pandemonium_engine/modules/material_maker/editor_plugin.cpp

90 lines
3.6 KiB
C++

/*************************************************************************/
/* editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_plugin.h"
#include "editor/mat_maker_gd_editor.h"
#include "nodes/mm_material.h"
void MaterialMakerEditorPlugin::make_visible(bool p_visible) {
if (tool_button) {
if (p_visible) {
tool_button->show();
} else {
//if tool_button.pressed:
// tool_button.pressed = false;
if (!tool_button->is_pressed()) {
tool_button->hide();
}
}
}
}
void MaterialMakerEditorPlugin::edit(Object *p_object) {
//if editor_scene:
// make_bottom_panel_item_visible(editor_scene)
if (p_object->is_class("MMMaterial")) {
editor_scene->set_mm_material(Ref<MMMaterial>(p_object));
}
}
bool MaterialMakerEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("MMMaterial");
}
MaterialMakerEditorPlugin::MaterialMakerEditorPlugin(EditorNode *p_node) {
_editor_node = p_node;
editor_scene = nullptr;
tool_button = nullptr;
}
MaterialMakerEditorPlugin::~MaterialMakerEditorPlugin() {
}
void MaterialMakerEditorPlugin::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
editor_scene = memnew(MatMakerGDEditor);
editor_scene->set_undo_redo(&get_undo_redo());
tool_button = add_control_to_bottom_panel(editor_scene, "MMGD");
tool_button->hide();
} else if (p_what == NOTIFICATION_EXIT_TREE) {
remove_control_from_bottom_panel(editor_scene);
if (editor_scene) {
editor_scene->queue_delete();
}
editor_scene = nullptr;
tool_button = nullptr;
}
}