mirror of
https://github.com/Relintai/pandemonium_engine.git
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122 lines
3.1 KiB
XML
122 lines
3.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GDBone2D" inherits="Bone2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_bone_animation_position">
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<return type="Vector2" />
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<description>
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Get Vector2 of bone position
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</description>
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</method>
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<method name="get_bone_global_position">
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<return type="Vector2" />
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<description>
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Get global position of bones Vector 2D
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</description>
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</method>
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<method name="get_bone_global_rotation">
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<return type="float" />
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<description>
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Get float of bone rotation global
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</description>
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</method>
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<method name="get_bone_global_scale">
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<return type="Vector2" />
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<description>
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Get scale of global bone
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</description>
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</method>
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<method name="get_bone_name">
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<return type="String" />
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<description>
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Get bone name
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</description>
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</method>
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<method name="get_bone_offset_position">
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<return type="Vector2" />
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<description>
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Get bone offset pos
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</description>
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</method>
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<method name="get_bone_origin_position">
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<return type="Vector2" />
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<description>
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Get bone origin position Vec2D
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</description>
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</method>
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<method name="get_bone_position">
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<return type="Vector2" />
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<description>
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Get bone bone position in 2D
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</description>
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</method>
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<method name="get_bone_rotation">
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<return type="float" />
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<description>
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Get bone rotation float
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</description>
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</method>
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<method name="get_bone_scale">
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<return type="Vector2" />
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<description>
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Get bone scale 2D vec
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</description>
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</method>
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<method name="has_data">
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<return type="bool" />
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<description>
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Check bone has data
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</description>
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</method>
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<method name="set_bone_global_position">
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<return type="void" />
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<argument index="0" name="new_position" type="Vector2" />
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<description>
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Set bone global pos from Vec 2D
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</description>
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</method>
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<method name="set_bone_global_rotation">
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<return type="void" />
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<argument index="0" name="deg_in_rad" type="float" />
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<description>
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Set bone global rotation from float
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</description>
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</method>
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<method name="set_bone_global_scale">
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<return type="void" />
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<argument index="0" name="new_scale" type="Vector2" />
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<description>
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Set bone global scale from Vec 2D
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</description>
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</method>
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<method name="set_bone_position">
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<return type="void" />
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<argument index="0" name="new_position" type="Vector2" />
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<description>
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Set bone pos from Vec2D
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</description>
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</method>
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<method name="set_bone_rotation">
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<return type="void" />
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<argument index="0" name="deg_in_rad" type="float" />
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<description>
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Set bone rotation in deg radian
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</description>
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</method>
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<method name="set_bone_scale">
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<return type="void" />
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<argument index="0" name="new_scale" type="Vector2" />
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<description>
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Set bone scale from Vec2D
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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