pandemonium_engine/modules/material_maker/nodes/pattern/pattern.h

50 lines
1.2 KiB
C++

#ifndef MM_PATTERN_H
#define MM_PATTERN_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMPattern : public MMNode {
GDCLASS(MMPattern, MMNode);
public:
Ref<MMNodeUniversalProperty> get_image();
void set_image(const Ref<MMNodeUniversalProperty> &val);
int get_combiner_type() const;
void set_combiner_type(const int val);
int get_combiner_axis_type_x() const;
void set_combiner_axis_type_x(const int val);
int get_combiner_axis_type_y() const;
void set_combiner_axis_type_y(const int val);
Vector2 get_repeat();
void set_repeat(const Vector2 &val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
void _render(const Ref<MMMaterial> &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
MMPattern();
~MMPattern();
protected:
static void _bind_methods();
Ref<MMNodeUniversalProperty> image;
//export(int, "Multiply,Add,Max,Min,Xor,Pow")
int combiner_type = 0;
//export(int, "Sine,Triangle,Square,Sawtooth,Constant,Bounce")
int combiner_axis_type_x = 0;
//export(int, "Sine,Triangle,Square,Sawtooth,Constant,Bounce")
int combiner_axis_type_y = 0;
//export(Vector2)
Vector2 repeat = Vector2(4, 4);
};
#endif