mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-29 15:17:11 +01:00
147 lines
4.7 KiB
C++
147 lines
4.7 KiB
C++
#include "paint_project.h"
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#include "../ui/paint_canvas_background.h"
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#include "../ui/paint_visual_grid.h"
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#include "core/config/project_settings.h"
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#include "core/config/engine.h"
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String PaintProject::get_save_file_name() {
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return _save_file_name;
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}
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void PaintProject::set_save_file_name(const String &fn) {
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_save_file_name = fn;
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}
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Color PaintProject::get_current_color() {
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return _current_color;
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}
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void PaintProject::set_current_color(const Color &color) {
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_current_color = color;
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emit_signal("current_color_changed", _current_color);
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}
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void PaintProject::add_preset_color(const Color &color) {
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_color_presets.push_back(color);
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emit_signal("color_presets_changed");
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}
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void PaintProject::remove_preset_color(const int index) {
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ERR_FAIL_INDEX(index, _color_presets.size());
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_color_presets.remove(index);
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emit_signal("color_presets_changed");
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}
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Color PaintProject::get_preset_color(const int index) {
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ERR_FAIL_INDEX_V(index, _color_presets.size(), Color());
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return _color_presets.get(index);
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}
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void PaintProject::set_preset_color(const int index, const Color &color) {
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ERR_FAIL_INDEX(index, _color_presets.size());
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_color_presets.set(index, color);
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emit_signal("color_presets_changed");
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}
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int PaintProject::get_preset_color_count() {
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return _color_presets.size();
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}
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PoolColorArray PaintProject::get_color_presets() {
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return _color_presets;
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}
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void PaintProject::set_color_presets(const PoolColorArray &colors) {
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_color_presets = colors;
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emit_signal("color_presets_changed");
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}
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void PaintProject::set_colors_as_default() {
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if (ProjectSettings::get_singleton()) {
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ProjectSettings::get_singleton()->set_setting("paint/color_presets/colors", _color_presets);
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}
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}
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void PaintProject::save_image_to_file() {
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ERR_FAIL_COND(_save_file_name.empty());
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Ref<Image> img = render_image();
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ERR_FAIL_COND(!img.is_valid());
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img->save_png("res://" + _save_file_name);
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}
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void PaintProject::add_paint_canvas_backgorund() {
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PaintCanvasBackground *bg = memnew(PaintCanvasBackground);
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add_child(bg);
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move_child(bg, 0);
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if (Engine::get_singleton()->is_editor_hint()) {
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bg->set_owner(get_tree()->get_edited_scene_root());
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}
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}
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void PaintProject::add_paint_visual_grid() {
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PaintVisualGrid *grid = memnew(PaintVisualGrid);
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add_child(grid);
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move_child(grid, 0);
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if (Engine::get_singleton()->is_editor_hint()) {
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grid->set_owner(get_tree()->get_edited_scene_root());
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}
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}
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bool PaintProject::_render_should_evaluate_children() {
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return false;
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}
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PaintProject::PaintProject() {
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_current_color = Color(1, 1, 1, 1);
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}
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PaintProject::~PaintProject() {
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}
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void PaintProject::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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if (_color_presets.size() == 0) {
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if (ProjectSettings::get_singleton()->has_setting("paint/color_presets/colors")) {
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_color_presets = ProjectSettings::get_singleton()->get_setting("paint/color_presets/colors");
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}
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}
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}
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}
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void PaintProject::_bind_methods() {
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ADD_SIGNAL(MethodInfo("current_color_changed", PropertyInfo(Variant::COLOR, "color")));
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ADD_SIGNAL(MethodInfo("color_presets_changed"));
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ClassDB::bind_method(D_METHOD("get_save_file_name"), &PaintProject::get_save_file_name);
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ClassDB::bind_method(D_METHOD("set_save_file_name", "size"), &PaintProject::set_save_file_name);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "save_file_name"), "set_save_file_name", "get_save_file_name");
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ClassDB::bind_method(D_METHOD("save_image_to_file"), &PaintProject::save_image_to_file);
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ClassDB::bind_method(D_METHOD("get_current_color"), &PaintProject::get_current_color);
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ClassDB::bind_method(D_METHOD("set_current_color", "size"), &PaintProject::set_current_color);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "current_color"), "set_current_color", "get_current_color");
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ClassDB::bind_method(D_METHOD("add_preset_color", "color"), &PaintProject::add_preset_color);
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ClassDB::bind_method(D_METHOD("remove_preset_color", "index"), &PaintProject::remove_preset_color);
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ClassDB::bind_method(D_METHOD("get_preset_color", "index"), &PaintProject::get_preset_color);
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ClassDB::bind_method(D_METHOD("set_preset_color", "index", "color"), &PaintProject::set_preset_color);
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ClassDB::bind_method(D_METHOD("get_preset_color_count"), &PaintProject::get_preset_color_count);
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ClassDB::bind_method(D_METHOD("get_color_presets"), &PaintProject::get_color_presets);
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ClassDB::bind_method(D_METHOD("set_color_presets", "colors"), &PaintProject::set_color_presets);
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ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_presets"), "set_color_presets", "get_color_presets");
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ClassDB::bind_method(D_METHOD("set_colors_as_default"), &PaintProject::set_colors_as_default);
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ClassDB::bind_method(D_METHOD("add_paint_canvas_backgorund"), &PaintProject::add_paint_canvas_backgorund);
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ClassDB::bind_method(D_METHOD("add_paint_visual_grid"), &PaintProject::add_paint_visual_grid);
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}
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