mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-30 07:37:16 +01:00
28 lines
1.0 KiB
XML
28 lines
1.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="MeshTexture" inherits="Texture" version="3.10">
|
|
<brief_description>
|
|
Simple texture that uses a mesh to draw itself.
|
|
</brief_description>
|
|
<description>
|
|
Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="base_texture" type="Texture" setter="set_base_texture" getter="get_base_texture">
|
|
Sets the base texture that the Mesh will use to draw.
|
|
</member>
|
|
<member name="flags" type="int" setter="set_flags" getter="get_flags" overrides="Texture" default="0" />
|
|
<member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size" default="Vector2( 0, 0 )">
|
|
Sets the size of the image, needed for reference.
|
|
</member>
|
|
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
|
|
Sets the mesh used to draw. It must be a mesh using 2D vertices.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|