pandemonium_engine/servers
2022-08-16 22:09:26 +02:00
..
audio Cleanup AudioEffectRecord thread_active variable 2022-07-29 09:14:43 +02:00
physics Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound. 2022-08-13 18:21:54 +02:00
physics_2d Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
visual Now all Variant math types are structs. 2022-08-16 22:09:26 +02:00
audio_server.cpp Fix crash in AudioServer when switching audio devices with different audio channels count (connecting PS5 controller, bluetooth 5.1 headphones etc.) 2022-07-25 18:02:52 +02:00
audio_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_2d_server.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
navigation_2d_server.h Ported: Add NavigationServer map_force_update() function 2022-07-29 17:56:48 +02:00
navigation_server.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
navigation_server.h Ported: Add NavigationServer map_force_update() function 2022-07-29 17:56:48 +02:00
physics_2d_server.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
physics_2d_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
physics_server.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
physics_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_server_types.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
register_server_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Removed the arvr server. 2022-03-16 02:39:55 +01:00
server_wrap_mt_common.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
visual_server_callbacks.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
visual_server_callbacks.h Clang format all files. 2022-03-18 19:00:13 +01:00
visual_server.cpp Ported: Expose VisualServer.viewport_set_use_32_bpc_depth() to the scripting API. 2022-07-29 23:03:48 +02:00
visual_server.h Ported: Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info - RandomShaper 2022-07-28 19:37:52 +02:00