pandemonium_engine/platform/x11
Relintai 679f5a7d64 Ported: SCons: Refactor Linux linker options with linker=<bfd|gold|lld|mold>
The new option is `linker` and lets the user specify the argument to
the`-fuse_ld=` linker flag directly. The supported options are:
- `default`: No change, typically uses GNU ld (bfd) unless the user or
  distro picked a different default `/usr/bin/ld`.
- `bfd`: GNU ld from binutils
- `gold`: GNU gold from binutils
- `lld`: lld from LLVM
- `mold`: mold, an extremely fast modern linker, not (yet) intended for
  use in production but great for development speed. Provided by distro
  `mold` package or needs to be compiled from source and installed to
  `/usr` otherwise.
Deprecates the `use_lld=yes` option, and make lld actually usable with
GCC too.
Not all the above are compatible or recommend for LTO, we recommend
using GNU ld with GCC LTO, or lld with LLVM ThinLTO.
- akien-mga
5bb3063eec
2022-07-29 23:18:06 +02:00
..
export Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg 2022-07-28 18:40:46 +02:00
context_gl_x11.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
context_gl_x11.h Clang format all files. 2022-03-18 19:00:13 +01:00
crash_handler_x11.cpp Crash handler: Use print_error to include backtrace in logs 2022-07-27 14:25:16 +02:00
crash_handler_x11.h Clang format all files. 2022-03-18 19:00:13 +01:00
detect_prime.cpp Backported: 2022-03-16 18:18:23 +01:00
detect_prime.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
detect.py Ported: SCons: Refactor Linux linker options with linker=<bfd|gold|lld|mold> 2022-07-29 23:18:06 +02:00
joypad_linux.cpp Read and store joypad events in a separate thread on x11 platform 2022-07-27 15:01:13 +02:00
joypad_linux.h Read and store joypad events in a separate thread on x11 platform 2022-07-27 15:01:13 +02:00
key_mapping_x11.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
key_mapping_x11.h Clang format all files. 2022-03-18 19:00:13 +01:00
libudev-so_wrap.c Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
libudev-so_wrap.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
logo.png Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
os_x11.cpp Do case-insensitive search for pen inversion detection 2022-07-29 22:36:49 +02:00
os_x11.h Ported: [3.x, macOS, Windows, X11] Add stylus inverted/eraser support to InputEventMouseMotion event. 2022-07-29 20:31:16 +02:00
pandemonium_x11.cpp Ported: Fix exit code of --help and --version, and test them in CI 2022-07-29 21:45:04 +02:00
pck_embed.ld Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
pck_embed.legacy.ld Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
platform_config.h Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those. 2022-03-15 17:01:21 +01:00
platform_x11_builders.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
power_x11.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
power_x11.h Clang format all files. 2022-03-18 19:00:13 +01:00
README.md Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00

Linux/X11 platform port

This folder contains the C++ code for the Linux/X11 (and *BSD/X11) platform port.

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.