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54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
#ifndef TERRAIN_2D_LIBRARY_SIMPLE_H
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#define TERRAIN_2D_LIBRARY_SIMPLE_H
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#include "core/object/resource.h"
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#include "terrain_2d_library.h"
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#include "scene/resources/material/material.h"
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#include "../data/terrain_2d_light.h"
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#include "terrain_2d_surface_simple.h"
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class Terrain2DSurfaceSimple;
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class Terrain2DMesher;
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class Terrain2DLibrarySimple : public Terrain2DLibrary {
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GDCLASS(Terrain2DLibrarySimple, Terrain2DLibrary)
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public:
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int get_atlas_columns() const;
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void set_atlas_columns(int s);
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int get_atlas_rows() const;
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void set_atlas_rows(int s);
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Ref<Terrain2DSurface> terra_surface_get(const int index);
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void terra_surface_add(Ref<Terrain2DSurface> value);
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void terra_surface_set(const int index, Ref<Terrain2DSurface> value);
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void terra_surface_remove(const int index);
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int terra_surface_get_num() const;
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void terra_surfaces_clear();
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Vector<Variant> get_terra_surfaces();
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void set_terra_surfaces(const Vector<Variant> &surfaces);
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void refresh_rects();
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Terrain2DLibrarySimple();
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~Terrain2DLibrarySimple();
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protected:
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static void _bind_methods();
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private:
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Vector<Ref<Terrain2DSurfaceSimple>> _terra_surfaces;
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//atlas
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int _atlas_columns;
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int _atlas_rows;
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};
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#endif // TERRAIN_2D_LIBRARY_H
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