mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-29 07:07:14 +01:00
132 lines
5.2 KiB
C++
132 lines
5.2 KiB
C++
/*************************************************************************/
|
|
/* position_2d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "position_2d.h"
|
|
|
|
#include "core/config/engine.h"
|
|
#include "scene/resources/texture.h"
|
|
|
|
const float DEFAULT_GIZMO_EXTENTS = 10.0;
|
|
|
|
void Position2D::_draw_cross() {
|
|
const float extents = get_gizmo_extents();
|
|
|
|
// Add more points to create a "hard stop" in the color gradient.
|
|
Vector<Point2> points_x;
|
|
points_x.push_back(Point2(+extents, 0));
|
|
points_x.push_back(Point2());
|
|
points_x.push_back(Point2());
|
|
points_x.push_back(Point2(-extents, 0));
|
|
|
|
Vector<Point2> points_y;
|
|
points_y.push_back(Point2(0, +extents));
|
|
points_y.push_back(Point2());
|
|
points_y.push_back(Point2());
|
|
points_y.push_back(Point2(0, -extents));
|
|
|
|
// Use the axis color which is brighter for the positive axis.
|
|
// Use a darkened axis color for the negative axis.
|
|
// This makes it possible to see in which direction the Position3D node is rotated
|
|
// (which can be important depending on how it's used).
|
|
// Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`).
|
|
Vector<Color> colors_x;
|
|
const Color color_x = Color(0.96, 0.20, 0.32);
|
|
colors_x.push_back(color_x);
|
|
colors_x.push_back(color_x);
|
|
colors_x.push_back(color_x.linear_interpolate(Color(0, 0, 0), 0.5));
|
|
colors_x.push_back(color_x.linear_interpolate(Color(0, 0, 0), 0.5));
|
|
draw_multiline_colors(points_x, colors_x);
|
|
|
|
Vector<Color> colors_y;
|
|
const Color color_y = Color(0.53, 0.84, 0.01);
|
|
colors_y.push_back(color_y);
|
|
colors_y.push_back(color_y);
|
|
colors_y.push_back(color_y.linear_interpolate(Color(0, 0, 0), 0.5));
|
|
colors_y.push_back(color_y.linear_interpolate(Color(0, 0, 0), 0.5));
|
|
draw_multiline_colors(points_y, colors_y);
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
Rect2 Position2D::_edit_get_rect() const {
|
|
float extents = get_gizmo_extents();
|
|
return Rect2(Point2(-extents, -extents), Size2(extents * 2, extents * 2));
|
|
}
|
|
|
|
bool Position2D::_edit_use_rect() const {
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
void Position2D::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
update();
|
|
} break;
|
|
case NOTIFICATION_DRAW: {
|
|
if (!is_inside_tree()) {
|
|
break;
|
|
}
|
|
if (Engine::get_singleton()->is_editor_hint()) {
|
|
_draw_cross();
|
|
}
|
|
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void Position2D::set_gizmo_extents(float p_extents) {
|
|
if (p_extents == DEFAULT_GIZMO_EXTENTS) {
|
|
set_meta("_gizmo_extents_", Variant());
|
|
} else {
|
|
set_meta("_gizmo_extents_", p_extents);
|
|
}
|
|
|
|
update();
|
|
}
|
|
|
|
float Position2D::get_gizmo_extents() const {
|
|
if (has_meta("_gizmo_extents_")) {
|
|
return get_meta("_gizmo_extents_");
|
|
} else {
|
|
return DEFAULT_GIZMO_EXTENTS;
|
|
}
|
|
}
|
|
|
|
void Position2D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("_set_gizmo_extents", "extents"), &Position2D::set_gizmo_extents);
|
|
ClassDB::bind_method(D_METHOD("_get_gizmo_extents"), &Position2D::get_gizmo_extents);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gizmo_extents", PROPERTY_HINT_RANGE, "0,1000,0.1,or_greater", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_gizmo_extents", "_get_gizmo_extents");
|
|
}
|
|
|
|
Position2D::Position2D() {
|
|
}
|