pandemonium_engine/modules/steering_ai/behaviors/gsai_arrive.cpp

132 lines
5.8 KiB
C++

/*************************************************************************/
/* gsai_arrive.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gsai_arrive.h"
#include "../gsai_steering_agent.h"
#include "../gsai_target_acceleration.h"
#include "../gsai_utils.h"
Ref<GSAIAgentLocation> GSAIArrive::get_target() {
return target;
}
void GSAIArrive::set_target(const Ref<GSAIAgentLocation> &val) {
target = val;
}
float GSAIArrive::get_arrival_tolerance() const {
return arrival_tolerance;
}
void GSAIArrive::set_arrival_tolerance(const float val) {
arrival_tolerance = val;
}
float GSAIArrive::get_deceleration_radius() const {
return deceleration_radius;
}
void GSAIArrive::set_deceleration_radius(const float val) {
deceleration_radius = val;
}
float GSAIArrive::get_time_to_reach() const {
return time_to_reach;
}
void GSAIArrive::set_time_to_reach(const float val) {
time_to_reach = val;
}
void GSAIArrive::arrive(const Ref<GSAITargetAcceleration> &acceleration, const Vector3 &target_position) {
call("_arrive", acceleration, target_position);
}
void GSAIArrive::_arrive(Ref<GSAITargetAcceleration> acceleration, Vector3 target_position) {
ERR_FAIL_COND(!agent.is_valid());
Vector3 to_target = target_position - agent->get_position();
float distance = to_target.length();
if (distance <= arrival_tolerance) {
acceleration->set_zero();
} else {
float desired_speed = agent->get_linear_speed_max();
if (distance <= deceleration_radius) {
desired_speed *= distance / deceleration_radius;
}
Vector3 desired_velocity = to_target * desired_speed / distance;
desired_velocity = ((desired_velocity - agent->get_linear_velocity()) * 1.0 / time_to_reach);
acceleration->set_linear(GSAIUtils::clampedv3(desired_velocity, agent->get_linear_acceleration_max()));
acceleration->set_angular(0);
}
}
void GSAIArrive::_calculate_steering(Ref<GSAITargetAcceleration> acceleration) {
ERR_FAIL_COND(!target.is_valid());
arrive(acceleration, target->get_position());
}
GSAIArrive::GSAIArrive() {
arrival_tolerance = 0.0;
deceleration_radius = 0.0;
time_to_reach = 0.1;
}
GSAIArrive::~GSAIArrive() {
}
void GSAIArrive::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_target"), &GSAIArrive::get_target);
ClassDB::bind_method(D_METHOD("set_target", "value"), &GSAIArrive::set_target);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "target", PROPERTY_HINT_RESOURCE_TYPE, "GSAIAgentLocation"), "set_target", "get_target");
ClassDB::bind_method(D_METHOD("get_arrival_tolerance"), &GSAIArrive::get_arrival_tolerance);
ClassDB::bind_method(D_METHOD("set_arrival_tolerance", "value"), &GSAIArrive::set_arrival_tolerance);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "arrival_tolerance"), "set_arrival_tolerance", "get_arrival_tolerance");
ClassDB::bind_method(D_METHOD("get_deceleration_radius"), &GSAIArrive::get_deceleration_radius);
ClassDB::bind_method(D_METHOD("set_deceleration_radius", "value"), &GSAIArrive::set_deceleration_radius);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "deceleration_radius"), "set_deceleration_radius", "get_deceleration_radius");
ClassDB::bind_method(D_METHOD("get_time_to_reach"), &GSAIArrive::get_time_to_reach);
ClassDB::bind_method(D_METHOD("set_time_to_reach", "value"), &GSAIArrive::set_time_to_reach);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "time_to_reach"), "set_time_to_reach", "get_time_to_reach");
BIND_VMETHOD(MethodInfo("_arrive", PropertyInfo(Variant::OBJECT, "acceleration", PROPERTY_HINT_RESOURCE_TYPE, "GSAITargetAcceleration"), PropertyInfo(Variant::VECTOR3, "target_position")));
ClassDB::bind_method(D_METHOD("arrive", "acceleration", "target_position"), &GSAIArrive::arrive);
ClassDB::bind_method(D_METHOD("_arrive", "acceleration", "target_position"), &GSAIArrive::_arrive);
}