pandemonium_engine/modules/material_maker/nodes/pattern/beehive.h

41 lines
1000 B
C++

#ifndef MM_BEEHIVE_H
#define MM_BEEHIVE_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMBeehive : public MMNode {
GDCLASS(MMBeehive, MMNode);
public:
Ref<MMNodeUniversalProperty> get_out_main();
void set_out_main(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_out_random_color();
void set_out_random_color(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_out_uv_map();
void set_out_uv_map(const Ref<MMNodeUniversalProperty> &val);
Vector2 get_size();
void set_size(const Vector2 &val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
void _render(const Ref<MMMaterial> &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
MMBeehive();
~MMBeehive();
protected:
static void _bind_methods();
Ref<MMNodeUniversalProperty> out_main;
Ref<MMNodeUniversalProperty> out_random_color;
Ref<MMNodeUniversalProperty> out_uv_map;
Vector2 size;
};
#endif