pandemonium_engine/modules/gltf/editor_scene_importer_gltf.cpp

64 lines
3.1 KiB
C++

/*************************************************************************/
/* editor_scene_importer_gltf.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef TOOLS_ENABLED
#include "editor_scene_importer_gltf.h"
#include "scene/resources/animation.h"
#include "gltf_state.h"
#include "packed_scene_gltf.h"
uint32_t EditorSceneImporterGLTF::get_import_flags() const {
return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;
}
void EditorSceneImporterGLTF::get_extensions(List<String> *r_extensions) const {
r_extensions->push_back("gltf");
r_extensions->push_back("glb");
}
Node *EditorSceneImporterGLTF::import_scene(const String &p_path,
uint32_t p_flags, int p_bake_fps, uint32_t p_compress_flags,
List<String> *r_missing_deps,
Error *r_err) {
Ref<PackedSceneGLTF> importer;
importer.instance();
return importer->import_scene(p_path, p_flags, p_bake_fps, p_compress_flags, r_missing_deps, r_err, Ref<GLTFState>());
}
Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path,
uint32_t p_flags,
int p_bake_fps) {
return Ref<Animation>();
}
#endif // TOOLS_ENABLED