pandemonium_engine/scene/main
2022-09-10 04:16:50 +02:00
..
canvas_layer.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
canvas_layer.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
http_request.cpp Use a floating-point number for the timeout property in HTTPRequest 2022-07-27 18:01:11 +02:00
http_request.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
instance_placeholder.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
instance_placeholder.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
node.cpp Move World2D and World3D related things to World from Viewport. 2022-08-29 19:40:17 +02:00
node.h Move World2D and World3D related things to World from Viewport. 2022-08-29 19:40:17 +02:00
resource_preloader.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
resource_preloader.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
scene_tree.cpp Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
scene_tree.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
timer.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
timer.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
viewport.cpp Now only one override is allowed per World, as there is really no reason to have support for more than one per world pair. This fixes lots of issues with the system. 2022-08-30 15:47:22 +02:00
viewport.h Now Cameras use Worlds directly instead of Viewports. 2022-08-30 14:08:27 +02:00
world.cpp Small fixes to the World override system. Still needs work though. 2022-08-30 19:22:22 +02:00
world.h Small fixes to the World override system. Still needs work though. 2022-08-30 19:22:22 +02:00