mirror of
https://github.com/Relintai/pandemonium_engine.git
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314 lines
13 KiB
C++
314 lines
13 KiB
C++
/*************************************************************************/
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/* entity_create_info.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "entity_create_info.h"
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#include "../data/species/species_instance.h"
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#include "../entities/data/entity_data.h"
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#include "../entities/entity.h"
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int EntityCreateInfo::get_guid() const {
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return _guid;
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}
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void EntityCreateInfo::set_guid(const int value) {
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_guid = value;
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}
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bool EntityCreateInfo::get_networked() const {
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return _networked;
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}
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void EntityCreateInfo::set_networked(const bool value) {
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_networked = value;
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}
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int EntityCreateInfo::get_class_id() const {
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return _class_id;
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}
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void EntityCreateInfo::set_class_id(const int value) {
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_class_id = value;
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}
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int EntityCreateInfo::get_entity_player_type() {
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return _entity_player_type;
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}
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void EntityCreateInfo::set_entity_player_type(int value) {
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_entity_player_type = value;
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}
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int EntityCreateInfo::get_network_owner() const {
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return _network_owner;
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}
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void EntityCreateInfo::set_network_owner(const int value) {
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_network_owner = value;
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}
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EntityEnums::EntityController EntityCreateInfo::get_entity_controller() const {
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return _entity_controller;
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}
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void EntityCreateInfo::set_entity_controller(const EntityEnums::EntityController value) {
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_entity_controller = value;
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}
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String EntityCreateInfo::get_entity_name() const {
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return _entity_name;
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}
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void EntityCreateInfo::set_entity_name(const String &value) {
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_entity_name = value;
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}
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String EntityCreateInfo::get_node_name() const {
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return _node_name;
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}
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void EntityCreateInfo::set_node_name(const String &value) {
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_node_name = value;
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}
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int EntityCreateInfo::get_level() const {
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return _level;
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}
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void EntityCreateInfo::set_level(const int value) {
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_level = value;
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}
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int EntityCreateInfo::get_xp() const {
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return _xp;
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}
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void EntityCreateInfo::set_xp(const int value) {
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_xp = value;
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}
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Transform EntityCreateInfo::get_transform() const {
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return _transform;
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}
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void EntityCreateInfo::set_transform(const Transform &value) {
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_transform = value;
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}
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Transform2D EntityCreateInfo::get_transform2d() const {
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return _transform2d;
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}
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void EntityCreateInfo::set_transform2d(const Transform2D &value) {
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_transform2d = value;
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}
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Ref<EntityData> EntityCreateInfo::get_entity_data() const {
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return _entity_data;
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}
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void EntityCreateInfo::set_entity_data(const Ref<EntityData> &value) {
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_entity_data = value;
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}
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Ref<SpeciesInstance> EntityCreateInfo::get_species_instance() {
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return _species_instance;
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}
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void EntityCreateInfo::set_species_instance(const Ref<SpeciesInstance> &value) {
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_species_instance = value;
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}
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Dictionary EntityCreateInfo::get_serialized_data() {
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return _serialized_data;
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}
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void EntityCreateInfo::set_serialized_data(const Dictionary &value) {
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_serialized_data = value;
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}
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NodePath EntityCreateInfo::get_parent_path() const {
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return _parent_path;
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}
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void EntityCreateInfo::set_parent_path(const NodePath &value) {
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_parent_path = value;
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}
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Entity *EntityCreateInfo::get_created_entity() {
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return _created_entity;
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}
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void EntityCreateInfo::set_created_entity(Node *value) {
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if (!value) {
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return;
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}
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Entity *e = cast_to<Entity>(value);
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if (!e) {
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return;
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}
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_created_entity = e;
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}
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Dictionary EntityCreateInfo::to_dict() {
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return call("_to_dict");
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}
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void EntityCreateInfo::from_dict(const Dictionary &dict) {
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call("_from_dict", dict);
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}
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Dictionary EntityCreateInfo::_to_dict() {
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Dictionary dict;
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dict["guid"] = _guid;
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dict["networked"] = _networked;
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dict["class_id"] = _class_id;
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dict["entity_player_type"] = _entity_player_type;
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dict["network_owner"] = _network_owner;
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dict["entity_controller"] = _entity_controller;
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dict["entity_name"] = _entity_name;
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dict["level"] = _level;
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dict["xp"] = _xp;
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dict["transform"] = _transform;
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dict["transform2d"] = _transform2d;
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if (_species_instance.is_valid())
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dict["species_instance"] = _species_instance->to_dict();
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dict["serialized_data"] = _serialized_data;
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dict["parent_path"] = _parent_path;
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return dict;
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}
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void EntityCreateInfo::_from_dict(const Dictionary &dict) {
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ERR_FAIL_COND(dict.empty());
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_guid = dict.get("guid", 0);
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_networked = dict.get("networked", false);
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_class_id = dict.get("class_id", 0);
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_entity_player_type = dict.get("entity_player_type", 0);
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_network_owner = dict.get("network_owner", 0);
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_entity_controller = static_cast<EntityEnums::EntityController>(static_cast<int>(dict.get("entity_controller", 0)));
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_entity_name = dict.get("entity_name", "");
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_level = dict.get("level", 0);
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_xp = dict.get("xp", 0);
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_transform = dict.get("transform", Transform());
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_transform2d = dict.get("transform2d", Transform2D());
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_species_instance = dict.get("species_instance", Ref<SpeciesInstance>());
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_serialized_data = dict.get("serialized_data", Dictionary());
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_parent_path = dict.get("parent_path", "");
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}
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EntityCreateInfo::EntityCreateInfo() {
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_guid = 0;
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_networked = false;
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_class_id = 0;
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_entity_player_type = 0;
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_network_owner = 0;
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_entity_controller = EntityEnums::ENITIY_CONTROLLER_NONE;
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_level = 0;
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_xp = 0;
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_created_entity = NULL;
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}
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EntityCreateInfo::~EntityCreateInfo() {
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_entity_data.unref();
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_species_instance.unref();
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}
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void EntityCreateInfo::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_guid"), &EntityCreateInfo::get_guid);
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ClassDB::bind_method(D_METHOD("set_guid", "value"), &EntityCreateInfo::set_guid);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "guid"), "set_guid", "get_guid");
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ClassDB::bind_method(D_METHOD("get_networked"), &EntityCreateInfo::get_networked);
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ClassDB::bind_method(D_METHOD("set_networked", "value"), &EntityCreateInfo::set_networked);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "networked"), "set_networked", "get_networked");
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ClassDB::bind_method(D_METHOD("get_entity_controller"), &EntityCreateInfo::get_entity_controller);
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ClassDB::bind_method(D_METHOD("set_entity_controller", "value"), &EntityCreateInfo::set_entity_controller);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "entity_controller", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_CONTOLLER), "set_entity_controller", "get_entity_controller");
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ClassDB::bind_method(D_METHOD("get_class_id"), &EntityCreateInfo::get_class_id);
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ClassDB::bind_method(D_METHOD("set_class_id", "value"), &EntityCreateInfo::set_class_id);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "class_id", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_CONTOLLER), "set_class_id", "get_class_id");
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ClassDB::bind_method(D_METHOD("get_entity_player_type"), &EntityCreateInfo::get_entity_player_type);
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ClassDB::bind_method(D_METHOD("set_entity_player_type", "value"), &EntityCreateInfo::set_entity_player_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "entity_player_type"), "set_entity_player_type", "get_entity_player_type");
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ClassDB::bind_method(D_METHOD("get_network_owner"), &EntityCreateInfo::get_network_owner);
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ClassDB::bind_method(D_METHOD("set_network_owner", "value"), &EntityCreateInfo::set_network_owner);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "network_owner"), "set_network_owner", "get_network_owner");
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ClassDB::bind_method(D_METHOD("get_entity_name"), &EntityCreateInfo::get_entity_name);
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ClassDB::bind_method(D_METHOD("set_entity_name", "value"), &EntityCreateInfo::set_entity_name);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "player_name"), "set_entity_name", "get_entity_name");
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ClassDB::bind_method(D_METHOD("get_node_name"), &EntityCreateInfo::get_node_name);
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ClassDB::bind_method(D_METHOD("set_node_name", "value"), &EntityCreateInfo::set_node_name);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "node_name"), "set_node_name", "get_node_name");
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ClassDB::bind_method(D_METHOD("get_level"), &EntityCreateInfo::get_level);
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ClassDB::bind_method(D_METHOD("set_level", "value"), &EntityCreateInfo::set_level);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "level"), "set_level", "get_level");
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ClassDB::bind_method(D_METHOD("get_xp"), &EntityCreateInfo::get_xp);
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ClassDB::bind_method(D_METHOD("set_xp", "value"), &EntityCreateInfo::set_xp);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "xp"), "set_xp", "get_xp");
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ClassDB::bind_method(D_METHOD("get_transform"), &EntityCreateInfo::get_transform);
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ClassDB::bind_method(D_METHOD("set_transform", "value"), &EntityCreateInfo::set_transform);
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
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ClassDB::bind_method(D_METHOD("get_transform2d"), &EntityCreateInfo::get_transform2d);
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ClassDB::bind_method(D_METHOD("set_transform2d", "value"), &EntityCreateInfo::set_transform2d);
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform2d"), "set_transform2d", "get_transform2d");
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ClassDB::bind_method(D_METHOD("get_entity_data"), &EntityCreateInfo::get_entity_data);
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ClassDB::bind_method(D_METHOD("set_entity_data", "value"), &EntityCreateInfo::set_entity_data);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "entity_data", PROPERTY_HINT_RESOURCE_TYPE, "EntityData"), "set_entity_data", "get_entity_data");
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ClassDB::bind_method(D_METHOD("get_species_instance"), &EntityCreateInfo::get_species_instance);
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ClassDB::bind_method(D_METHOD("set_species_instance", "value"), &EntityCreateInfo::set_species_instance);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "species_instance", PROPERTY_HINT_RESOURCE_TYPE, "SpeciesInstance"), "set_species_instance", "get_species_instance");
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ClassDB::bind_method(D_METHOD("get_serialized_data"), &EntityCreateInfo::get_serialized_data);
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ClassDB::bind_method(D_METHOD("set_serialized_data", "value"), &EntityCreateInfo::set_serialized_data);
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "serialized_data"), "set_serialized_data", "get_serialized_data");
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ClassDB::bind_method(D_METHOD("get_parent_path"), &EntityCreateInfo::get_parent_path);
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ClassDB::bind_method(D_METHOD("set_parent_path", "value"), &EntityCreateInfo::set_parent_path);
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "parent_path"), "set_parent_path", "get_parent_path");
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ClassDB::bind_method(D_METHOD("get_created_entity"), &EntityCreateInfo::get_created_entity);
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ClassDB::bind_method(D_METHOD("set_created_entity", "value"), &EntityCreateInfo::set_created_entity);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "created_entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), "set_created_entity", "get_created_entity");
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//Serialization
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BIND_VMETHOD(MethodInfo("_from_dict", PropertyInfo(Variant::DICTIONARY, "dict")));
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::DICTIONARY, "dict"), "_to_dict"));
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ClassDB::bind_method(D_METHOD("from_dict", "dict"), &EntityCreateInfo::from_dict);
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ClassDB::bind_method(D_METHOD("to_dict"), &EntityCreateInfo::to_dict);
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ClassDB::bind_method(D_METHOD("_from_dict", "dict"), &EntityCreateInfo::_from_dict);
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ClassDB::bind_method(D_METHOD("_to_dict"), &EntityCreateInfo::_to_dict);
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}
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