pandemonium_engine/modules/entity_spell_system/data/species/species_instance.h

63 lines
1.2 KiB
C++

#ifndef SPECIES_INSTANCE_H
#define SPECIES_INSTANCE_H
#include "core/object/resource.h"
#include "../items/model_visual_entry.h"
class EntitySpeciesData;
class SpeciesInstance : public Resource {
GDCLASS(SpeciesInstance, Resource);
public:
int get_id() const;
void set_id(const int value);
int get_species_id() const;
void set_species_id(const int value);
StringName get_species_path() const;
void set_species_path(const StringName &value);
Ref<EntitySpeciesData> get_species();
void set_species(const Ref<EntitySpeciesData> &value);
int get_skin_color_index() const;
void set_skin_color_index(const int value);
int get_hair_style_index() const;
void set_hair_style_index(const int value);
int get_hair_color_index() const;
void set_hair_color_index(const int value);
int get_head_index() const;
void set_head_index(const int value);
Dictionary to_dict();
void from_dict(const Dictionary &dict);
Dictionary _to_dict();
void _from_dict(const Dictionary &dict);
SpeciesInstance();
~SpeciesInstance();
protected:
static void _bind_methods();
private:
int _id;
StringName _path;
int _species_id;
Ref<EntitySpeciesData> _species;
int _skin_color_index;
int _hair_style_index;
int _hair_color_index;
int _head_index;
};
#endif