mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 04:16:50 +01:00
245 lines
8.3 KiB
C++
245 lines
8.3 KiB
C++
/*************************************************************************/
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/* import_defaults_editor.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "import_defaults_editor.h"
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#include "core/class_db.h"
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#include "core/dictionary.h"
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#include "core/io/resource_importer.h"
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#include "core/list.h"
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#include "core/map.h"
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#include "core/os/memory.h"
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#include "core/project_settings.h"
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#include "core/reference.h"
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#include "core/string_name.h"
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#include "core/typedefs.h"
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#include "core/ustring.h"
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#include "core/variant.h"
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#include "core/vector.h"
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#include "editor/editor_inspector.h"
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#include "scene/gui/button.h"
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#include "scene/gui/center_container.h"
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#include "scene/gui/control.h"
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#include "scene/gui/label.h"
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#include "scene/gui/option_button.h"
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class ImportDefaultsEditorSettings : public Object {
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GDCLASS(ImportDefaultsEditorSettings, Object)
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friend class ImportDefaultsEditor;
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List<PropertyInfo> properties;
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Map<StringName, Variant> values;
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Map<StringName, Variant> default_values;
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Ref<ResourceImporter> importer;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value) {
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if (values.has(p_name)) {
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values[p_name] = p_value;
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return true;
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} else {
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return false;
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}
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}
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bool _get(const StringName &p_name, Variant &r_ret) const {
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if (values.has(p_name)) {
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r_ret = values[p_name];
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return true;
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} else {
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r_ret = Variant();
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return false;
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}
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}
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void _get_property_list(List<PropertyInfo> *p_list) const {
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if (importer.is_null()) {
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return;
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}
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for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
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if (importer->get_option_visibility(E->get().name, values)) {
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p_list->push_back(E->get());
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}
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}
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}
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};
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void ImportDefaultsEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_PREDELETE: {
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if (inspector) {
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inspector->edit(nullptr);
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}
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} break;
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}
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}
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void ImportDefaultsEditor::_reset() {
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if (settings->importer.is_valid()) {
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settings->values = settings->default_values;
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settings->_change_notify();
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}
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}
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void ImportDefaultsEditor::_save() {
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if (settings->importer.is_valid()) {
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Dictionary modified;
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for (Map<StringName, Variant>::Element *E = settings->values.front(); E; E = E->next()) {
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if (E->get() != settings->default_values[E->key()]) {
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modified[E->key()] = E->get();
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}
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}
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if (modified.size()) {
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ProjectSettings::get_singleton()->set("importer_defaults/" + settings->importer->get_importer_name(), modified);
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} else {
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ProjectSettings::get_singleton()->set("importer_defaults/" + settings->importer->get_importer_name(), Variant());
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}
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// Calling ProjectSettings::set() causes the signal "project_settings_changed" to be sent to ProjectSettings.
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// ProjectSettingsEditor subscribes to this and can reads the settings updated here.
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}
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}
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void ImportDefaultsEditor::_update_importer() {
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List<Ref<ResourceImporter>> importer_list;
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ResourceFormatImporter::get_singleton()->get_importers(&importer_list);
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Ref<ResourceImporter> importer;
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for (List<Ref<ResourceImporter>>::Element *E = importer_list.front(); E; E = E->next()) {
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if (E->get()->get_visible_name() == importers->get_item_text(importers->get_selected())) {
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importer = E->get();
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break;
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}
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}
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settings->properties.clear();
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settings->values.clear();
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settings->importer = importer;
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if (importer.is_valid()) {
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List<ResourceImporter::ImportOption> options;
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importer->get_import_options(&options);
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Dictionary d;
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if (ProjectSettings::get_singleton()->has_setting("importer_defaults/" + importer->get_importer_name())) {
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d = ProjectSettings::get_singleton()->get("importer_defaults/" + importer->get_importer_name());
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}
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for (List<ResourceImporter::ImportOption>::Element *E = options.front(); E; E = E->next()) {
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settings->properties.push_back(E->get().option);
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if (d.has(E->get().option.name)) {
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settings->values[E->get().option.name] = d[E->get().option.name];
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} else {
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settings->values[E->get().option.name] = E->get().default_value;
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}
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settings->default_values[E->get().option.name] = E->get().default_value;
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}
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save_defaults->set_disabled(false);
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reset_defaults->set_disabled(false);
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} else {
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save_defaults->set_disabled(true);
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reset_defaults->set_disabled(true);
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}
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settings->_change_notify();
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inspector->edit(settings);
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}
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void ImportDefaultsEditor::_importer_selected(int p_index) {
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_update_importer();
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}
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void ImportDefaultsEditor::clear() {
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String last_selected;
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if (importers->get_selected() > 0) {
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last_selected = importers->get_item_text(importers->get_selected());
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}
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importers->clear();
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importers->add_item("<" + TTR("Select Importer") + ">");
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importers->set_item_disabled(0, true);
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List<Ref<ResourceImporter>> importer_list;
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ResourceFormatImporter::get_singleton()->get_importers(&importer_list);
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Vector<String> names;
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for (List<Ref<ResourceImporter>>::Element *E = importer_list.front(); E; E = E->next()) {
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String vn = E->get()->get_visible_name();
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names.push_back(vn);
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}
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names.sort();
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for (int i = 0; i < names.size(); i++) {
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importers->add_item(names[i]);
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if (names[i] == last_selected) {
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importers->select(i + 1);
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}
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}
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}
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void ImportDefaultsEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_reset"), &ImportDefaultsEditor::_reset);
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ClassDB::bind_method(D_METHOD("_save"), &ImportDefaultsEditor::_save);
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ClassDB::bind_method(D_METHOD("_importer_selected"), &ImportDefaultsEditor::_importer_selected);
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ADD_SIGNAL(MethodInfo("project_settings_changed"));
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}
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ImportDefaultsEditor::ImportDefaultsEditor() {
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HBoxContainer *hb = memnew(HBoxContainer);
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hb->add_child(memnew(Label(TTR("Importer:"))));
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importers = memnew(OptionButton);
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hb->add_child(importers);
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hb->add_spacer();
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importers->connect("item_selected", this, "_importer_selected");
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reset_defaults = memnew(Button);
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reset_defaults->set_text(TTR("Reset to Defaults"));
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reset_defaults->set_disabled(true);
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reset_defaults->connect("pressed", this, "_reset");
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hb->add_child(reset_defaults);
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add_child(hb);
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inspector = memnew(EditorInspector);
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add_child(inspector);
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inspector->set_v_size_flags(SIZE_EXPAND_FILL);
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CenterContainer *cc = memnew(CenterContainer);
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save_defaults = memnew(Button);
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save_defaults->set_text(TTR("Save"));
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save_defaults->connect("pressed", this, "_save");
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cc->add_child(save_defaults);
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add_child(cc);
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settings = memnew(ImportDefaultsEditorSettings);
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}
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ImportDefaultsEditor::~ImportDefaultsEditor() {
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memdelete(settings);
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}
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