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canvas_layer.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
canvas_layer.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
http_request.cpp
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Use a floating-point number for the timeout property in HTTPRequest
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2022-07-27 18:01:11 +02:00 |
http_request.h
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
instance_placeholder.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
instance_placeholder.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
node.cpp
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Move World2D and World3D related things to World from Viewport.
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2022-08-29 19:40:17 +02:00 |
node.h
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Move World2D and World3D related things to World from Viewport.
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2022-08-29 19:40:17 +02:00 |
resource_preloader.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
resource_preloader.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
scene_tree.cpp
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Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
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2022-09-10 04:16:50 +02:00 |
scene_tree.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
timer.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
timer.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
viewport.cpp
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Now only one override is allowed per World, as there is really no reason to have support for more than one per world pair. This fixes lots of issues with the system.
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2022-08-30 15:47:22 +02:00 |
viewport.h
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Now Cameras use Worlds directly instead of Viewports.
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2022-08-30 14:08:27 +02:00 |
world.cpp
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Small fixes to the World override system. Still needs work though.
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2022-08-30 19:22:22 +02:00 |
world.h
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Small fixes to the World override system. Still needs work though.
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2022-08-30 19:22:22 +02:00 |