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32 lines
1.3 KiB
XML
32 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CSGBox" inherits="CSGPrimitive">
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<brief_description>
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A CSG Box shape.
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</brief_description>
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<description>
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This node allows you to create a box for use with the CSG system.
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[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
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</description>
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<tutorials>
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<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.md</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="depth" type="float" setter="set_depth" getter="get_depth" default="2.0">
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Depth of the box measured from the center of the box.
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</member>
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<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
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Height of the box measured from the center of the box.
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</member>
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<member name="material" type="Material" setter="set_material" getter="get_material">
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The material used to render the box.
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</member>
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<member name="width" type="float" setter="set_width" getter="get_width" default="2.0">
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Width of the box measured from the center of the box.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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