pandemonium_engine/modules/steering_ai/behaviors/gsai_follow_path.h

72 lines
3.0 KiB
C++

#ifndef GSAI_FOLLOW_PATH_H
#define GSAI_FOLLOW_PATH_H
/*************************************************************************/
/* gsai_follow_path.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/object/reference.h"
#include "gsai_arrive.h"
class GSAIPath;
class GSAIFollowPath : public GSAIArrive {
GDCLASS(GSAIFollowPath, GSAIArrive);
public:
Ref<GSAIPath> get_path();
void set_path(const Ref<GSAIPath> &val);
float get_path_offset() const;
void set_path_offset(const float val);
bool get_is_arrive_enabled() const;
void set_is_arrive_enabled(const bool val);
float get_prediction_time() const;
void set_prediction_time(const float val);
void _calculate_steering(Ref<GSAITargetAcceleration> acceleration);
GSAIFollowPath();
~GSAIFollowPath();
protected:
static void _bind_methods();
Ref<GSAIPath> path;
float path_offset;
bool is_arrive_enabled;
float prediction_time;
};
#endif