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https://github.com/Relintai/pandemonium_engine.git
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43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
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#ifndef B3_GPU_BROADPHASE_INTERFACE_H
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#define B3_GPU_BROADPHASE_INTERFACE_H
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#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
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#include "Bullet3Common/b3Vector3.h"
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#include "b3SapAabb.h"
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#include "Bullet3Common/shared/b3Int2.h"
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#include "Bullet3Common/shared/b3Int4.h"
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#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
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class b3GpuBroadphaseInterface
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{
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public:
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typedef class b3GpuBroadphaseInterface*(CreateFunc)(cl_context ctx, cl_device_id device, cl_command_queue q);
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virtual ~b3GpuBroadphaseInterface()
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{
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}
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virtual void createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask) = 0;
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virtual void createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask) = 0;
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virtual void calculateOverlappingPairs(int maxPairs) = 0;
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virtual void calculateOverlappingPairsHost(int maxPairs) = 0;
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//call writeAabbsToGpu after done making all changes (createProxy etc)
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virtual void writeAabbsToGpu() = 0;
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virtual cl_mem getAabbBufferWS() = 0;
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virtual int getNumOverlap() = 0;
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virtual cl_mem getOverlappingPairBuffer() = 0;
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virtual b3OpenCLArray<b3SapAabb>& getAllAabbsGPU() = 0;
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virtual b3AlignedObjectArray<b3SapAabb>& getAllAabbsCPU() = 0;
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virtual b3OpenCLArray<b3Int4>& getOverlappingPairsGPU() = 0;
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virtual b3OpenCLArray<int>& getSmallAabbIndicesGPU() = 0;
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virtual b3OpenCLArray<int>& getLargeAabbIndicesGPU() = 0;
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};
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#endif //B3_GPU_BROADPHASE_INTERFACE_H
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