pandemonium_engine/platform/windows
Kevin Smith 3f1e2ac44d Use bigobj for release MSVC builds
Previously it was used only on debug builds, but recent
additions to variant_call.cpp have made that unit too
large even in release_debug.

It was originally set to debug only because using it
breaks mingw, so this only reinstates it for MSVC where
it shouldn't have any drawbacks (famous last words).

Test-Information:
Builds for me with
scons -j 40 platform=windows target=release_debug
and my game then runs from it.

(cherry picked from commit d8900e0020b21d449069ef2a301253371fb70a21)
2022-07-29 23:21:04 +02:00
..
export
context_gl_windows.cpp
context_gl_windows.h
crash_handler_windows.cpp
crash_handler_windows.h
detect.py
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp
os_windows.h
pandemonium_res.rc
pandemonium_windows.cpp
pandemonium.ico
pandemonium.natvis
platform_config.h
platform_windows_builders.py
power_windows.cpp
power_windows.h
SCsub
windows_terminal_logger.cpp
windows_terminal_logger.h