mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 11:26:53 +01:00
161 lines
5.9 KiB
C++
161 lines
5.9 KiB
C++
/*************************************************************************/
|
|
/* terrain_2d_library_simple.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "terrain_2d_library_simple.h"
|
|
|
|
#include "../defines.h"
|
|
|
|
int Terrain2DLibrarySimple::get_atlas_columns() const {
|
|
return _atlas_columns;
|
|
}
|
|
|
|
void Terrain2DLibrarySimple::set_atlas_columns(int s) {
|
|
ERR_FAIL_COND(s < 0);
|
|
_atlas_columns = s;
|
|
}
|
|
|
|
int Terrain2DLibrarySimple::get_atlas_rows() const {
|
|
return _atlas_rows;
|
|
}
|
|
|
|
void Terrain2DLibrarySimple::set_atlas_rows(int s) {
|
|
ERR_FAIL_COND(s < 0);
|
|
_atlas_rows = s;
|
|
}
|
|
|
|
//Surfaces
|
|
Ref<Terrain2DSurface> Terrain2DLibrarySimple::terra_surface_get(const int index) {
|
|
ERR_FAIL_INDEX_V(index, _terra_surfaces.size(), Ref<Terrain2DSurface>(NULL));
|
|
|
|
return _terra_surfaces[index];
|
|
}
|
|
|
|
void Terrain2DLibrarySimple::terra_surface_add(Ref<Terrain2DSurface> value) {
|
|
ERR_FAIL_COND(!value.is_valid());
|
|
|
|
value->set_library(Ref<Terrain2DLibrarySimple>(this));
|
|
value->set_id(_terra_surfaces.size());
|
|
|
|
_terra_surfaces.push_back(value);
|
|
}
|
|
|
|
void Terrain2DLibrarySimple::terra_surface_set(const int index, Ref<Terrain2DSurface> value) {
|
|
ERR_FAIL_COND(index < 0);
|
|
|
|
if (_terra_surfaces.size() < index) {
|
|
_terra_surfaces.resize(index + 1);
|
|
}
|
|
|
|
if (_terra_surfaces[index].is_valid()) {
|
|
_terra_surfaces.get(index)->set_library(Ref<Terrain2DLibrarySimple>(NULL));
|
|
}
|
|
|
|
if (value.is_valid()) {
|
|
value->set_library(Ref<Terrain2DLibrarySimple>(this));
|
|
|
|
_terra_surfaces.set(index, value);
|
|
}
|
|
}
|
|
|
|
void Terrain2DLibrarySimple::terra_surface_remove(const int index) {
|
|
_terra_surfaces.remove(index);
|
|
}
|
|
|
|
int Terrain2DLibrarySimple::terra_surface_get_num() const {
|
|
return _terra_surfaces.size();
|
|
}
|
|
|
|
void Terrain2DLibrarySimple::terra_surfaces_clear() {
|
|
_terra_surfaces.clear();
|
|
}
|
|
|
|
Vector<Variant> Terrain2DLibrarySimple::get_terra_surfaces() {
|
|
VARIANT_ARRAY_GET(_terra_surfaces);
|
|
}
|
|
|
|
void Terrain2DLibrarySimple::set_terra_surfaces(const Vector<Variant> &surfaces) {
|
|
_terra_surfaces.clear();
|
|
|
|
for (int i = 0; i < surfaces.size(); i++) {
|
|
Ref<Terrain2DSurfaceSimple> surface = Ref<Terrain2DSurfaceSimple>(surfaces[i]);
|
|
|
|
if (surface.is_valid()) {
|
|
surface->set_library(this);
|
|
surface->refresh_rects();
|
|
}
|
|
|
|
_terra_surfaces.push_back(surface);
|
|
}
|
|
|
|
set_initialized(true);
|
|
}
|
|
|
|
void Terrain2DLibrarySimple::refresh_rects() {
|
|
for (int i = 0; i < _terra_surfaces.size(); i++) {
|
|
Ref<Terrain2DSurfaceSimple> surface = Ref<Terrain2DSurfaceSimple>(_terra_surfaces[i]);
|
|
|
|
if (surface.is_valid()) {
|
|
surface->refresh_rects();
|
|
}
|
|
}
|
|
}
|
|
|
|
Terrain2DLibrarySimple::Terrain2DLibrarySimple() {
|
|
_atlas_rows = 8;
|
|
_atlas_columns = 8;
|
|
}
|
|
|
|
Terrain2DLibrarySimple::~Terrain2DLibrarySimple() {
|
|
for (int i = 0; i < _terra_surfaces.size(); ++i) {
|
|
Ref<Terrain2DSurface> surface = _terra_surfaces[i];
|
|
|
|
if (surface.is_valid()) {
|
|
surface->set_library(Ref<Terrain2DLibrarySimple>());
|
|
}
|
|
}
|
|
|
|
_terra_surfaces.clear();
|
|
}
|
|
|
|
void Terrain2DLibrarySimple::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_atlas_columns"), &Terrain2DLibrarySimple::get_atlas_columns);
|
|
ClassDB::bind_method(D_METHOD("set_atlas_columns", "value"), &Terrain2DLibrarySimple::set_atlas_columns);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "atlas_columns"), "set_atlas_columns", "get_atlas_columns");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_atlas_rows"), &Terrain2DLibrarySimple::get_atlas_rows);
|
|
ClassDB::bind_method(D_METHOD("set_atlas_rows", "value"), &Terrain2DLibrarySimple::set_atlas_rows);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "atlas_rows"), "set_atlas_rows", "get_atlas_rows");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_terra_surfaces"), &Terrain2DLibrarySimple::get_terra_surfaces);
|
|
ClassDB::bind_method(D_METHOD("set_terra_surfaces"), &Terrain2DLibrarySimple::set_terra_surfaces);
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "terra_surfaces", PROPERTY_HINT_NONE, "23/20:Terrain2DSurfaceSimple", PROPERTY_USAGE_DEFAULT, "Terrain2DSurfaceSimple"), "set_terra_surfaces", "get_terra_surfaces");
|
|
}
|