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43 lines
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Plaintext
43 lines
2.0 KiB
Plaintext
# Exhaustive licensing information for files in the Godot Engine repository
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# =========================================================================
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#
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# This file aims at documenting the copyright and license for every source
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# file in the Godot Engine repository, and especially outline the files
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# whose license differs from the MIT/Expat license used by Godot Engine.
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#
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# It is written as a machine-readable format following the debian/copyright
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# specification. Globbing patterns (e.g. "Files: *") mean that they affect
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# all corresponding files (also recursively in subfolders), apart from those
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# with a more explicit copyright statement.
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#
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# Licenses are given with their debian/copyright short name (or SPDX identifier
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# if no standard short name exists) and are all included in plain text at the
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# end of this file (in alphabetical order).
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#
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# Disclaimer for thirdparty libraries:
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# ------------------------------------
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#
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# Licensing details for thirdparty libraries in the 'thirdparty/' directory
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# are given in summarized form, i.e. with only the "main" license described
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# in the library's license statement. Different licenses of single files or
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# code snippets in thirdparty libraries are not documented here.
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# For example:
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# Files: ./thirdparty/zlib/
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# Copyright: 1995-2017, Jean-loup Gailly and Mark Adler
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# License: Zlib
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# The exact copyright for each file in that library *may* differ, and some
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# files or code snippets might be distributed under other compatible licenses
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# (e.g. a public domain dedication), but as far as Godot Engine is concerned
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# the library is considered as a whole under the Zlib license.
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#
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# Nota: When linking dynamically against thirdparty libraries instead of
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# building them into the Godot binary, you may remove the corresponding
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# license details from this file.
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-----------------------------------------------------------------------
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Files: modules/lz4/thirdparty/lz4
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Comment: LZ4 Library
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Copyright: 2011-2016, Yann Collet
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License: BSD 2-Clause
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