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37 lines
695 B
C++
37 lines
695 B
C++
#ifndef TERRAIN_2D_SURFACE_MERGER_H
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#define TERRAIN_2D_SURFACE_MERGER_H
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#include "terrain_2d_surface.h"
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#include "scene/resources/texture.h"
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#include "../../texture_packer/texture_packer.h"
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#include "../defines.h"
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class Terrain2DSurfaceMerger : public Terrain2DSurface {
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GDCLASS(Terrain2DSurfaceMerger, Terrain2DSurface)
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public:
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Ref<AtlasTexture> get_region();
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void set_region(const Ref<AtlasTexture> &texture);
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Ref<Texture> get_texture();
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void set_texture(const Ref<Texture> &texture);
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void refresh_rects();
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Terrain2DSurfaceMerger();
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~Terrain2DSurfaceMerger();
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protected:
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static void _bind_methods();
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private:
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Ref<AtlasTexture> _region;
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Ref<Texture> _texture;
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};
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#endif
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