mirror of
https://github.com/Relintai/pandemonium_engine.git
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64 lines
3.1 KiB
C++
64 lines
3.1 KiB
C++
/*************************************************************************/
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/* editor_scene_importer_gltf.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef TOOLS_ENABLED
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#include "editor_scene_importer_gltf.h"
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#include "scene/resources/animation.h"
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#include "gltf_state.h"
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#include "packed_scene_gltf.h"
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uint32_t EditorSceneImporterGLTF::get_import_flags() const {
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return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;
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}
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void EditorSceneImporterGLTF::get_extensions(List<String> *r_extensions) const {
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r_extensions->push_back("gltf");
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r_extensions->push_back("glb");
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}
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Node *EditorSceneImporterGLTF::import_scene(const String &p_path,
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uint32_t p_flags, int p_bake_fps, uint32_t p_compress_flags,
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List<String> *r_missing_deps,
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Error *r_err) {
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Ref<PackedSceneGLTF> importer;
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importer.instance();
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return importer->import_scene(p_path, p_flags, p_bake_fps, p_compress_flags, r_missing_deps, r_err, Ref<GLTFState>());
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}
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Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path,
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uint32_t p_flags,
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int p_bake_fps) {
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return Ref<Animation>();
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}
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#endif // TOOLS_ENABLED
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