.. |
audio
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Cleanup AudioEffectRecord thread_active variable
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2022-07-29 09:14:43 +02:00 |
physics
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Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound.
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2022-08-13 18:21:54 +02:00 |
physics_2d
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Renamed elements in Transform2D to columns.
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2022-08-14 15:37:05 +02:00 |
visual
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Now all Variant math types are structs.
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2022-08-16 22:09:26 +02:00 |
audio_server.cpp
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Fix crash in AudioServer when switching audio devices with different audio channels count (connecting PS5 controller, bluetooth 5.1 headphones etc.)
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2022-07-25 18:02:52 +02:00 |
audio_server.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
navigation_2d_server.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
navigation_2d_server.h
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Ported: Add NavigationServer map_force_update() function
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2022-07-29 17:56:48 +02:00 |
navigation_server.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
navigation_server.h
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Ported: Add NavigationServer map_force_update() function
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2022-07-29 17:56:48 +02:00 |
physics_2d_server.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
physics_2d_server.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
physics_server.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
physics_server.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
register_server_types.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
register_server_types.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
SCsub
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Removed the arvr server.
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2022-03-16 02:39:55 +01:00 |
server_wrap_mt_common.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
visual_server_callbacks.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
visual_server_callbacks.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
visual_server.cpp
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Ported: Expose VisualServer.viewport_set_use_32_bpc_depth() to the scripting API.
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2022-07-29 23:03:48 +02:00 |
visual_server.h
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Ported: Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info - RandomShaper
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2022-07-28 19:37:52 +02:00 |