mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-18 18:06:56 +01:00
72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
/*
|
|
Copyright (c) 2019-2022 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#ifndef TERRAIN_2D_LIGHT_H
|
|
#define TERRAIN_2D_LIGHT_H
|
|
|
|
#include "core/version.h"
|
|
|
|
#if VERSION_MAJOR > 3
|
|
#include "core/object/ref_counted.h"
|
|
#ifndef Reference
|
|
#define Reference RefCounted
|
|
#endif
|
|
#include "core/templates/vector.h"
|
|
#include "core/math/color.h"
|
|
#else
|
|
#include "core/reference.h"
|
|
#include "core/vector.h"
|
|
#include "core/color.h"
|
|
#endif
|
|
|
|
|
|
class Terrain2DLight : public Reference {
|
|
GDCLASS(Terrain2DLight, Reference);
|
|
|
|
public:
|
|
int get_world_position_x() const;
|
|
int get_world_position_y() const;
|
|
Vector2 get_world_position();
|
|
void set_world_position(const int x, const int y);
|
|
|
|
Color get_color() const;
|
|
void set_color(const Color &color);
|
|
|
|
float get_size() const;
|
|
void set_size(const float strength);
|
|
|
|
Terrain2DLight();
|
|
~Terrain2DLight();
|
|
|
|
private:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
int _world_position_x;
|
|
int _world_position_y;
|
|
|
|
Color _color;
|
|
int _size;
|
|
};
|
|
|
|
#endif
|