mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-18 18:06:56 +01:00
70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
#ifndef CHARACTER_SPEC_H
|
|
#define CHARACTER_SPEC_H
|
|
/*
|
|
Copyright (c) 2019-2022 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "core/resource.h"
|
|
#include "core/ustring.h"
|
|
#include "core/vector.h"
|
|
|
|
class Spell;
|
|
|
|
class CharacterSpec : public Resource {
|
|
GDCLASS(CharacterSpec, Resource);
|
|
|
|
public:
|
|
int get_id() const;
|
|
void set_id(const int value);
|
|
|
|
int get_num_rows() const;
|
|
void set_num_rows(const int value);
|
|
|
|
int get_num_columns(const int row) const;
|
|
void set_num_columns(const int row, const int value);
|
|
|
|
int get_num_ranks(const int row, const int column) const;
|
|
void set_num_ranks(const int row, const int column, const int value);
|
|
|
|
Vector<Variant> get_talents();
|
|
|
|
Ref<Spell> get_talent(const int row, const int column, const int rank);
|
|
void set_talent(const int row, const int column, const int rank, const Ref<Spell> &talent);
|
|
|
|
bool has_talent_with_id(const int id);
|
|
Ref<Spell> get_talent_with_id(const int id);
|
|
|
|
CharacterSpec();
|
|
~CharacterSpec();
|
|
|
|
protected:
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
int _id;
|
|
Vector<Vector<Vector<Ref<Spell>>>> _rows;
|
|
};
|
|
|
|
#endif
|