDepth;
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#endif //DEBUG_TREE_BUILDING
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int splitAxis, splitIndex, i;
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int numIndices = endIndex - startIndex;
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int curIndex = m_curNodeIndex;
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b3Assert(numIndices > 0);
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if (numIndices == 1)
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{
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#ifdef DEBUG_TREE_BUILDING
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gStackDepth--;
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#endif //DEBUG_TREE_BUILDING
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assignInternalNodeFromLeafNode(m_curNodeIndex, startIndex);
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m_curNodeIndex++;
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return;
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}
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//calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'.
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splitAxis = calcSplittingAxis(startIndex, endIndex);
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splitIndex = sortAndCalcSplittingIndex(startIndex, endIndex, splitAxis);
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int internalNodeIndex = m_curNodeIndex;
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//set the min aabb to 'inf' or a max value, and set the max aabb to a -inf/minimum value.
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//the aabb will be expanded during buildTree/mergeInternalNodeAabb with actual node values
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setInternalNodeAabbMin(m_curNodeIndex, m_bvhAabbMax); //can't use b3Vector3(B3_INFINITY,B3_INFINITY,B3_INFINITY)) because of quantization
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setInternalNodeAabbMax(m_curNodeIndex, m_bvhAabbMin); //can't use b3Vector3(-B3_INFINITY,-B3_INFINITY,-B3_INFINITY)) because of quantization
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for (i = startIndex; i < endIndex; i++)
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{
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mergeInternalNodeAabb(m_curNodeIndex, getAabbMin(i), getAabbMax(i));
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}
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m_curNodeIndex++;
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//internalNode->m_escapeIndex;
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int leftChildNodexIndex = m_curNodeIndex;
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//build left child tree
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buildTree(startIndex, splitIndex);
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int rightChildNodexIndex = m_curNodeIndex;
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//build right child tree
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buildTree(splitIndex, endIndex);
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#ifdef DEBUG_TREE_BUILDING
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gStackDepth--;
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#endif //DEBUG_TREE_BUILDING
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int escapeIndex = m_curNodeIndex - curIndex;
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if (m_useQuantization)
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{
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//escapeIndex is the number of nodes of this subtree
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const int sizeQuantizedNode = sizeof(b3QuantizedBvhNode);
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const int treeSizeInBytes = escapeIndex * sizeQuantizedNode;
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if (treeSizeInBytes > MAX_SUBTREE_SIZE_IN_BYTES)
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{
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updateSubtreeHeaders(leftChildNodexIndex, rightChildNodexIndex);
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}
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}
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else
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{
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}
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setInternalNodeEscapeIndex(internalNodeIndex, escapeIndex);
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}
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void b3QuantizedBvh::updateSubtreeHeaders(int leftChildNodexIndex, int rightChildNodexIndex)
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{
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b3Assert(m_useQuantization);
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b3QuantizedBvhNode& leftChildNode = m_quantizedContiguousNodes[leftChildNodexIndex];
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int leftSubTreeSize = leftChildNode.isLeafNode() ? 1 : leftChildNode.getEscapeIndex();
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int leftSubTreeSizeInBytes = leftSubTreeSize * static_cast<int>(sizeof(b3QuantizedBvhNode));
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b3QuantizedBvhNode& rightChildNode = m_quantizedContiguousNodes[rightChildNodexIndex];
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int rightSubTreeSize = rightChildNode.isLeafNode() ? 1 : rightChildNode.getEscapeIndex();
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int rightSubTreeSizeInBytes = rightSubTreeSize * static_cast<int>(sizeof(b3QuantizedBvhNode));
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if (leftSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES)
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{
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b3BvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
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subtree.setAabbFromQuantizeNode(leftChildNode);
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subtree.m_rootNodeIndex = leftChildNodexIndex;
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subtree.m_subtreeSize = leftSubTreeSize;
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}
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if (rightSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES)
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{
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b3BvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
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subtree.setAabbFromQuantizeNode(rightChildNode);
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subtree.m_rootNodeIndex = rightChildNodexIndex;
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subtree.m_subtreeSize = rightSubTreeSize;
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}
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//PCK: update the copy of the size
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m_subtreeHeaderCount = m_SubtreeHeaders.size();
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}
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int b3QuantizedBvh::sortAndCalcSplittingIndex(int startIndex, int endIndex, int splitAxis)
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{
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int i;
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int splitIndex = startIndex;
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int numIndices = endIndex - startIndex;
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b3Scalar splitValue;
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b3Vector3 means = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
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for (i = startIndex; i < endIndex; i++)
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{
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b3Vector3 center = b3Scalar(0.5) * (getAabbMax(i) + getAabbMin(i));
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means += center;
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}
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means *= (b3Scalar(1.) / (b3Scalar)numIndices);
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splitValue = means[splitAxis];
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//sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'.
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for (i = startIndex; i < endIndex; i++)
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{
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b3Vector3 center = b3Scalar(0.5) * (getAabbMax(i) + getAabbMin(i));
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if (center[splitAxis] > splitValue)
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{
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//swap
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swapLeafNodes(i, splitIndex);
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splitIndex++;
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}
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}
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//if the splitIndex causes unbalanced trees, fix this by using the center in between startIndex and endIndex
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//otherwise the tree-building might fail due to stack-overflows in certain cases.
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//unbalanced1 is unsafe: it can cause stack overflows
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//bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1)));
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//unbalanced2 should work too: always use center (perfect balanced trees)
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//bool unbalanced2 = true;
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//this should be safe too:
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int rangeBalancedIndices = numIndices / 3;
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bool unbalanced = ((splitIndex <= (startIndex + rangeBalancedIndices)) || (splitIndex >= (endIndex - 1 - rangeBalancedIndices)));
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if (unbalanced)
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{
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splitIndex = startIndex + (numIndices >> 1);
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}
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bool unbal = (splitIndex == startIndex) || (splitIndex == (endIndex));
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(void)unbal;
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b3Assert(!unbal);
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return splitIndex;
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}
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int b3QuantizedBvh::calcSplittingAxis(int startIndex, int endIndex)
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{
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int i;
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b3Vector3 means = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
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b3Vector3 variance = b3MakeVector3(b3Scalar(0.), b3Scalar(0.), b3Scalar(0.));
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int numIndices = endIndex - startIndex;
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for (i = startIndex; i < endIndex; i++)
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{
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b3Vector3 center = b3Scalar(0.5) * (getAabbMax(i) + getAabbMin(i));
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means += center;
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}
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means *= (b3Scalar(1.) / (b3Scalar)numIndices);
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for (i = startIndex; i < endIndex; i++)
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{
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b3Vector3 center = b3Scalar(0.5) * (getAabbMax(i) + getAabbMin(i));
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b3Vector3 diff2 = center - means;
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diff2 = diff2 * diff2;
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variance += diff2;
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}
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variance *= (b3Scalar(1.) / ((b3Scalar)numIndices - 1));
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return variance.maxAxis();
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}
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void b3QuantizedBvh::reportAabbOverlappingNodex(b3NodeOverlapCallback* nodeCallback, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const
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{
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//either choose recursive traversal (walkTree) or stackless (walkStacklessTree)
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if (m_useQuantization)
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{
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///quantize query AABB
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unsigned short int quantizedQueryAabbMin[3];
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unsigned short int quantizedQueryAabbMax[3];
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quantizeWithClamp(quantizedQueryAabbMin, aabbMin, 0);
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quantizeWithClamp(quantizedQueryAabbMax, aabbMax, 1);
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switch (m_traversalMode)
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{
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case TRAVERSAL_STACKLESS:
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walkStacklessQuantizedTree(nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax, 0, m_curNodeIndex);
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break;
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case TRAVERSAL_STACKLESS_CACHE_FRIENDLY:
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walkStacklessQuantizedTreeCacheFriendly(nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax);
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break;
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case TRAVERSAL_RECURSIVE:
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{
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const b3QuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[0];
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walkRecursiveQuantizedTreeAgainstQueryAabb(rootNode, nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax);
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}
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break;
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default:
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//unsupported
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b3Assert(0);
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}
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}
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else
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{
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walkStacklessTree(nodeCallback, aabbMin, aabbMax);
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}
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}
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static int b3s_maxIterations = 0;
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void b3QuantizedBvh::walkStacklessTree(b3NodeOverlapCallback* nodeCallback, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const
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{
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b3Assert(!m_useQuantization);
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const b3OptimizedBvhNode* rootNode = &m_contiguousNodes[0];
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int escapeIndex, curIndex = 0;
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int walkIterations = 0;
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bool isLeafNode;
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//PCK: unsigned instead of bool
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unsigned aabbOverlap;
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while (curIndex < m_curNodeIndex)
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{
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//catch bugs in tree data
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b3Assert(walkIterations < m_curNodeIndex);
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walkIterations++;
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aabbOverlap = b3TestAabbAgainstAabb2(aabbMin, aabbMax, rootNode->m_aabbMinOrg, rootNode->m_aabbMaxOrg);
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isLeafNode = rootNode->m_escapeIndex == -1;
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//PCK: unsigned instead of bool
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if (isLeafNode && (aabbOverlap != 0))
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{
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nodeCallback->processNode(rootNode->m_subPart, rootNode->m_triangleIndex);
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}
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//PCK: unsigned instead of bool
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if ((aabbOverlap != 0) || isLeafNode)
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{
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rootNode++;
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curIndex++;
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}
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else
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{
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escapeIndex = rootNode->m_escapeIndex;
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rootNode += escapeIndex;
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curIndex += escapeIndex;
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}
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}
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if (b3s_maxIterations < walkIterations)
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b3s_maxIterations = walkIterations;
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}
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/*
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///this was the original recursive traversal, before we optimized towards stackless traversal
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void b3QuantizedBvh::walkTree(b3OptimizedBvhNode* rootNode,b3NodeOverlapCallback* nodeCallback,const b3Vector3& aabbMin,const b3Vector3& aabbMax) const
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{
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bool isLeafNode, aabbOverlap = TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMin,rootNode->m_aabbMax);
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if (aabbOverlap)
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{
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isLeafNode = (!rootNode->m_leftChild && !rootNode->m_rightChild);
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if (isLeafNode)
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{
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nodeCallback->processNode(rootNode);
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} else
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{
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walkTree(rootNode->m_leftChild,nodeCallback,aabbMin,aabbMax);
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walkTree(rootNode->m_rightChild,nodeCallback,aabbMin,aabbMax);
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}
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}
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}
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*/
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void b3QuantizedBvh::walkRecursiveQuantizedTreeAgainstQueryAabb(const b3QuantizedBvhNode* currentNode, b3NodeOverlapCallback* nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax) const
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{
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b3Assert(m_useQuantization);
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bool isLeafNode;
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//PCK: unsigned instead of bool
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unsigned aabbOverlap;
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//PCK: unsigned instead of bool
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aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, currentNode->m_quantizedAabbMin, currentNode->m_quantizedAabbMax);
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isLeafNode = currentNode->isLeafNode();
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//PCK: unsigned instead of bool
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if (aabbOverlap != 0)
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{
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if (isLeafNode)
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{
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nodeCallback->processNode(currentNode->getPartId(), currentNode->getTriangleIndex());
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}
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else
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{
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//process left and right children
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const b3QuantizedBvhNode* leftChildNode = currentNode + 1;
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walkRecursiveQuantizedTreeAgainstQueryAabb(leftChildNode, nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax);
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const b3QuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? leftChildNode + 1 : leftChildNode + leftChildNode->getEscapeIndex();
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walkRecursiveQuantizedTreeAgainstQueryAabb(rightChildNode, nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax);
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}
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}
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}
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void b3QuantizedBvh::walkStacklessTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex, int endNodeIndex) const
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{
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b3Assert(!m_useQuantization);
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const b3OptimizedBvhNode* rootNode = &m_contiguousNodes[0];
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int escapeIndex, curIndex = 0;
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int walkIterations = 0;
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bool isLeafNode;
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//PCK: unsigned instead of bool
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unsigned aabbOverlap = 0;
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unsigned rayBoxOverlap = 0;
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b3Scalar lambda_max = 1.0;
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/* Quick pruning by quantized box */
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b3Vector3 rayAabbMin = raySource;
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b3Vector3 rayAabbMax = raySource;
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rayAabbMin.setMin(rayTarget);
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rayAabbMax.setMax(rayTarget);
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/* Add box cast extents to bounding box */
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rayAabbMin += aabbMin;
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rayAabbMax += aabbMax;
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#ifdef RAYAABB2
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b3Vector3 rayDir = (rayTarget - raySource);
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rayDir.normalize();
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lambda_max = rayDir.dot(rayTarget - raySource);
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///what about division by zero? --> just set rayDirection[i] to 1.0
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b3Vector3 rayDirectionInverse;
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rayDirectionInverse[0] = rayDir[0] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[0];
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rayDirectionInverse[1] = rayDir[1] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[1];
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rayDirectionInverse[2] = rayDir[2] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[2];
|
|
unsigned int sign[3] = {rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
|
|
#endif
|
|
|
|
b3Vector3 bounds[2];
|
|
|
|
while (curIndex < m_curNodeIndex)
|
|
{
|
|
b3Scalar param = 1.0;
|
|
//catch bugs in tree data
|
|
b3Assert(walkIterations < m_curNodeIndex);
|
|
|
|
walkIterations++;
|
|
|
|
bounds[0] = rootNode->m_aabbMinOrg;
|
|
bounds[1] = rootNode->m_aabbMaxOrg;
|
|
/* Add box cast extents */
|
|
bounds[0] -= aabbMax;
|
|
bounds[1] -= aabbMin;
|
|
|
|
aabbOverlap = b3TestAabbAgainstAabb2(rayAabbMin, rayAabbMax, rootNode->m_aabbMinOrg, rootNode->m_aabbMaxOrg);
|
|
//perhaps profile if it is worth doing the aabbOverlap test first
|
|
|
|
#ifdef RAYAABB2
|
|
///careful with this check: need to check division by zero (above) and fix the unQuantize method
|
|
///thanks Joerg/hiker for the reproduction case!
|
|
///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858
|
|
rayBoxOverlap = aabbOverlap ? b3RayAabb2(raySource, rayDirectionInverse, sign, bounds, param, 0.0f, lambda_max) : false;
|
|
|
|
#else
|
|
b3Vector3 normal;
|
|
rayBoxOverlap = b3RayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal);
|
|
#endif
|
|
|
|
isLeafNode = rootNode->m_escapeIndex == -1;
|
|
|
|
//PCK: unsigned instead of bool
|
|
if (isLeafNode && (rayBoxOverlap != 0))
|
|
{
|
|
nodeCallback->processNode(rootNode->m_subPart, rootNode->m_triangleIndex);
|
|
}
|
|
|
|
//PCK: unsigned instead of bool
|
|
if ((rayBoxOverlap != 0) || isLeafNode)
|
|
{
|
|
rootNode++;
|
|
curIndex++;
|
|
}
|
|
else
|
|
{
|
|
escapeIndex = rootNode->m_escapeIndex;
|
|
rootNode += escapeIndex;
|
|
curIndex += escapeIndex;
|
|
}
|
|
}
|
|
if (b3s_maxIterations < walkIterations)
|
|
b3s_maxIterations = walkIterations;
|
|
}
|
|
|
|
void b3QuantizedBvh::walkStacklessQuantizedTreeAgainstRay(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax, int startNodeIndex, int endNodeIndex) const
|
|
{
|
|
b3Assert(m_useQuantization);
|
|
|
|
int curIndex = startNodeIndex;
|
|
int walkIterations = 0;
|
|
int subTreeSize = endNodeIndex - startNodeIndex;
|
|
(void)subTreeSize;
|
|
|
|
const b3QuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex];
|
|
int escapeIndex;
|
|
|
|
bool isLeafNode;
|
|
//PCK: unsigned instead of bool
|
|
unsigned boxBoxOverlap = 0;
|
|
unsigned rayBoxOverlap = 0;
|
|
|
|
b3Scalar lambda_max = 1.0;
|
|
|
|
#ifdef RAYAABB2
|
|
b3Vector3 rayDirection = (rayTarget - raySource);
|
|
rayDirection.normalize();
|
|
lambda_max = rayDirection.dot(rayTarget - raySource);
|
|
///what about division by zero? --> just set rayDirection[i] to 1.0
|
|
rayDirection[0] = rayDirection[0] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDirection[0];
|
|
rayDirection[1] = rayDirection[1] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDirection[1];
|
|
rayDirection[2] = rayDirection[2] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDirection[2];
|
|
unsigned int sign[3] = {rayDirection[0] < 0.0, rayDirection[1] < 0.0, rayDirection[2] < 0.0};
|
|
#endif
|
|
|
|
/* Quick pruning by quantized box */
|
|
b3Vector3 rayAabbMin = raySource;
|
|
b3Vector3 rayAabbMax = raySource;
|
|
rayAabbMin.setMin(rayTarget);
|
|
rayAabbMax.setMax(rayTarget);
|
|
|
|
/* Add box cast extents to bounding box */
|
|
rayAabbMin += aabbMin;
|
|
rayAabbMax += aabbMax;
|
|
|
|
unsigned short int quantizedQueryAabbMin[3];
|
|
unsigned short int quantizedQueryAabbMax[3];
|
|
quantizeWithClamp(quantizedQueryAabbMin, rayAabbMin, 0);
|
|
quantizeWithClamp(quantizedQueryAabbMax, rayAabbMax, 1);
|
|
|
|
while (curIndex < endNodeIndex)
|
|
{
|
|
//#define VISUALLY_ANALYZE_BVH 1
|
|
#ifdef VISUALLY_ANALYZE_BVH
|
|
//some code snippet to debugDraw aabb, to visually analyze bvh structure
|
|
static int drawPatch = 0;
|
|
//need some global access to a debugDrawer
|
|
extern b3IDebugDraw* debugDrawerPtr;
|
|
if (curIndex == drawPatch)
|
|
{
|
|
b3Vector3 aabbMin, aabbMax;
|
|
aabbMin = unQuantize(rootNode->m_quantizedAabbMin);
|
|
aabbMax = unQuantize(rootNode->m_quantizedAabbMax);
|
|
b3Vector3 color(1, 0, 0);
|
|
debugDrawerPtr->drawAabb(aabbMin, aabbMax, color);
|
|
}
|
|
#endif //VISUALLY_ANALYZE_BVH
|
|
|
|
//catch bugs in tree data
|
|
b3Assert(walkIterations < subTreeSize);
|
|
|
|
walkIterations++;
|
|
//PCK: unsigned instead of bool
|
|
// only interested if this is closer than any previous hit
|
|
b3Scalar param = 1.0;
|
|
rayBoxOverlap = 0;
|
|
boxBoxOverlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, rootNode->m_quantizedAabbMin, rootNode->m_quantizedAabbMax);
|
|
isLeafNode = rootNode->isLeafNode();
|
|
if (boxBoxOverlap)
|
|
{
|
|
b3Vector3 bounds[2];
|
|
bounds[0] = unQuantize(rootNode->m_quantizedAabbMin);
|
|
bounds[1] = unQuantize(rootNode->m_quantizedAabbMax);
|
|
/* Add box cast extents */
|
|
bounds[0] -= aabbMax;
|
|
bounds[1] -= aabbMin;
|
|
#if 0
|
|
b3Vector3 normal;
|
|
bool ra2 = b3RayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0, lambda_max);
|
|
bool ra = b3RayAabb (raySource, rayTarget, bounds[0], bounds[1], param, normal);
|
|
if (ra2 != ra)
|
|
{
|
|
printf("functions don't match\n");
|
|
}
|
|
#endif
|
|
#ifdef RAYAABB2
|
|
///careful with this check: need to check division by zero (above) and fix the unQuantize method
|
|
///thanks Joerg/hiker for the reproduction case!
|
|
///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858
|
|
|
|
//B3_PROFILE("b3RayAabb2");
|
|
rayBoxOverlap = b3RayAabb2(raySource, rayDirection, sign, bounds, param, 0.0f, lambda_max);
|
|
|
|
#else
|
|
rayBoxOverlap = true; //b3RayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal);
|
|
#endif
|
|
}
|
|
|
|
if (isLeafNode && rayBoxOverlap)
|
|
{
|
|
nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex());
|
|
}
|
|
|
|
//PCK: unsigned instead of bool
|
|
if ((rayBoxOverlap != 0) || isLeafNode)
|
|
{
|
|
rootNode++;
|
|
curIndex++;
|
|
}
|
|
else
|
|
{
|
|
escapeIndex = rootNode->getEscapeIndex();
|
|
rootNode += escapeIndex;
|
|
curIndex += escapeIndex;
|
|
}
|
|
}
|
|
if (b3s_maxIterations < walkIterations)
|
|
b3s_maxIterations = walkIterations;
|
|
}
|
|
|
|
void b3QuantizedBvh::walkStacklessQuantizedTree(b3NodeOverlapCallback* nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax, int startNodeIndex, int endNodeIndex) const
|
|
{
|
|
b3Assert(m_useQuantization);
|
|
|
|
int curIndex = startNodeIndex;
|
|
int walkIterations = 0;
|
|
int subTreeSize = endNodeIndex - startNodeIndex;
|
|
(void)subTreeSize;
|
|
|
|
const b3QuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex];
|
|
int escapeIndex;
|
|
|
|
bool isLeafNode;
|
|
//PCK: unsigned instead of bool
|
|
unsigned aabbOverlap;
|
|
|
|
while (curIndex < endNodeIndex)
|
|
{
|
|
//#define VISUALLY_ANALYZE_BVH 1
|
|
#ifdef VISUALLY_ANALYZE_BVH
|
|
//some code snippet to debugDraw aabb, to visually analyze bvh structure
|
|
static int drawPatch = 0;
|
|
//need some global access to a debugDrawer
|
|
extern b3IDebugDraw* debugDrawerPtr;
|
|
if (curIndex == drawPatch)
|
|
{
|
|
b3Vector3 aabbMin, aabbMax;
|
|
aabbMin = unQuantize(rootNode->m_quantizedAabbMin);
|
|
aabbMax = unQuantize(rootNode->m_quantizedAabbMax);
|
|
b3Vector3 color(1, 0, 0);
|
|
debugDrawerPtr->drawAabb(aabbMin, aabbMax, color);
|
|
}
|
|
#endif //VISUALLY_ANALYZE_BVH
|
|
|
|
//catch bugs in tree data
|
|
b3Assert(walkIterations < subTreeSize);
|
|
|
|
walkIterations++;
|
|
//PCK: unsigned instead of bool
|
|
aabbOverlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, rootNode->m_quantizedAabbMin, rootNode->m_quantizedAabbMax);
|
|
isLeafNode = rootNode->isLeafNode();
|
|
|
|
if (isLeafNode && aabbOverlap)
|
|
{
|
|
nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex());
|
|
}
|
|
|
|
//PCK: unsigned instead of bool
|
|
if ((aabbOverlap != 0) || isLeafNode)
|
|
{
|
|
rootNode++;
|
|
curIndex++;
|
|
}
|
|
else
|
|
{
|
|
escapeIndex = rootNode->getEscapeIndex();
|
|
rootNode += escapeIndex;
|
|
curIndex += escapeIndex;
|
|
}
|
|
}
|
|
if (b3s_maxIterations < walkIterations)
|
|
b3s_maxIterations = walkIterations;
|
|
}
|
|
|
|
//This traversal can be called from Playstation 3 SPU
|
|
void b3QuantizedBvh::walkStacklessQuantizedTreeCacheFriendly(b3NodeOverlapCallback* nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax) const
|
|
{
|
|
b3Assert(m_useQuantization);
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < this->m_SubtreeHeaders.size(); i++)
|
|
{
|
|
const b3BvhSubtreeInfo& subtree = m_SubtreeHeaders[i];
|
|
|
|
//PCK: unsigned instead of bool
|
|
unsigned overlap = b3TestQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, subtree.m_quantizedAabbMin, subtree.m_quantizedAabbMax);
|
|
if (overlap != 0)
|
|
{
|
|
walkStacklessQuantizedTree(nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax,
|
|
subtree.m_rootNodeIndex,
|
|
subtree.m_rootNodeIndex + subtree.m_subtreeSize);
|
|
}
|
|
}
|
|
}
|
|
|
|
void b3QuantizedBvh::reportRayOverlappingNodex(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget) const
|
|
{
|
|
reportBoxCastOverlappingNodex(nodeCallback, raySource, rayTarget, b3MakeVector3(0, 0, 0), b3MakeVector3(0, 0, 0));
|
|
}
|
|
|
|
void b3QuantizedBvh::reportBoxCastOverlappingNodex(b3NodeOverlapCallback* nodeCallback, const b3Vector3& raySource, const b3Vector3& rayTarget, const b3Vector3& aabbMin, const b3Vector3& aabbMax) const
|
|
{
|
|
//always use stackless
|
|
|
|
if (m_useQuantization)
|
|
{
|
|
walkStacklessQuantizedTreeAgainstRay(nodeCallback, raySource, rayTarget, aabbMin, aabbMax, 0, m_curNodeIndex);
|
|
}
|
|
else
|
|
{
|
|
walkStacklessTreeAgainstRay(nodeCallback, raySource, rayTarget, aabbMin, aabbMax, 0, m_curNodeIndex);
|
|
}
|
|
/*
|
|
{
|
|
//recursive traversal
|
|
b3Vector3 qaabbMin = raySource;
|
|
b3Vector3 qaabbMax = raySource;
|
|
qaabbMin.setMin(rayTarget);
|
|
qaabbMax.setMax(rayTarget);
|
|
qaabbMin += aabbMin;
|
|
qaabbMax += aabbMax;
|
|
reportAabbOverlappingNodex(nodeCallback,qaabbMin,qaabbMax);
|
|
}
|
|
*/
|
|
}
|
|
|
|
void b3QuantizedBvh::swapLeafNodes(int i, int splitIndex)
|
|
{
|
|
if (m_useQuantization)
|
|
{
|
|
b3QuantizedBvhNode tmp = m_quantizedLeafNodes[i];
|
|
m_quantizedLeafNodes[i] = m_quantizedLeafNodes[splitIndex];
|
|
m_quantizedLeafNodes[splitIndex] = tmp;
|
|
}
|
|
else
|
|
{
|
|
b3OptimizedBvhNode tmp = m_leafNodes[i];
|
|
m_leafNodes[i] = m_leafNodes[splitIndex];
|
|
m_leafNodes[splitIndex] = tmp;
|
|
}
|
|
}
|
|
|
|
void b3QuantizedBvh::assignInternalNodeFromLeafNode(int internalNode, int leafNodeIndex)
|
|
{
|
|
if (m_useQuantization)
|
|
{
|
|
m_quantizedContiguousNodes[internalNode] = m_quantizedLeafNodes[leafNodeIndex];
|
|
}
|
|
else
|
|
{
|
|
m_contiguousNodes[internalNode] = m_leafNodes[leafNodeIndex];
|
|
}
|
|
}
|
|
|
|
//PCK: include
|
|
#include <new>
|
|
|
|
#if 0
|
|
//PCK: consts
|
|
static const unsigned BVH_ALIGNMENT = 16;
|
|
static const unsigned BVH_ALIGNMENT_MASK = BVH_ALIGNMENT-1;
|
|
|
|
static const unsigned BVH_ALIGNMENT_BLOCKS = 2;
|
|
#endif
|
|
|
|
unsigned int b3QuantizedBvh::getAlignmentSerializationPadding()
|
|
{
|
|
// I changed this to 0 since the extra padding is not needed or used.
|
|
return 0; //BVH_ALIGNMENT_BLOCKS * BVH_ALIGNMENT;
|
|
}
|
|
|
|
unsigned b3QuantizedBvh::calculateSerializeBufferSize() const
|
|
{
|
|
unsigned baseSize = sizeof(b3QuantizedBvh) + getAlignmentSerializationPadding();
|
|
baseSize += sizeof(b3BvhSubtreeInfo) * m_subtreeHeaderCount;
|
|
if (m_useQuantization)
|
|
{
|
|
return baseSize + m_curNodeIndex * sizeof(b3QuantizedBvhNode);
|
|
}
|
|
return baseSize + m_curNodeIndex * sizeof(b3OptimizedBvhNode);
|
|
}
|
|
|
|
bool b3QuantizedBvh::serialize(void* o_alignedDataBuffer, unsigned /*i_dataBufferSize */, bool i_swapEndian) const
|
|
{
|
|
b3Assert(m_subtreeHeaderCount == m_SubtreeHeaders.size());
|
|
m_subtreeHeaderCount = m_SubtreeHeaders.size();
|
|
|
|
/* if (i_dataBufferSize < calculateSerializeBufferSize() || o_alignedDataBuffer == NULL || (((unsigned)o_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0))
|
|
{
|
|
///check alignedment for buffer?
|
|
b3Assert(0);
|
|
return false;
|
|
}
|
|
*/
|
|
|
|
b3QuantizedBvh* targetBvh = (b3QuantizedBvh*)o_alignedDataBuffer;
|
|
|
|
// construct the class so the virtual function table, etc will be set up
|
|
// Also, m_leafNodes and m_quantizedLeafNodes will be initialized to default values by the constructor
|
|
new (targetBvh) b3QuantizedBvh;
|
|
|
|
if (i_swapEndian)
|
|
{
|
|
targetBvh->m_curNodeIndex = static_cast<int>(b3SwapEndian(m_curNodeIndex));
|
|
|
|
b3SwapVector3Endian(m_bvhAabbMin, targetBvh->m_bvhAabbMin);
|
|
b3SwapVector3Endian(m_bvhAabbMax, targetBvh->m_bvhAabbMax);
|
|
b3SwapVector3Endian(m_bvhQuantization, targetBvh->m_bvhQuantization);
|
|
|
|
targetBvh->m_traversalMode = (b3TraversalMode)b3SwapEndian(m_traversalMode);
|
|
targetBvh->m_subtreeHeaderCount = static_cast<int>(b3SwapEndian(m_subtreeHeaderCount));
|
|
}
|
|
else
|
|
{
|
|
targetBvh->m_curNodeIndex = m_curNodeIndex;
|
|
targetBvh->m_bvhAabbMin = m_bvhAabbMin;
|
|
targetBvh->m_bvhAabbMax = m_bvhAabbMax;
|
|
targetBvh->m_bvhQuantization = m_bvhQuantization;
|
|
targetBvh->m_traversalMode = m_traversalMode;
|
|
targetBvh->m_subtreeHeaderCount = m_subtreeHeaderCount;
|
|
}
|
|
|
|
targetBvh->m_useQuantization = m_useQuantization;
|
|
|
|
unsigned char* nodeData = (unsigned char*)targetBvh;
|
|
nodeData += sizeof(b3QuantizedBvh);
|
|
|
|
unsigned sizeToAdd = 0; //(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
|
|
nodeData += sizeToAdd;
|
|
|
|
int nodeCount = m_curNodeIndex;
|
|
|
|
if (m_useQuantization)
|
|
{
|
|
targetBvh->m_quantizedContiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount);
|
|
|
|
if (i_swapEndian)
|
|
{
|
|
for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
|
|
{
|
|
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = b3SwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0]);
|
|
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = b3SwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1]);
|
|
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = b3SwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2]);
|
|
|
|
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0] = b3SwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0]);
|
|
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1] = b3SwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1]);
|
|
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = b3SwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2]);
|
|
|
|
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = static_cast<int>(b3SwapEndian(m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
|
|
{
|
|
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0];
|
|
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1];
|
|
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2];
|
|
|
|
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0];
|
|
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1];
|
|
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2];
|
|
|
|
targetBvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex;
|
|
}
|
|
}
|
|
nodeData += sizeof(b3QuantizedBvhNode) * nodeCount;
|
|
|
|
// this clears the pointer in the member variable it doesn't really do anything to the data
|
|
// it does call the destructor on the contained objects, but they are all classes with no destructor defined
|
|
// so the memory (which is not freed) is left alone
|
|
targetBvh->m_quantizedContiguousNodes.initializeFromBuffer(NULL, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
targetBvh->m_contiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount);
|
|
|
|
if (i_swapEndian)
|
|
{
|
|
for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
|
|
{
|
|
b3SwapVector3Endian(m_contiguousNodes[nodeIndex].m_aabbMinOrg, targetBvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg);
|
|
b3SwapVector3Endian(m_contiguousNodes[nodeIndex].m_aabbMaxOrg, targetBvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg);
|
|
|
|
targetBvh->m_contiguousNodes[nodeIndex].m_escapeIndex = static_cast<int>(b3SwapEndian(m_contiguousNodes[nodeIndex].m_escapeIndex));
|
|
targetBvh->m_contiguousNodes[nodeIndex].m_subPart = static_cast<int>(b3SwapEndian(m_contiguousNodes[nodeIndex].m_subPart));
|
|
targetBvh->m_contiguousNodes[nodeIndex].m_triangleIndex = static_cast<int>(b3SwapEndian(m_contiguousNodes[nodeIndex].m_triangleIndex));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
|
|
{
|
|
targetBvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg = m_contiguousNodes[nodeIndex].m_aabbMinOrg;
|
|
targetBvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg = m_contiguousNodes[nodeIndex].m_aabbMaxOrg;
|
|
|
|
targetBvh->m_contiguousNodes[nodeIndex].m_escapeIndex = m_contiguousNodes[nodeIndex].m_escapeIndex;
|
|
targetBvh->m_contiguousNodes[nodeIndex].m_subPart = m_contiguousNodes[nodeIndex].m_subPart;
|
|
targetBvh->m_contiguousNodes[nodeIndex].m_triangleIndex = m_contiguousNodes[nodeIndex].m_triangleIndex;
|
|
}
|
|
}
|
|
nodeData += sizeof(b3OptimizedBvhNode) * nodeCount;
|
|
|
|
// this clears the pointer in the member variable it doesn't really do anything to the data
|
|
// it does call the destructor on the contained objects, but they are all classes with no destructor defined
|
|
// so the memory (which is not freed) is left alone
|
|
targetBvh->m_contiguousNodes.initializeFromBuffer(NULL, 0, 0);
|
|
}
|
|
|
|
sizeToAdd = 0; //(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
|
|
nodeData += sizeToAdd;
|
|
|
|
// Now serialize the subtree headers
|
|
targetBvh->m_SubtreeHeaders.initializeFromBuffer(nodeData, m_subtreeHeaderCount, m_subtreeHeaderCount);
|
|
if (i_swapEndian)
|
|
{
|
|
for (int i = 0; i < m_subtreeHeaderCount; i++)
|
|
{
|
|
targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0] = b3SwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMin[0]);
|
|
targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1] = b3SwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMin[1]);
|
|
targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2] = b3SwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMin[2]);
|
|
|
|
targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0] = b3SwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMax[0]);
|
|
targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1] = b3SwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMax[1]);
|
|
targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2] = b3SwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMax[2]);
|
|
|
|
targetBvh->m_SubtreeHeaders[i].m_rootNodeIndex = static_cast<int>(b3SwapEndian(m_SubtreeHeaders[i].m_rootNodeIndex));
|
|
targetBvh->m_SubtreeHeaders[i].m_subtreeSize = static_cast<int>(b3SwapEndian(m_SubtreeHeaders[i].m_subtreeSize));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < m_subtreeHeaderCount; i++)
|
|
{
|
|
targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0] = (m_SubtreeHeaders[i].m_quantizedAabbMin[0]);
|
|
targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1] = (m_SubtreeHeaders[i].m_quantizedAabbMin[1]);
|
|
targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2] = (m_SubtreeHeaders[i].m_quantizedAabbMin[2]);
|
|
|
|
targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0] = (m_SubtreeHeaders[i].m_quantizedAabbMax[0]);
|
|
targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1] = (m_SubtreeHeaders[i].m_quantizedAabbMax[1]);
|
|
targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2] = (m_SubtreeHeaders[i].m_quantizedAabbMax[2]);
|
|
|
|
targetBvh->m_SubtreeHeaders[i].m_rootNodeIndex = (m_SubtreeHeaders[i].m_rootNodeIndex);
|
|
targetBvh->m_SubtreeHeaders[i].m_subtreeSize = (m_SubtreeHeaders[i].m_subtreeSize);
|
|
|
|
// need to clear padding in destination buffer
|
|
targetBvh->m_SubtreeHeaders[i].m_padding[0] = 0;
|
|
targetBvh->m_SubtreeHeaders[i].m_padding[1] = 0;
|
|
targetBvh->m_SubtreeHeaders[i].m_padding[2] = 0;
|
|
}
|
|
}
|
|
nodeData += sizeof(b3BvhSubtreeInfo) * m_subtreeHeaderCount;
|
|
|
|
// this clears the pointer in the member variable it doesn't really do anything to the data
|
|
// it does call the destructor on the contained objects, but they are all classes with no destructor defined
|
|
// so the memory (which is not freed) is left alone
|
|
targetBvh->m_SubtreeHeaders.initializeFromBuffer(NULL, 0, 0);
|
|
|
|
// this wipes the virtual function table pointer at the start of the buffer for the class
|
|
*((void**)o_alignedDataBuffer) = NULL;
|
|
|
|
return true;
|
|
}
|
|
|
|
b3QuantizedBvh* b3QuantizedBvh::deSerializeInPlace(void* i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian)
|
|
{
|
|
if (i_alignedDataBuffer == NULL) // || (((unsigned)i_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0))
|
|
{
|
|
return NULL;
|
|
}
|
|
b3QuantizedBvh* bvh = (b3QuantizedBvh*)i_alignedDataBuffer;
|
|
|
|
if (i_swapEndian)
|
|
{
|
|
bvh->m_curNodeIndex = static_cast<int>(b3SwapEndian(bvh->m_curNodeIndex));
|
|
|
|
b3UnSwapVector3Endian(bvh->m_bvhAabbMin);
|
|
b3UnSwapVector3Endian(bvh->m_bvhAabbMax);
|
|
b3UnSwapVector3Endian(bvh->m_bvhQuantization);
|
|
|
|
bvh->m_traversalMode = (b3TraversalMode)b3SwapEndian(bvh->m_traversalMode);
|
|
bvh->m_subtreeHeaderCount = static_cast<int>(b3SwapEndian(bvh->m_subtreeHeaderCount));
|
|
}
|
|
|
|
unsigned int calculatedBufSize = bvh->calculateSerializeBufferSize();
|
|
b3Assert(calculatedBufSize <= i_dataBufferSize);
|
|
|
|
if (calculatedBufSize > i_dataBufferSize)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
unsigned char* nodeData = (unsigned char*)bvh;
|
|
nodeData += sizeof(b3QuantizedBvh);
|
|
|
|
unsigned sizeToAdd = 0; //(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
|
|
nodeData += sizeToAdd;
|
|
|
|
int nodeCount = bvh->m_curNodeIndex;
|
|
|
|
// Must call placement new to fill in virtual function table, etc, but we don't want to overwrite most data, so call a special version of the constructor
|
|
// Also, m_leafNodes and m_quantizedLeafNodes will be initialized to default values by the constructor
|
|
new (bvh) b3QuantizedBvh(*bvh, false);
|
|
|
|
if (bvh->m_useQuantization)
|
|
{
|
|
bvh->m_quantizedContiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount);
|
|
|
|
if (i_swapEndian)
|
|
{
|
|
for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
|
|
{
|
|
bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = b3SwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0]);
|
|
bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = b3SwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1]);
|
|
bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = b3SwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2]);
|
|
|
|
bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0] = b3SwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0]);
|
|
bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1] = b3SwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1]);
|
|
bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = b3SwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2]);
|
|
|
|
bvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = static_cast<int>(b3SwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex));
|
|
}
|
|
}
|
|
nodeData += sizeof(b3QuantizedBvhNode) * nodeCount;
|
|
}
|
|
else
|
|
{
|
|
bvh->m_contiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount);
|
|
|
|
if (i_swapEndian)
|
|
{
|
|
for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++)
|
|
{
|
|
b3UnSwapVector3Endian(bvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg);
|
|
b3UnSwapVector3Endian(bvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg);
|
|
|
|
bvh->m_contiguousNodes[nodeIndex].m_escapeIndex = static_cast<int>(b3SwapEndian(bvh->m_contiguousNodes[nodeIndex].m_escapeIndex));
|
|
bvh->m_contiguousNodes[nodeIndex].m_subPart = static_cast<int>(b3SwapEndian(bvh->m_contiguousNodes[nodeIndex].m_subPart));
|
|
bvh->m_contiguousNodes[nodeIndex].m_triangleIndex = static_cast<int>(b3SwapEndian(bvh->m_contiguousNodes[nodeIndex].m_triangleIndex));
|
|
}
|
|
}
|
|
nodeData += sizeof(b3OptimizedBvhNode) * nodeCount;
|
|
}
|
|
|
|
sizeToAdd = 0; //(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
|
|
nodeData += sizeToAdd;
|
|
|
|
// Now serialize the subtree headers
|
|
bvh->m_SubtreeHeaders.initializeFromBuffer(nodeData, bvh->m_subtreeHeaderCount, bvh->m_subtreeHeaderCount);
|
|
if (i_swapEndian)
|
|
{
|
|
for (int i = 0; i < bvh->m_subtreeHeaderCount; i++)
|
|
{
|
|
bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0] = b3SwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0]);
|
|
bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1] = b3SwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1]);
|
|
bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2] = b3SwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2]);
|
|
|
|
bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0] = b3SwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0]);
|
|
bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1] = b3SwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1]);
|
|
bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2] = b3SwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2]);
|
|
|
|
bvh->m_SubtreeHeaders[i].m_rootNodeIndex = static_cast<int>(b3SwapEndian(bvh->m_SubtreeHeaders[i].m_rootNodeIndex));
|
|
bvh->m_SubtreeHeaders[i].m_subtreeSize = static_cast<int>(b3SwapEndian(bvh->m_SubtreeHeaders[i].m_subtreeSize));
|
|
}
|
|
}
|
|
|
|
return bvh;
|
|
}
|
|
|
|
// Constructor that prevents b3Vector3's default constructor from being called
|
|
b3QuantizedBvh::b3QuantizedBvh(b3QuantizedBvh& self, bool /* ownsMemory */) : m_bvhAabbMin(self.m_bvhAabbMin),
|
|
m_bvhAabbMax(self.m_bvhAabbMax),
|
|
m_bvhQuantization(self.m_bvhQuantization),
|
|
m_bulletVersion(B3_BULLET_VERSION)
|
|
{
|
|
}
|
|
|
|
void b3QuantizedBvh::deSerializeFloat(struct b3QuantizedBvhFloatData& quantizedBvhFloatData)
|
|
{
|
|
m_bvhAabbMax.deSerializeFloat(quantizedBvhFloatData.m_bvhAabbMax);
|
|
m_bvhAabbMin.deSerializeFloat(quantizedBvhFloatData.m_bvhAabbMin);
|
|
m_bvhQuantization.deSerializeFloat(quantizedBvhFloatData.m_bvhQuantization);
|
|
|
|
m_curNodeIndex = quantizedBvhFloatData.m_curNodeIndex;
|
|
m_useQuantization = quantizedBvhFloatData.m_useQuantization != 0;
|
|
|
|
{
|
|
int numElem = quantizedBvhFloatData.m_numContiguousLeafNodes;
|
|
m_contiguousNodes.resize(numElem);
|
|
|
|
if (numElem)
|
|
{
|
|
b3OptimizedBvhNodeFloatData* memPtr = quantizedBvhFloatData.m_contiguousNodesPtr;
|
|
|
|
for (int i = 0; i < numElem; i++, memPtr++)
|
|
{
|
|
m_contiguousNodes[i].m_aabbMaxOrg.deSerializeFloat(memPtr->m_aabbMaxOrg);
|
|
m_contiguousNodes[i].m_aabbMinOrg.deSerializeFloat(memPtr->m_aabbMinOrg);
|
|
m_contiguousNodes[i].m_escapeIndex = memPtr->m_escapeIndex;
|
|
m_contiguousNodes[i].m_subPart = memPtr->m_subPart;
|
|
m_contiguousNodes[i].m_triangleIndex = memPtr->m_triangleIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
int numElem = quantizedBvhFloatData.m_numQuantizedContiguousNodes;
|
|
m_quantizedContiguousNodes.resize(numElem);
|
|
|
|
if (numElem)
|
|
{
|
|
b3QuantizedBvhNodeData* memPtr = quantizedBvhFloatData.m_quantizedContiguousNodesPtr;
|
|
for (int i = 0; i < numElem; i++, memPtr++)
|
|
{
|
|
m_quantizedContiguousNodes[i].m_escapeIndexOrTriangleIndex = memPtr->m_escapeIndexOrTriangleIndex;
|
|
m_quantizedContiguousNodes[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0];
|
|
m_quantizedContiguousNodes[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
|
|
m_quantizedContiguousNodes[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
|
|
m_quantizedContiguousNodes[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
|
|
m_quantizedContiguousNodes[i].m_quantizedAabbMin[1] = memPtr->m_quantizedAabbMin[1];
|
|
m_quantizedContiguousNodes[i].m_quantizedAabbMin[2] = memPtr->m_quantizedAabbMin[2];
|
|
}
|
|
}
|
|
}
|
|
|
|
m_traversalMode = b3TraversalMode(quantizedBvhFloatData.m_traversalMode);
|
|
|
|
{
|
|
int numElem = quantizedBvhFloatData.m_numSubtreeHeaders;
|
|
m_SubtreeHeaders.resize(numElem);
|
|
if (numElem)
|
|
{
|
|
b3BvhSubtreeInfoData* memPtr = quantizedBvhFloatData.m_subTreeInfoPtr;
|
|
for (int i = 0; i < numElem; i++, memPtr++)
|
|
{
|
|
m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0];
|
|
m_SubtreeHeaders[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
|
|
m_SubtreeHeaders[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
|
|
m_SubtreeHeaders[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
|
|
m_SubtreeHeaders[i].m_quantizedAabbMin[1] = memPtr->m_quantizedAabbMin[1];
|
|
m_SubtreeHeaders[i].m_quantizedAabbMin[2] = memPtr->m_quantizedAabbMin[2];
|
|
m_SubtreeHeaders[i].m_rootNodeIndex = memPtr->m_rootNodeIndex;
|
|
m_SubtreeHeaders[i].m_subtreeSize = memPtr->m_subtreeSize;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void b3QuantizedBvh::deSerializeDouble(struct b3QuantizedBvhDoubleData& quantizedBvhDoubleData)
|
|
{
|
|
m_bvhAabbMax.deSerializeDouble(quantizedBvhDoubleData.m_bvhAabbMax);
|
|
m_bvhAabbMin.deSerializeDouble(quantizedBvhDoubleData.m_bvhAabbMin);
|
|
m_bvhQuantization.deSerializeDouble(quantizedBvhDoubleData.m_bvhQuantization);
|
|
|
|
m_curNodeIndex = quantizedBvhDoubleData.m_curNodeIndex;
|
|
m_useQuantization = quantizedBvhDoubleData.m_useQuantization != 0;
|
|
|
|
{
|
|
int numElem = quantizedBvhDoubleData.m_numContiguousLeafNodes;
|
|
m_contiguousNodes.resize(numElem);
|
|
|
|
if (numElem)
|
|
{
|
|
b3OptimizedBvhNodeDoubleData* memPtr = quantizedBvhDoubleData.m_contiguousNodesPtr;
|
|
|
|
for (int i = 0; i < numElem; i++, memPtr++)
|
|
{
|
|
m_contiguousNodes[i].m_aabbMaxOrg.deSerializeDouble(memPtr->m_aabbMaxOrg);
|
|
m_contiguousNodes[i].m_aabbMinOrg.deSerializeDouble(memPtr->m_aabbMinOrg);
|
|
m_contiguousNodes[i].m_escapeIndex = memPtr->m_escapeIndex;
|
|
m_contiguousNodes[i].m_subPart = memPtr->m_subPart;
|
|
m_contiguousNodes[i].m_triangleIndex = memPtr->m_triangleIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
int numElem = quantizedBvhDoubleData.m_numQuantizedContiguousNodes;
|
|
m_quantizedContiguousNodes.resize(numElem);
|
|
|
|
if (numElem)
|
|
{
|
|
b3QuantizedBvhNodeData* memPtr = quantizedBvhDoubleData.m_quantizedContiguousNodesPtr;
|
|
for (int i = 0; i < numElem; i++, memPtr++)
|
|
{
|
|
m_quantizedContiguousNodes[i].m_escapeIndexOrTriangleIndex = memPtr->m_escapeIndexOrTriangleIndex;
|
|
m_quantizedContiguousNodes[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0];
|
|
m_quantizedContiguousNodes[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
|
|
m_quantizedContiguousNodes[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
|
|
m_quantizedContiguousNodes[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
|
|
m_quantizedContiguousNodes[i].m_quantizedAabbMin[1] = memPtr->m_quantizedAabbMin[1];
|
|
m_quantizedContiguousNodes[i].m_quantizedAabbMin[2] = memPtr->m_quantizedAabbMin[2];
|
|
}
|
|
}
|
|
}
|
|
|
|
m_traversalMode = b3TraversalMode(quantizedBvhDoubleData.m_traversalMode);
|
|
|
|
{
|
|
int numElem = quantizedBvhDoubleData.m_numSubtreeHeaders;
|
|
m_SubtreeHeaders.resize(numElem);
|
|
if (numElem)
|
|
{
|
|
b3BvhSubtreeInfoData* memPtr = quantizedBvhDoubleData.m_subTreeInfoPtr;
|
|
for (int i = 0; i < numElem; i++, memPtr++)
|
|
{
|
|
m_SubtreeHeaders[i].m_quantizedAabbMax[0] = memPtr->m_quantizedAabbMax[0];
|
|
m_SubtreeHeaders[i].m_quantizedAabbMax[1] = memPtr->m_quantizedAabbMax[1];
|
|
m_SubtreeHeaders[i].m_quantizedAabbMax[2] = memPtr->m_quantizedAabbMax[2];
|
|
m_SubtreeHeaders[i].m_quantizedAabbMin[0] = memPtr->m_quantizedAabbMin[0];
|
|
m_SubtreeHeaders[i].m_quantizedAabbMin[1] = memPtr->m_quantizedAabbMin[1];
|
|
m_SubtreeHeaders[i].m_quantizedAabbMin[2] = memPtr->m_quantizedAabbMin[2];
|
|
m_SubtreeHeaders[i].m_rootNodeIndex = memPtr->m_rootNodeIndex;
|
|
m_SubtreeHeaders[i].m_subtreeSize = memPtr->m_subtreeSize;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
///fills the dataBuffer and returns the struct name (and 0 on failure)
|
|
const char* b3QuantizedBvh::serialize(void* dataBuffer, b3Serializer* serializer) const
|
|
{
|
|
b3Assert(0);
|
|
return 0;
|
|
}
|