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https://github.com/Relintai/pandemonium_engine.git
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4a5982b9e1
Exposes get_rid() function for scripting. Adds configuration warning when obstacle is used with not intended static body parent. (cherry picked from commit 001d89223f1377717d2b3d5ec453ff8dd3604182)
43 lines
1.7 KiB
XML
43 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="NavigationObstacle" inherits="Node" version="3.5">
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<brief_description>
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3D obstacle used in navigation for collision avoidance.
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</brief_description>
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<description>
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3D obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a [Navigation] node, or using [method set_navigation]. [NavigationObstacle] is physics safe.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_navigation" qualifiers="const">
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<return type="Node" />
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<description>
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Returns the [Navigation] node that the obstacle is using for its navigation system.
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</description>
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</method>
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<method name="get_rid" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the [RID] of this obstacle on the [NavigationServer].
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</description>
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</method>
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<method name="set_navigation">
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<return type="void" />
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<argument index="0" name="navigation" type="Node" />
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<description>
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Sets the [Navigation] node used by the obstacle. Useful when you don't want to make the obstacle a child of a [Navigation] node.
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</description>
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</method>
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</methods>
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<members>
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<member name="estimate_radius" type="bool" setter="set_estimate_radius" getter="is_radius_estimated" default="true">
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Enables radius estimation algorithm which uses parent's collision shapes to determine the obstacle radius.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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The radius of the agent. Used only if [member estimate_radius] is set to [code]false[/code].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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