pandemonium_engine/modules
Relintai 22ce231a4e Backported from Godot 4: New and improved IK system for Skeleton3D
This PR and commit adds a new IK system for 3D with the Skeleton3D node
that adds several new IK solvers, as well as additional changes and functionality
for making bone manipulation in Godot easier.
This work was sponsored by GSoC 2020 and TwistedTwigleg
Full list of changes:
* Adds a SkeletonModification3D resource
  * This resource is the base where all IK code is written and executed
* Adds a SkeletonModificationStack3D resource
  * This node oversees the execution of the modifications and acts as a bridge of sorts for the modifications to the Skeleton3D node
* Adds SkeletonModification3D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
  * Each modification is in it's own file
* Several changes to Skeletons, listed below:
  * Added local_pose_override, which acts just like global_pose_override but keeps bone-child relationships intract
    * So if you move a bone using local_pose_override, all of the bones that are children will also be moved. This is different than global_pose_override, which only affects the individual bone
  * Internally bones keep track of their children. This removes the need of a processing list, makes it possible to update just a few select bones at a time, and makes it easier to traverse down the bone chain
  * Additional functions added for converting from world transform to global poses, global poses to local poses, and all the same changes but backwards (local to global, global to world). This makes it much easier to work with bone transforms without needing to think too much about how to convert them.
  * New signal added, bone_pose_changed, that can be used to tell if a specific bone changed its transform. Needed for BoneAttachment3D
  * Added functions for getting the forward position of a bone
* BoneAttachment3D node refactored heavily
  * BoneAttachment3D node is now completely standalone in its functionality.
    * This makes the code easier and less interconnected, as well as allowing them to function properly without being direct children of Skeleton3D nodes
  * BoneAttachment3D now can be set either using the index or the bone name.
  * BoneAttachment3D nodes can now set the bone transform instead of just following it. This is disabled by default for compatibility
  * BoneAttachment3D now shows a warning when not configured correctly
* Added rotate_to_align function in Basis
* Added class reference documentation for all changes
- TwistedTwigleg
5ffed49907
Note: It still needs some work.
2022-08-10 01:01:38 +02:00
..
bmp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
broken_seals_module Removed TMeshInstance. 2022-03-20 14:15:53 +01:00
cscript Did the same change to cscript aswell. 2022-07-29 23:07:19 +02:00
cvtt Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
database Reimplemented migrations support. 2022-07-23 14:46:05 +02:00
database_mysql Moved the database backends into their own modules. All of them are disabled for now. 2022-07-06 13:13:00 +02:00
database_postgres Moved the database backends into their own modules. All of them are disabled for now. 2022-07-06 13:13:00 +02:00
database_sqlite Fix unused variable found by emscripten in sqlite3.c. 2022-07-27 19:04:04 +02:00
dds Clang format all files. 2022-03-18 19:00:13 +01:00
enet Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
entity_spell_system Fixed the property validation for aura triggers and aura stat attributes in Spell. 2022-07-31 00:19:25 +02:00
etc Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
fastnoise Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
freetype FreeType: Update to version 2.12.1 2022-07-27 19:38:59 +02:00
gdscript Don't print redundant errors when parsing GDScript 2022-07-29 23:04:16 +02:00
gltf Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon. 2022-08-09 17:40:42 +02:00
hdr Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
jpg Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
material_maker Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
mbedtls Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
mesh_data_resource Check whether the gltf module is enabled or not before trying to use it. 2022-08-07 20:50:41 +02:00
mesh_utils Fix an another unused variable. 2022-07-27 19:19:50 +02:00
minimp3 Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
navigation Ported: [3.5] Replace Navigation std::vector use with LocalVector 2022-07-30 00:44:53 +02:00
network_synchronizer Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
ogg Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
opensimplex Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
opus Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
paint Fix property setter. 2022-06-22 00:43:52 +02:00
plugin_refresher Implement the actual addon refresh / reload logic, alongside a few smaller logic tweaks. 2022-07-17 01:22:39 +02:00
props Fix typo, and init variable to 0. 2022-07-31 18:03:18 +02:00
props_2d Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
pvr Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
regex Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
rtile_map Ported: TileMapEditor Fix interrupted erasing not being properly finished - kleonc 2022-07-29 22:06:26 +02:00
skeleton_editor Backported from Godot 4: New and improved IK system for Skeleton3D 2022-08-10 01:01:38 +02:00
squish Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
stb_vorbis Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
svg Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
terraman Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
terraman_2d Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
text_editor Fix potential crash. 2022-07-21 19:48:08 +02:00
texture_packer Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
tga Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
theora Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
thread_pool Moved my module specific docs under a new central folder. 2022-03-20 12:30:04 +01:00
tinyexr Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
ui_extensions Moved my module specific docs under a new central folder. 2022-03-20 12:30:04 +01:00
upnp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
users Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
vhacd Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
vorbis Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
voxelman Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
web Remove accidental import. 2022-07-31 00:02:31 +02:00
websocket Added set_extra_headers() to WebSocketServer 2022-07-26 12:43:31 +02:00
wfc Prefixed all member variables with _ in the wfc module. 2022-04-25 11:59:24 +02:00
world_generator/addon Added the world_generator, mesh_data_resoure_editor, My Godoxel fork, and mat_maker_gd addons into the modules to help with porting. 2022-04-10 21:14:56 +02:00
modules_builders.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
register_module_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00