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198 lines
5.4 KiB
C++
198 lines
5.4 KiB
C++
#ifndef B3_FIND_SEPARATING_AXIS_H
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#define B3_FIND_SEPARATING_AXIS_H
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inline void b3ProjectAxis(const b3ConvexPolyhedronData& hull, const b3Float4& pos, const b3Quaternion& orn, const b3Float4& dir, const b3AlignedObjectArray<b3Vector3>& vertices, b3Scalar& min, b3Scalar& max)
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{
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min = FLT_MAX;
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max = -FLT_MAX;
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int numVerts = hull.m_numVertices;
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const b3Float4 localDir = b3QuatRotate(orn.inverse(), dir);
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b3Scalar offset = b3Dot3F4(pos, dir);
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for (int i = 0; i < numVerts; i++)
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{
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//b3Vector3 pt = trans * vertices[m_vertexOffset+i];
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//b3Scalar dp = pt.dot(dir);
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//b3Vector3 vertex = vertices[hull.m_vertexOffset+i];
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b3Scalar dp = b3Dot3F4((b3Float4&)vertices[hull.m_vertexOffset + i], localDir);
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//b3Assert(dp==dpL);
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if (dp < min) min = dp;
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if (dp > max) max = dp;
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}
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if (min > max)
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{
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b3Scalar tmp = min;
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min = max;
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max = tmp;
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}
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min += offset;
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max += offset;
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}
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inline bool b3TestSepAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
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const b3Float4& posA, const b3Quaternion& ornA,
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const b3Float4& posB, const b3Quaternion& ornB,
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const b3Float4& sep_axis, const b3AlignedObjectArray<b3Vector3>& verticesA, const b3AlignedObjectArray<b3Vector3>& verticesB, b3Scalar& depth)
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{
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b3Scalar Min0, Max0;
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b3Scalar Min1, Max1;
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b3ProjectAxis(hullA, posA, ornA, sep_axis, verticesA, Min0, Max0);
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b3ProjectAxis(hullB, posB, ornB, sep_axis, verticesB, Min1, Max1);
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if (Max0 < Min1 || Max1 < Min0)
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return false;
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b3Scalar d0 = Max0 - Min1;
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b3Assert(d0 >= 0.0f);
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b3Scalar d1 = Max1 - Min0;
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b3Assert(d1 >= 0.0f);
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depth = d0 < d1 ? d0 : d1;
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return true;
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}
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inline bool b3FindSeparatingAxis(const b3ConvexPolyhedronData& hullA, const b3ConvexPolyhedronData& hullB,
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const b3Float4& posA1,
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const b3Quaternion& ornA,
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const b3Float4& posB1,
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const b3Quaternion& ornB,
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const b3AlignedObjectArray<b3Vector3>& verticesA,
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const b3AlignedObjectArray<b3Vector3>& uniqueEdgesA,
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const b3AlignedObjectArray<b3GpuFace>& facesA,
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const b3AlignedObjectArray<int>& indicesA,
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const b3AlignedObjectArray<b3Vector3>& verticesB,
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const b3AlignedObjectArray<b3Vector3>& uniqueEdgesB,
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const b3AlignedObjectArray<b3GpuFace>& facesB,
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const b3AlignedObjectArray<int>& indicesB,
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b3Vector3& sep)
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{
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B3_PROFILE("findSeparatingAxis");
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b3Float4 posA = posA1;
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posA.w = 0.f;
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b3Float4 posB = posB1;
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posB.w = 0.f;
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//#ifdef TEST_INTERNAL_OBJECTS
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b3Float4 c0local = (b3Float4&)hullA.m_localCenter;
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b3Float4 c0 = b3TransformPoint(c0local, posA, ornA);
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b3Float4 c1local = (b3Float4&)hullB.m_localCenter;
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b3Float4 c1 = b3TransformPoint(c1local, posB, ornB);
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const b3Float4 deltaC2 = c0 - c1;
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//#endif
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b3Scalar dmin = FLT_MAX;
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int curPlaneTests = 0;
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int numFacesA = hullA.m_numFaces;
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// Test normals from hullA
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for (int i = 0; i < numFacesA; i++)
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{
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const b3Float4& normal = (b3Float4&)facesA[hullA.m_faceOffset + i].m_plane;
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b3Float4 faceANormalWS = b3QuatRotate(ornA, normal);
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if (b3Dot3F4(deltaC2, faceANormalWS) < 0)
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faceANormalWS *= -1.f;
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curPlaneTests++;
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#ifdef TEST_INTERNAL_OBJECTS
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gExpectedNbTests++;
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if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
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continue;
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gActualNbTests++;
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#endif
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b3Scalar d;
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if (!b3TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, faceANormalWS, verticesA, verticesB, d))
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return false;
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if (d < dmin)
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{
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dmin = d;
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sep = (b3Vector3&)faceANormalWS;
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}
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}
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int numFacesB = hullB.m_numFaces;
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// Test normals from hullB
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for (int i = 0; i < numFacesB; i++)
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{
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b3Float4 normal = (b3Float4&)facesB[hullB.m_faceOffset + i].m_plane;
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b3Float4 WorldNormal = b3QuatRotate(ornB, normal);
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if (b3Dot3F4(deltaC2, WorldNormal) < 0)
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{
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WorldNormal *= -1.f;
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}
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curPlaneTests++;
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#ifdef TEST_INTERNAL_OBJECTS
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gExpectedNbTests++;
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if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, WorldNormal, hullA, hullB, dmin))
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continue;
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gActualNbTests++;
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#endif
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b3Scalar d;
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if (!b3TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, WorldNormal, verticesA, verticesB, d))
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return false;
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if (d < dmin)
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{
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dmin = d;
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sep = (b3Vector3&)WorldNormal;
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}
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}
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// b3Vector3 edgeAstart,edgeAend,edgeBstart,edgeBend;
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int curEdgeEdge = 0;
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// Test edges
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for (int e0 = 0; e0 < hullA.m_numUniqueEdges; e0++)
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{
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const b3Float4& edge0 = (b3Float4&)uniqueEdgesA[hullA.m_uniqueEdgesOffset + e0];
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b3Float4 edge0World = b3QuatRotate(ornA, (b3Float4&)edge0);
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for (int e1 = 0; e1 < hullB.m_numUniqueEdges; e1++)
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{
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const b3Vector3 edge1 = uniqueEdgesB[hullB.m_uniqueEdgesOffset + e1];
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b3Float4 edge1World = b3QuatRotate(ornB, (b3Float4&)edge1);
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b3Float4 crossje = b3Cross3(edge0World, edge1World);
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curEdgeEdge++;
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if (!b3IsAlmostZero((b3Vector3&)crossje))
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{
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crossje = b3FastNormalized3(crossje);
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if (b3Dot3F4(deltaC2, crossje) < 0)
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crossje *= -1.f;
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#ifdef TEST_INTERNAL_OBJECTS
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gExpectedNbTests++;
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if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, Cross, hullA, hullB, dmin))
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continue;
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gActualNbTests++;
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#endif
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b3Scalar dist;
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if (!b3TestSepAxis(hullA, hullB, posA, ornA, posB, ornB, crossje, verticesA, verticesB, dist))
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return false;
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if (dist < dmin)
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{
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dmin = dist;
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sep = (b3Vector3&)crossje;
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}
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}
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}
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}
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if ((b3Dot3F4(-deltaC2, (b3Float4&)sep)) > 0.0f)
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sep = -sep;
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return true;
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}
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#endif //B3_FIND_SEPARATING_AXIS_H
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