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https://github.com/Relintai/pandemonium_engine.git
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50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
#ifndef MM_PATTERN_H
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#define MM_PATTERN_H
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#include "../mm_node.h"
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#include "../mm_node_universal_property.h"
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class MMPattern : public MMNode {
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GDCLASS(MMPattern, MMNode);
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public:
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Ref<MMNodeUniversalProperty> get_image();
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void set_image(const Ref<MMNodeUniversalProperty> &val);
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int get_combiner_type() const;
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void set_combiner_type(const int val);
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int get_combiner_axis_type_x() const;
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void set_combiner_axis_type_x(const int val);
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int get_combiner_axis_type_y() const;
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void set_combiner_axis_type_y(const int val);
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Vector2 get_repeat();
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void set_repeat(const Vector2 &val);
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void _init_properties();
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void _register_methods(MMGraphNode *mm_graph_node);
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void _render(const Ref<MMMaterial> &material);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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MMPattern();
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~MMPattern();
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protected:
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static void _bind_methods();
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Ref<MMNodeUniversalProperty> image;
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//export(int, "Multiply,Add,Max,Min,Xor,Pow")
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int combiner_type = 0;
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//export(int, "Sine,Triangle,Square,Sawtooth,Constant,Bounce")
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int combiner_axis_type_x = 0;
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//export(int, "Sine,Triangle,Square,Sawtooth,Constant,Bounce")
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int combiner_axis_type_y = 0;
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//export(Vector2)
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Vector2 repeat = Vector2(4, 4);
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};
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#endif
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