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https://github.com/Relintai/pandemonium_engine.git
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125 lines
3.3 KiB
C++
125 lines
3.3 KiB
C++
#ifndef ENTITY_CREATE_INFO_H
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#define ENTITY_CREATE_INFO_H
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/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "core/object/reference.h"
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#include "core/string/ustring.h"
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#include "../entity_enums.h"
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class EntityData;
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class SpeciesInstance;
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class Entity;
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class EntityCreateInfo : public Reference {
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GDCLASS(EntityCreateInfo, Reference);
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public:
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int get_guid() const;
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void set_guid(const int value);
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bool get_networked() const;
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void set_networked(const bool value);
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int get_class_id() const;
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void set_class_id(const int value);
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int get_entity_player_type();
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void set_entity_player_type(int value);
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int get_network_owner() const;
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void set_network_owner(const int value);
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EntityEnums::EntityController get_entity_controller() const;
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void set_entity_controller(const EntityEnums::EntityController value);
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String get_entity_name() const;
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void set_entity_name(const String &value);
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String get_node_name() const;
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void set_node_name(const String &value);
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int get_level() const;
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void set_level(const int value);
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int get_xp() const;
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void set_xp(const int value);
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Transform get_transform() const;
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void set_transform(const Transform &value);
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Transform2D get_transform2d() const;
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void set_transform2d(const Transform2D &value);
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Ref<EntityData> get_entity_data() const;
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void set_entity_data(const Ref<EntityData> &value);
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Ref<SpeciesInstance> get_species_instance();
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void set_species_instance(const Ref<SpeciesInstance> &value);
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Dictionary get_serialized_data();
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void set_serialized_data(const Dictionary &value);
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NodePath get_parent_path() const;
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void set_parent_path(const NodePath &value);
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Entity *get_created_entity();
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void set_created_entity(Node *value);
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Dictionary to_dict();
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void from_dict(const Dictionary &dict);
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Dictionary _to_dict();
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void _from_dict(const Dictionary &dict);
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EntityCreateInfo();
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~EntityCreateInfo();
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protected:
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static void _bind_methods();
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private:
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int _guid;
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bool _networked;
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int _class_id;
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int _entity_player_type;
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int _network_owner;
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EntityEnums::EntityController _entity_controller;
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String _entity_name;
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String _node_name;
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int _level;
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int _xp;
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Transform _transform;
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Transform2D _transform2d;
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Ref<EntityData> _entity_data;
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Ref<SpeciesInstance> _species_instance;
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Dictionary _serialized_data;
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NodePath _parent_path;
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Entity *_created_entity;
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};
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#endif
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