pandemonium_engine/modules/godot_dragonbones/doc_classes/GDBone2D.xml
2024-09-29 18:28:44 +02:00

122 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GDBone2D" inherits="Bone2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_bone_animation_position">
<return type="Vector2" />
<description>
Get Vector2 of bone position
</description>
</method>
<method name="get_bone_global_position">
<return type="Vector2" />
<description>
Get global position of bones Vector 2D
</description>
</method>
<method name="get_bone_global_rotation">
<return type="float" />
<description>
Get float of bone rotation global
</description>
</method>
<method name="get_bone_global_scale">
<return type="Vector2" />
<description>
Get scale of global bone
</description>
</method>
<method name="get_bone_name">
<return type="String" />
<description>
Get bone name
</description>
</method>
<method name="get_bone_offset_position">
<return type="Vector2" />
<description>
Get bone offset pos
</description>
</method>
<method name="get_bone_origin_position">
<return type="Vector2" />
<description>
Get bone origin position Vec2D
</description>
</method>
<method name="get_bone_position">
<return type="Vector2" />
<description>
Get bone bone position in 2D
</description>
</method>
<method name="get_bone_rotation">
<return type="float" />
<description>
Get bone rotation float
</description>
</method>
<method name="get_bone_scale">
<return type="Vector2" />
<description>
Get bone scale 2D vec
</description>
</method>
<method name="has_data">
<return type="bool" />
<description>
Check bone has data
</description>
</method>
<method name="set_bone_global_position">
<return type="void" />
<argument index="0" name="new_position" type="Vector2" />
<description>
Set bone global pos from Vec 2D
</description>
</method>
<method name="set_bone_global_rotation">
<return type="void" />
<argument index="0" name="deg_in_rad" type="float" />
<description>
Set bone global rotation from float
</description>
</method>
<method name="set_bone_global_scale">
<return type="void" />
<argument index="0" name="new_scale" type="Vector2" />
<description>
Set bone global scale from Vec 2D
</description>
</method>
<method name="set_bone_position">
<return type="void" />
<argument index="0" name="new_position" type="Vector2" />
<description>
Set bone pos from Vec2D
</description>
</method>
<method name="set_bone_rotation">
<return type="void" />
<argument index="0" name="deg_in_rad" type="float" />
<description>
Set bone rotation in deg radian
</description>
</method>
<method name="set_bone_scale">
<return type="void" />
<argument index="0" name="new_scale" type="Vector2" />
<description>
Set bone scale from Vec2D
</description>
</method>
</methods>
<constants>
</constants>
</class>