mirror of
https://github.com/Relintai/pandemonium_engine.git
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94 lines
3.3 KiB
C++
94 lines
3.3 KiB
C++
#ifndef USER_DB_H
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#define USER_DB_H
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/*************************************************************************/
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/* user_db.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/vector.h"
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#include "core/object/reference.h"
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#include "core/os/rw_lock.h"
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#include "core/string/ustring.h"
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#include "core/object/object.h"
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class UserManager;
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class User;
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class UserDB : public Object {
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GDCLASS(UserDB, Object);
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public:
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//TODO
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//get_user_id
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//get_user_index
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//get_user_count
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//get_users
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//get_users_bind
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//delete_user_id
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//delete_user_index
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//delete_user_name
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//remove_user...
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//clear
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Ref<User> get_user(const int id);
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Ref<User> get_user_name(const String &user_name);
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Ref<User> get_user_email(const String &user_email);
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void save_user(const Ref<User> &user);
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Ref<User> create_user();
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bool is_username_taken(const String &user_name);
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bool is_email_taken(const String &email);
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UserManager *get_user_manager();
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void set_user_manager(UserManager *um);
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static UserDB *get_singleton();
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UserDB();
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~UserDB();
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protected:
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static void _bind_methods();
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Node *get_user_manager_bind();
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UserManager *_user_manager;
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static UserDB *_self;
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Vector<Ref<User>> _users;
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RWLock _lock;
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};
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#endif
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