mirror of
https://github.com/Relintai/pandemonium_engine.git
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66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
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#ifndef TERRAIN_2D_DEFINES_H
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#define TERRAIN_2D_DEFINES_H
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#define core_input_h "core/os/input.h"
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#define spatial_editor_plugin_h "editor/plugins/spatial_editor_plugin.h"
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#define camera_h "scene/3d/camera.h"
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#define spatial_h "scene/3d/spatial.h"
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#define navigation_h "scene/3d/navigation.h"
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#define light_h "scene/3d/light.h"
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#define visual_server_h "servers/visual_server.h"
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#define mesh_instance_h "scene/3d/mesh_instance.h"
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#define pool_vector_h "core/pool_vector.h"
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#define physics_server_h "servers/physics_server.h"
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#define immediate_geometry_h "scene/3d/immediate_geometry.h"
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#define include_pool_vector
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#define VARIANT_ARRAY_GET(arr) \
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Vector<Variant> r; \
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for (int i = 0; i < arr.size(); i++) { \
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r.push_back(arr[i].get_ref_ptr()); \
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} \
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return r;
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#define VARIANT_ARRAY_SET(arr, arr_into, type) \
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arr_into.clear(); \
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for (int i = 0; i < arr.size(); i++) { \
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Ref<type> e = Ref<type>(arr[i]); \
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arr_into.push_back(e); \
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}
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#define INSTANCE_VALIDATE(var) ObjectDB::instance_validate(var)
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#define CONNECT(sig, obj, target_method_class, method) connect(sig, obj, #method)
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#define DISCONNECT(sig, obj, target_method_class, method) disconnect(sig, obj, #method)
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#define INSTANCE instance
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#define VREMOVE remove
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#define CALL(func, ...) \
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call(#func, ##__VA_ARGS__);
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#define RETURN_CALL(ret_type, func) \
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return call(#func);
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#define RETURN_CALLP(ret_type, func, ...) \
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return call(#func, ##__VA_ARGS__);
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#define GET_CALL(ret_type, ret_var, func) \
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ret_var = call(#func);
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#define GET_CALLP(ret_type, ret_var, func, ...) \
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ret_var = call(#func, ##__VA_ARGS__);
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#define RETURN_CALLD(ret_type, def_val, func) \
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return call(#func);
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#define RETURN_CALLPD(ret_type, def_val, func, ...) \
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return call(#func, ##__VA_ARGS__);
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#define GET_CALLD(ret_type, def_val, ret_var, func) \
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ret_var = call(#func);
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#define GET_CALLPD(ret_type, def_val, ret_var, func, ...) \
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return call(#func, ##__VA_ARGS__);
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#endif
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