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https://github.com/Relintai/pandemonium_engine.git
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Relintai
58539a22b6
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
- JFonS
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.. | ||
config.py | ||
godot_navigation_server.h | ||
nav_map.cpp | ||
nav_map.h | ||
nav_region.cpp | ||
nav_region.h | ||
nav_rid.h | ||
nav_utils.h | ||
navigation_mesh_editor_plugin.cpp | ||
navigation_mesh_editor_plugin.h | ||
navigation_mesh_generator.cpp | ||
navigation_mesh_generator.h | ||
pandemonium_navigation_server.cpp | ||
pandemonium_navigation_server.h | ||
register_types.cpp | ||
register_types.h | ||
rvo_agent.cpp | ||
rvo_agent.h | ||
SCsub |